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Author Topic: RC2 Array 2splines ... offset Y axis  (Read 1377 times)

nakama

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RC2 Array 2splines ... offset Y axis
« on: April 16, 2014, 11:36:25 AM »
Hi I need to figure out, how i could offset the location of an object at the X-axis per every repitition on the y-axis of the array?

I attached an Image to illustrate my Issue.
« Last Edit: April 16, 2014, 11:45:31 AM by nakama »

nakama

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Re: RC2 Array 2splines ... offset Y axis
« Reply #1 on: April 16, 2014, 12:20:53 PM »
Actually i kinda figured a way... but its not yet there....
It should add a certain distance on the X-axis on every Y-counter.

I could reproduce an offset with conditional setting - but not yet one which adds the given value on every Y-counter.

Also i realized a mistake in my explaining image
« Last Edit: April 16, 2014, 12:28:25 PM by nakama »

nakama

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Re: RC2 Array 2splines ... offset Y axis
« Reply #2 on: April 16, 2014, 01:01:50 PM »
I've found a way .... thanks to http://forum.itoosoft.com/index.php?topic=2124.0 the topic before about paving patterns.

My current problem is, that the Facade i was trying to build is not a plane one. instead the X-spline is curved (in this test just as basic example) .... i'd like to get a result like the paving pattern where the overlapping elements are cut and the missing are filled.

Right now the only Idea i got is to create the facade on a plane enclosed spline with the repating paving pattern example... and let that 2S Array projected on a Linear 1S with a curved Spline.

nakama

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Re: RC2 Array 2splines ... offset Y axis
« Reply #3 on: April 16, 2014, 01:11:27 PM »
Ok i created a second RC object... with linear spline and added the previous complec RC object as an segment.

This seems to work - might not be totally correct regarding the sizes due to the curving, but it might work for that purpose.

If anyone has a much more accurate sollution, that would be great.


Paul Roberts

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Re: RC2 Array 2splines ... offset Y axis
« Reply #4 on: April 16, 2014, 07:45:44 PM »
Hi,

This is an interesting style to try and solve. Another approach that requires a little more work upfront is to create a series of pieces that can be used as the first segment of each row.



These can then be wired to a sequence operator in the Left input slot of the generator to create the offset. With the standard alternating sections used in the default. The node tree would look like this:



The disadvantage of this is that if you want to change the offset you have to recreate the side segments. In this example I used a second RailClone object to create and slice these pieces then converted it to an editable mesh and detached the individual pieces. I've attached the scene file.

Hope that helps,

Thanks,

Paul

« Last Edit: April 16, 2014, 07:47:27 PM by Paul Roberts »
Paul Roberts
iToo Software

nakama

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Re: RC2 Array 2splines ... offset Y axis
« Reply #5 on: April 17, 2014, 09:09:38 AM »
Thank you, yeah i thought on that workflow too - but decided the strange way.
Currently i'm not knowing how the architects will change the facade during the process - and my strange way gives me the flexibility to change just 2 Elements the Window and the Brick - with some luck it will stay like this :)