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Author Topic: StyleEditor suggestions  (Read 4237 times)

harumscarum

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StyleEditor suggestions
« on: May 31, 2013, 06:23:37 PM »
1. is it necessary to be always on the top of all windows? sometimes when i switch to another program i have also close StyleEditor each time
2. minimize option for StyleEditor window
3. may it use 3dsmax's hotkeys? (my DEL key is assigned to another key)
4. with my 27" screen with 2560*1440 resolution would be great to be able to zoom little bit more
5. drag node directly from Generator mode with dropdown menu of possible nodes to attach on button release
6. ability to move main node with others - hold Ctrl for example

thanks
« Last Edit: May 31, 2013, 06:30:07 PM by harumscarum »

iToo

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Re: StyleEditor suggestions
« Reply #1 on: May 31, 2013, 06:41:49 PM »

Several questions were answered in other posts, please let me to copy text here:

1,2. The style editor runs a separate application from Max, and unfortunately this is the only way to keep it stayed on top of the Max window. If not, some operations will not work properly (as picking objects). We tried alternative methods to link the editor with Max application (i.e. for minimize), but we got undesirable results.

3. I will take a look to it. The editor uses it own hotkeys, but perhaps we can read the Max configuration to mimic it.

4. Yes, i think it would be done.

5.6. Already in the wishlist.

Thanks for your suggestions !

Carlos Quintero
iToo Software

harumscarum

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Re: StyleEditor suggestions
« Reply #2 on: May 31, 2013, 07:05:10 PM »
thank you for reply )

there are two issues with spinners:
1. sometimes Undo not working or works partially (need to press Undo many times until it back to initial value)
2. right click on spinners don't makes value = 0

iToo

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Re: StyleEditor suggestions
« Reply #3 on: May 31, 2013, 08:08:21 PM »

1. We will check it. Did you notice if it fails with some specific node type (Segments, Generators,...) ?

2. This problem should be fixed in v.2.0.4.

Carlos Quintero
iToo Software

harumscarum

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Re: StyleEditor suggestions
« Reply #4 on: June 01, 2013, 06:52:30 PM »
Did you notice if it fails with some specific node type (Segments, Generators,...) ?
i'm afraid it is global issue.
there is also one more problem with spinners - when click it and drag up or down - its value updated in weird way, with some gaps or only when finish drag


« Last Edit: June 01, 2013, 06:58:19 PM by harumscarum »

harumscarum

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Re: StyleEditor suggestions
« Reply #5 on: June 01, 2013, 07:00:33 PM »
some more suggestions:

1. disable, but not delete node. will be useful for Reverse and Mirror nodes
2. select in scene Segment or Spline object from node context menu
3. create Generator node with empty Spline and Segment nodes attached
4. name Spline node according spline object name (same as done for Segment nodes)

5. Surface node either as Generator or as Spline input. in order to project Spline node on it.
« Last Edit: June 01, 2013, 07:56:09 PM by harumscarum »

iToo

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Re: StyleEditor suggestions
« Reply #6 on: June 02, 2013, 11:47:11 AM »

About the undo issue, when it doesn't work... please try clicking the button instead Ctrl-Z, and tell me if there is some difference. I want to check if it's a problem with the hotkeys.

Quote
there is also one more problem with spinners - when click it and drag up or down - its value updated in weird way, with some gaps or only when finish drag

Probably is caused by the lag between the editor and Max. We'll try to improve it.

Quote
1. disable, but not delete node. will be useful for Reverse and Mirror nodes

Ok. Currently this feature is implemented only for Generators.

Quote
2. select in scene Segment or Spline object from node context menu

Already done. Right clicking on the RailClone object, you will get a "Select RC Base Object" menu with three elements. Unfortunately it's not possible to change this menu dinamically, so we fixed it to the first three Base Objects.

About the segments, it may be more problematic, because RailClone can use embedded segments (without nodes in the scene).

Quote
3. create Generator node with empty Spline and Segment nodes attached

Ok. Each generator can use multiple Splines and Segments, but we would add a "Basic Template" option to add automatically the most commonly used elements (i.e. one spline + one segment).

Quote
4. name Spline node according spline object name (same as done for Segment nodes)

Splines are not renamed automatically, because usually they have a fixed name assigned (as "X Spline", "Clipping Area" or whatever else). It's not a good idea to overwrite it when picking.

Quote
5. Surface node either as Generator or as Spline input. in order to project Spline node on it.

Yes, we have some ideas about this in our wishlist.

Carlos Quintero
iToo Software

harumscarum

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Re: StyleEditor suggestions
« Reply #7 on: June 02, 2013, 12:45:59 PM »
thank you very much!

Paul Roberts

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Re: StyleEditor suggestions
« Reply #8 on: June 02, 2013, 01:54:33 PM »
Quote
3. create Generator node with empty Spline and Segment nodes attached

This'll be a great time saver. Personally I created 4 or 5  empty styles in different configurations and saved them to my library so that they could be easily re-used. That way you can have a number of different options set up and ready to go.

Thanks,

Paul
Paul Roberts
iToo Software

info@3deek.nl

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Re: StyleEditor suggestions
« Reply #9 on: June 16, 2013, 10:13:18 PM »
I have a suggestions:
Make the operators available for the splines also. that way you can for instance make a part of an array differ in height bij setting the segment to id2, and let the conditional operater choose which spline to use.




iToo

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Re: StyleEditor suggestions
« Reply #10 on: June 17, 2013, 08:03:03 AM »
I have a suggestions:
Make the operators available for the splines also. that way you can for instance make a part of an array differ in height bij setting the segment to id2, and let the conditional operater choose which spline to use.

I'm afraid it's not possible to change dinamically the splines, or array dimensions. Certain parameters, that depend of these values, must be computed just before building the array.

Carlos Quintero
iToo Software

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Re: StyleEditor suggestions
« Reply #11 on: June 17, 2013, 09:50:21 AM »
That's a pity . But isn't it the same as assigning different generators to different splines in a single railclone object with the use of the same segments? So is it possible to assign different spline based on conditional parameters while railclone calculates with different generators under the hood? That way all the parameters are sort of instanced and only the height differs (or something else) . That way the editor look much more clear. I'm currently working  on a large complex where such a feature is very welcome!

iToo

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Re: StyleEditor suggestions
« Reply #12 on: June 17, 2013, 11:03:27 AM »
It would work but only with certain parameters of the Conditional operator: as spline's length or material ID. Other conditions, are vertex or segment are not applicable.

I will think on it. We have plans to add other type of selectors and operators, that may be useful here.

Carlos Quintero
iToo Software

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Re: StyleEditor suggestions
« Reply #13 on: June 17, 2013, 11:22:59 AM »
ok thanks a lot!

harumscarum

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Re: StyleEditor suggestions
« Reply #14 on: January 11, 2014, 06:45:45 PM »
tiny interface suggestion - change menu when create new node from left output