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81
RailClone Pro (*) / Can railclone use a named reference line to generate?
« Last post by BK8837 on April 11, 2024, 05:07:18 AM »
Hello Itoo Dev Team,
Is there a way a Railclone graph can find a name of specific line and adopt as spline to generate. Is there a script for this?

Example: If merge a Railclone to my scene can the RC  find "Line001" and use that as the generator?

Thank you!
82
Thank you so much sir!

Best regards
83
Hi Emmanuel,

You should be able to associate any forum account with the "Pro" license account under User Panel - Forum - Forum Accounts, when logged in the "Pro" account. However, I have just granted "Pro" permissions to your forum account, so you now have full access to the Pro boards and should be able to post and download content from these.

Best regards,
84
Hi and thank you for accepting me to the forum.
I've created an account the forum and today I received the email confirmation, telling me that I'm accepted, but by browsing through, I realized that I was unable to to see images or attached files.
After reading https://forum.itoosoft.com/general-off-topic/can-t-post-can-t-see-attachments/msg38077/#msg38077, I tried to associate my forum account to my existing customer account, but I get the following error

Probably it's my fault, but can you please help solving this problem?

Thank you in advance.
85
Forest Pro (*) / Re: Forest should respect crossing selection rule
« Last post by RealViz on April 10, 2024, 09:54:12 AM »
I've now tried it and there seems to be a bug. If the proxy is turned on in clean/new 3dsmax without previous FP everything works OK. However as soon as we switch to PointCloud or Mesh it stops working and even when switching back to Proxy.
86
Forest Pro (*) / Re: Forest should respect crossing selection rule
« Last post by Michal Karmazín on April 10, 2024, 08:43:12 AM »
Hi,

I believe you are experiencing this behavior while working in the Display > Points-Cloud mode (which functions a bit differently), right? Instead, the Display > Proxy mode should work well with both Window / Crossing selection modes. I hope that helps.

Best regards,
87
Forest Pro (*) / Re: Updates and more efficient handling of scattering
« Last post by iToo on April 10, 2024, 08:29:30 AM »
Which is the best email to send the crash file to?

You can send it to helpdesk@itoosoft.com.
For large files (scenes and so), please use a web sharing service as WeTransfer.

88
Forest Pro (*) / Re: Updates and more efficient handling of scattering
« Last post by steve3duk on April 09, 2024, 08:59:51 PM »
Quote
Please, send us the minidump when it crashes.

Which is the best email to send the crash file to?

89
Forest Pro (*) / Forest should respect crossing selection rule
« Last post by ritoo on April 09, 2024, 04:07:44 PM »
When I select items  in crossing selection mode forests ignore crossing  rule (only the objects that fully are inside crossing window are selected).
Even being partially inside crossing window, they get selected. Is there possibility to make forests obey crossing rule?
Thanks
90
Forest Pro (*) / Re: Updates and more efficient handling of scattering
« Last post by RealViz on April 09, 2024, 12:41:36 PM »
I agree that modifying distribution methods is not appropriate. Moreover, the "image based" method is very good and allows a lot of tricks when using custom bitmaps. I understand that for some people it is a bit more complicated to understand, because you need to recalculate the pixels of the bitmap itself to real size in a max environment. Also the resolution of the bitmap itself comes into it. The "Draw Gizmo borders" helps a lot in this when getting started with FP. In my experience, most beginners employee enter completely nonsensical values into FP and try to make up for it with collisions for example. This of course results in completely overwhelming the scene with nonsensical calculations and can just lead to error messages about the max limit. However, you need to understand how FP itself works. Then it is a very robust plugin and I encounter errors quite rarely. Usually they are secondary what is related to a new feature etc.
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