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Author Topic: Bending/shaking a few trees  (Read 179 times)

Fabrice

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  • Posts: 9
Bending/shaking a few trees
« on: February 05, 2018, 07:51:36 PM »
Hi,

in my scene a helicopter cflies above a FP forest. So I'd like the trees beneath the helicopter being shaked more and more as it comes closer (and idealy break some of then).

That should be possible with a noise + vol. select. But when I add modifier on top of the FP object it simply disappears.

I read somewhere to go to Display/mode/meshe but doing this also make the FP object disappear.

Fabrice

amitgedia

  • Jr. Member
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  • Posts: 57
Re: Bending/shaking a few trees
« Reply #1 on: February 06, 2018, 08:47:32 AM »
Hi Fabrice,
I think with your situation you can try to use forest effects along with the method that you have mentioned
You can have more indepth knowledge of Forest effects from the following link

https://docs.itoosoft.com/forestpack/forest-plugin/effects/effects-library

and also

https://docs.itoosoft.com/forestpack/forest-plugin/effects/effects-examples


Hope this helps

Thanks
Amit.
« Last Edit: February 06, 2018, 08:49:11 AM by amitgedia »

Fabrice

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  • Posts: 9
Re: Bending/shaking a few trees
« Reply #2 on: February 07, 2018, 11:24:08 AM »
Hi Amitgedia.
I will try the effects, seems to fit my needs.
Thanks for helping.
Fabrice