11
Forest Pro (*) / Re: Forest Pack & Balcony Plants
« Last post by Michal Karmazín on July 14, 2025, 10:27:34 am »Hi,
Even if you prefer using Surface Area over Spline Area(s), which is often more flexible, there’s still no need to detach them. Instead, you can use the UV mode and adjust the UV mapping slightly for each level to differentiate them. I hope this helps.
Best regards,
Even if you prefer using Surface Area over Spline Area(s), which is often more flexible, there’s still no need to detach them. Instead, you can use the UV mode and adjust the UV mapping slightly for each level to differentiate them. I hope this helps.
Best regards,
12
Forest Pro (*) / Re: Scale from height
« Last post by Michal Karmazín on July 14, 2025, 10:08:30 am »Hi,
You can adjust the scale using the Transform > Scale > Map feature by modifying the map assigned to it. In the revised version, I’ve used a Gradient Ramp map, which can be easily customized by adjusting its parameters to achieve the desired effect. I hope this helps.
Best regards,
You can adjust the scale using the Transform > Scale > Map feature by modifying the map assigned to it. In the revised version, I’ve used a Gradient Ramp map, which can be easily customized by adjusting its parameters to achieve the desired effect. I hope this helps.
Best regards,
13
RailClone Pro (*) / Re: Gradient Problem
« Last post by Michal Karmazín on July 14, 2025, 09:45:32 am »Hi,
For this purpose, you can use the bundled Gradient Probability macro, where you can fine-tune the Transition Position and Transition Range parameters to control the distribution. Please find attached a modified version of your scene. I hope this helps.
Best regards,
For this purpose, you can use the bundled Gradient Probability macro, where you can fine-tune the Transition Position and Transition Range parameters to control the distribution. Please find attached a modified version of your scene. I hope this helps.
Best regards,
14
Forest Pro (*) / Forest Pack & Balcony Plants
« Last post by KD4391 on July 13, 2025, 01:46:16 pm »Hi team
What is the best method/practice to use forest pack when the plans to be distributed, are on top of each other on different levels - see attached.
What i am currently doing, is detaching each surface for each balcony as its own mesh and then adding all these meshes individually within the surfaces rollout - is this the best way to do it? it feels a bit clumsy
What is the best method/practice to use forest pack when the plans to be distributed, are on top of each other on different levels - see attached.
What i am currently doing, is detaching each surface for each balcony as its own mesh and then adding all these meshes individually within the surfaces rollout - is this the best way to do it? it feels a bit clumsy
15
RailClone Pro (*) / Re: Library's issue
« Last post by iToo on July 13, 2025, 09:16:28 am »You're right, it fails yet with some Windows styles. I apologize for that.
Please hold on, we're checking it.
Please hold on, we're checking it.
16
RailClone Pro (*) / Re: Library's issue
« Last post by jorge9124 on July 12, 2025, 11:50:16 pm »Hello Carlos, Thank you
Yes, I'm using that version "Railclone Pro 7.1.1" so I don't know what I need to do
Yes, I'm using that version "Railclone Pro 7.1.1" so I don't know what I need to do
17
RailClone Pro (*) / Conform to landscape w Flat top?
« Last post by zandernice on July 12, 2025, 10:16:37 pm »I was looking at the fantastic boardwalk set up and I was wondering if there is a tutorial to set up custom geometry (like this castle wall) so the top is flat, but the bottom deforms and conforms to the landscape?
18
Forest Pro (*) / Scale from height
« Last post by CharlyRT on July 12, 2025, 09:23:14 pm »Hi
I was modelling a vase with attached details
I manage to reproduce in some sort of way, but I was wondering a better way to handle the scale in top and bottom
I tried with Alttiude Range, Probability Map in Scale and with some effects but couldnt know how to do it
What helped in way was using UV Transform Scale in Surface but the scale its not the same
I attach my "solution" and reference images
I was modelling a vase with attached details
I manage to reproduce in some sort of way, but I was wondering a better way to handle the scale in top and bottom
I tried with Alttiude Range, Probability Map in Scale and with some effects but couldnt know how to do it
What helped in way was using UV Transform Scale in Surface but the scale its not the same
I attach my "solution" and reference images
19
RailClone Pro (*) / Gradient Problem
« Last post by lingrenddd on July 12, 2025, 06:40:22 pm »Hi!
Please help me!
I have a scene where I need to make the green objects become less and less frequent from top to bottom. How can I do this?
Thanks!
Attached pictures and max files
Please help me!
I have a scene where I need to make the green objects become less and less frequent from top to bottom. How can I do this?
Thanks!
Attached pictures and max files