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Forest Pro (*) / Re: Instantiate Scatterd Groups no Preserve them
« Last post by ritoo on Today at 12:01:24 pm »Just replace afterwards with object replacer script
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Forest Pro (*) / Re: Instantiate Scatterd Groups no Preserve them
« Last post by Michal Karmazín on Today at 09:38:31 am »I've run some tests here, and even with XRef Objects, the Keep Group Hierarchy option appears to work correctly. However, it’s possible that something specific in your scene setup is affecting the result. As mentioned previously, if possible, please feel free to send us your scene (ideally simplified and containing just this problematic object(s)) to helpdesk@itoosoft.com to check it here. Thanks in advance.
Best regards,
Best regards,
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Forest Pro (*) / Re: Instantiate Scatterd Groups no Preserve them
« Last post by Andrei on May 15, 2025, 04:39:03 pm »In such a case, if possible, please feel free to send us your scene (ideally simplified and containing just this problematic object(s)) to helpdesk@itoosoft.com to check it here. Thanks in advance.maybe the problem because I scatter and group xRef objects?
Best regards,
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Forest Pro (*) / Re: Instantiate Scatterd Groups no Preserve them
« Last post by Michal Karmazín on May 15, 2025, 03:31:48 pm »In such a case, if possible, please feel free to send us your scene (ideally simplified and containing just this problematic object(s)) to helpdesk@itoosoft.com to check it here. Thanks in advance.
Best regards,
Best regards,
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Forest Pro (*) / Re: Instantiate Scatterd Groups no Preserve them
« Last post by Andrei on May 15, 2025, 03:22:18 pm »Hi Andrei,Just tried both, this have no effect, object separated
For these purposes, there's the Keep Group Hierarchy option in the Geometry rollout. If that doesn’t have any effect, please try ungrouping and regrouping the objects to see if that makes a difference. I hope this helps.
Best regards,
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Forest Pro (*) / Re: Instantiate Scatterd Groups no Preserve them
« Last post by Michal Karmazín on May 15, 2025, 03:15:51 pm »Hi Andrei,
For these purposes, there's the Keep Group Hierarchy option in the Geometry rollout. If that doesn’t have any effect, please try ungrouping and regrouping the objects to see if that makes a difference. I hope this helps.
Best regards,
For these purposes, there's the Keep Group Hierarchy option in the Geometry rollout. If that doesn’t have any effect, please try ungrouping and regrouping the objects to see if that makes a difference. I hope this helps.
Best regards,
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Forest Pro (*) / Instantiate Scatterd Groups no Preserve them
« Last post by Andrei on May 15, 2025, 03:01:56 pm »Hi,
I have a lot of houses scattered with FP, as object I choose group, and then I wanted to bake them in individual objects, that's worked, but it's not preserved group, so each element just individual object, but not attached in group as original. Can it be somehow fixed or baked with preserving groups?
I have a lot of houses scattered with FP, as object I choose group, and then I wanted to bake them in individual objects, that's worked, but it's not preserved group, so each element just individual object, but not attached in group as original. Can it be somehow fixed or baked with preserving groups?
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Forest Pro (*) / Re: Rendering with forest, wireframe+triangulation shown as black lines
« Last post by GO6827 on May 14, 2025, 10:22:50 am »Yay Itoosoft!
It works like a charm, will do further testing on another scene. Thank you for the quick response!
It works like a charm, will do further testing on another scene. Thank you for the quick response!
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Forest Pro (*) / Re: Rendering with forest, wireframe+triangulation shown as black lines
« Last post by iToo on May 14, 2025, 09:46:14 am »Sent by e-mail.
You will find patches for Forest Pack and RailClone, since both are necessary to fix the problem.
You will find patches for Forest Pack and RailClone, since both are necessary to fix the problem.
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Forest Pro (*) / Re: Rendering with forest, wireframe+triangulation shown as black lines
« Last post by GO6827 on May 13, 2025, 12:35:11 pm »Thanks, I'm on 3ds max 2026.