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91
RailClone Pro (*) / Error creating a chain fence
« Last post by Uwe Kreuzahler on January 13, 2020, 08:40:57 PM »
Hello
I'm having a problem with Railclone, trying to create a chain fence
For some reason the chain stretches at the corners - see screenshot

Any idea how to get this fixed?

I did attach the max file to this post - I'm using Max 2020 and can only save it down to max 2017

Any help is highly appreciated

Thanks :-)

Uwe
92
Forest Pro (*) / Re: Forest pack trees disapear?
« Last post by DigitalMagic on January 13, 2020, 08:24:00 PM »
"Your scene has been created or edited with a non-legitimate Forest license. Disappearing items are part of our protection system.
Please check if you have imported the Forest object from an external source (downloaded from Internet, third-party freelancer, etc.).
We cannot check the origin of your scene, but for sure the object included on it was created using a non-legitimate license."


This just occurred to me.  If the scene was created with an illegitimate forest license then shouldn't it have issues on your computer too?   I believe I provided the original landscape file scene earlier in this thread. If it works fine on your machine but has random occurrences of some or all forest objects disapearing on my machine then what does that mean?  I have an installed/activated a legit forest license on my machine.
I bought the scene from a 3d site. The only changes I did were importing the car, scaling the car to match the scene and importing the sign and scaling the sign to match the scene.
And then I made the setting changes suggested on this thread.
Sorry. I'm just trying to think this through to get to the root cause.
93
Forest Pro (*) / Re: Forest pack trees disapear?
« Last post by DigitalMagic on January 13, 2020, 06:51:47 PM »
Thank you for the help. Your render scene looks good with no flickering trees.

I bought the forest scene from online 3d site.
I am using a licensed forest pack pro and rail clone I bought at the end of 2019.
I bought forest pack/rail clone because the scene said it was required and I wanted to use the scene.

When I go to about setting it shows my name, serial and says forest pack pro.

When I am working with the scene I notice the forest trees might be present in viewport until render and then diapear.
Or the trees might just disapear in the viewport at random times. Or it might all work fine and render fine for a number of frames. The behavior is inconsistant and strange.

So I have a valid license (unless there is some problem, how do I know?) so the orginal scene must have been created with illegitimate license?

I will look into the v-ray settings you talked about and see if I can adjust so the forest trees do not flicker.

So I need open my scene and delete all forest pack objects.  Can I leave the rail clone objects, they seem to be working fine?  And then I need to make new forest trees and rocks etc with forest pack.  Correct?

Thanks again for the help. I am excited about forest pack. I am trying to learn more and really want it to work correctly. I have lots of plans for it.
94
Forest Pro (*) / Edge Mode doesn't appear to be removing elements
« Last post by John.McWaters on January 13, 2020, 06:03:47 PM »
I'm using some grass objects from Polyget (https://polyget.com/product/grasses/) within a Forest Pack object. I'm only using one surface to place the grass objects, and the individual blades of grass are separate elements. However, when I go into Areas and place the boundary checking on Edge Mode, it doesn't appear to be removing the elements outside of the surface...there is still some grass bleeding out. Just to be sure, it looks at the position of the vertex with the lowest z-value correct?

I don't have an image I can post at the moment, but I can later in the day.
95
Forest Pro (*) / Re: FP and Vray Denoiser with moving camera
« Last post by iToo on January 13, 2020, 01:37:12 PM »
Hi, we'll need the help of ChaosGroup team for this issue.
I just wrote to them. I will post here as soon as we have more info.
96
Tutorials / Re: Randomising Procedural Objects
« Last post by Rokas on January 13, 2020, 01:21:53 PM »
Hi

This tutorial is about animating Procedural Items, that has seed parameter in it.
Are Your trees from Speedtree come with such animatable parameter?
I guess not. Then You can use animation techniques described in this tutorial.

Hope this helps.
97
Forest Pro (*) / Re: Forest pack trees disapear?
« Last post by Rokas on January 13, 2020, 01:00:09 PM »
Dear customer,

Regarding Flickering.
This is known Vray artefact. This is caused due to noise in GI. You need better Global Illumination settings, so they do not fluctuate during the animation. There are few ways to achieve that. Simplest is to use BruteForce for both pirmary and secondary GI bounces. Here is quick crop of Your render using BruteForce/BruteForce:

There are other settings involving LightCache and IrradianceMap, that can be quicker to render but needs more time and tests to set it up. Please refer this in ChaosGroup forums.


Regarding disappearing Forest Items:
Your scene has been created or edited with a non-legitimate Forest license. Disappearing items are part of our protection system.
Please check if you have imported the Forest object from an external source (downloaded from Internet, third-party freelancer, etc.).
We cannot check the origin of your scene, but for sure the object included on it was created using a non-legitimate license.

Please delete all the Forest objects from it and recreate them from scratch. Trying to move the settings from this contaminated scene can cause instability and possible future issues.

If You continue to have disappearing objects, when creating ForestPack items from scratch, that means illegitimate license is on Your system and You need to remove it.
Please write us helpdesk@itoosoft.com and we will continue the conversation.

P.S. General tip: always work to true scale and near 0,0,0 coordinates. Now Your current scene is far from origin and very very large. Working in scale is quicker and not doing so can cause other issues down the line as well.

Regards
98
Forest Pro (*) / Re: Scripts for Forest Pack
« Last post by KD4391 on January 13, 2020, 04:38:57 AM »
Beautiful - very happy - thanks so much.
Hi guys - it would be super awesome if you could change all forest pack display to a specific prpxy type - ie thin box.

Also, is it possible to include or provide a script to change all selected forest pack assinged surfaces to 'AUTO'

Cheers

Hi.
See attached. This script works on selected forestPack objects. If none is selected then on all ForestPacks in the scene.
Hopefully. Please test it.


99
Forest Pro (*) / FP and Vray Denoiser with moving camera
« Last post by Dietmar on January 13, 2020, 02:06:34 AM »
Hallo

I have a problem with the vray denoiser and ForestPackPro and Railclone (generated proxies).
The Defocusamout is always at full level for FP and RC Objects with a moving camera and motion bur enabled.
So defocus is "killing" most details in for example gras and trees!
Could be a problem from vray or from the proxies from FP or RC!
 Max 2019 and 2020 Vray Next 3.1

Thank's for the help
Dietmar
100
Forest Pro (*) / Re: Forest pack trees disapear?
« Last post by DigitalMagic on January 12, 2020, 05:35:42 AM »
I got most of the way through an 89 frame TGA sequence and the trees disapeared again.
I see the trees disapeared but some of the other forest objects remained.
I aborted the rest of the render and then got this error message:
Attached pics


I watched the image sequence video and the trees are still flickering.



Any ideas what I need to do? I have no idea.
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