91
RailClone Pro (*) / Re: Window with RC Slice
« Last post by Michal Karmazín on November 25, 2025, 08:47:41 am »Hi Gerald,
The A2S with Intersections macro is provided to simplify the process of connecting all these Segments and should be suitable for this kind of task. You can also take inspiration from our Windows styles, which can be adapted / simplified.
I hope this helps.
Best regards,
The A2S with Intersections macro is provided to simplify the process of connecting all these Segments and should be suitable for this kind of task. You can also take inspiration from our Windows styles, which can be adapted / simplified.
I hope this helps.
Best regards,
92
RailClone Pro (*) / Re: Nested Railclone causes 3dsMax to crash with VRay GPU
« Last post by iToo on November 25, 2025, 08:42:58 am »Crash is caused by a bug in the latest the Microsoft Redistributables.
Please, see this post for details and fix.
Please, see this post for details and fix.
93
RailClone Pro (*) / Re: Nested Railclone causes 3dsMax to crash with VRay GPU
« Last post by TR1151 on November 24, 2025, 11:25:28 pm »Hello,
Minidump file is attached.
The problem happens both during production and Interactive renderings.
We have the latest RC and V-Ray versions; however, we are running 3ds Max 2025.
Many thanks
Minidump file is attached.
The problem happens both during production and Interactive renderings.
We have the latest RC and V-Ray versions; however, we are running 3ds Max 2025.
Many thanks
94
RailClone Pro (*) / Window with RC Slice
« Last post by EI3056 on November 24, 2025, 04:38:10 pm »Hey,
I’m trying to create a parametric window using RailClone and the RC Slice modifier, but I’m having trouble assigning all the Slice pieces to the correct slots.
For example, where should I input the X Evenly Top/Bottom segment?
For maximum flexibilty is it possible to add the Y Corner segment so the window can be divided in both directions (see right Window)?
Any help, or an example file would be greatly appreciated.
This would also be great to have as a default macro included with RailClone.
Thanks!
Best,
Gerald
I’m trying to create a parametric window using RailClone and the RC Slice modifier, but I’m having trouble assigning all the Slice pieces to the correct slots.
For example, where should I input the X Evenly Top/Bottom segment?
For maximum flexibilty is it possible to add the Y Corner segment so the window can be divided in both directions (see right Window)?
Any help, or an example file would be greatly appreciated.
This would also be great to have as a default macro included with RailClone.
Thanks!
Best,
Gerald
95
RailClone Pro (*) / Re: Wrong Material Mapping
« Last post by Michal Karmazín on November 24, 2025, 02:32:35 pm »Replied by email.
96
RailClone Pro (*) / Re: Wrong Material Mapping
« Last post by brlv@brlv.co.il on November 24, 2025, 02:14:46 pm »Thank you.
Done.
Done.
97
RailClone Pro (*) / Re: Wrong Material Mapping
« Last post by Michal Karmazín on November 24, 2025, 12:04:08 pm »Hi,
It's really hard to say what's happening exactly in your scene just from the provided images. If possible, please feel free to send us your scene (ideally simplified and containing just problematic object(s)) to check it here. Thanks in advance.
Best regards,
It's really hard to say what's happening exactly in your scene just from the provided images. If possible, please feel free to send us your scene (ideally simplified and containing just problematic object(s)) to check it here. Thanks in advance.
Best regards,
98
RailClone Pro (*) / Re: Nested Railclone causes 3dsMax to crash with VRay GPU
« Last post by Michal Karmazín on November 24, 2025, 11:32:20 am »Hi,
I'm sorry to hear you're experiencing these issues. We've run some quick tests with your scene on our end, and it renders correctly with the latest versions of 3ds Max, RC, and V-Ray. Are you encountering this problem during production rendering, or only in interactive rendering (IPR)?
Could you please save and send us the minidump file of the crash? Thank you in advance.
Best regards,
I'm sorry to hear you're experiencing these issues. We've run some quick tests with your scene on our end, and it renders correctly with the latest versions of 3ds Max, RC, and V-Ray. Are you encountering this problem during production rendering, or only in interactive rendering (IPR)?
Could you please save and send us the minidump file of the crash? Thank you in advance.
Best regards,
99
RailClone Lite / Re: Why Arithmetic2 does not create a random number on render every time?
« Last post by Michal Karmazín on November 24, 2025, 11:20:08 am »Hi,
This value is not expected to change. The randomInt(a, b) function returns an integer in the range [a, b] based on the Random Seed defined in the General rollout. As with the Random Parameter, if the Random Seed remains constant, the result of this calculation will also remain unchanged. Thank you for your understanding.
Best regards,
This value is not expected to change. The randomInt(a, b) function returns an integer in the range [a, b] based on the Random Seed defined in the General rollout. As with the Random Parameter, if the Random Seed remains constant, the result of this calculation will also remain unchanged. Thank you for your understanding.
Best regards,
100
RailClone Pro (*) / Wrong Material Mapping
« Last post by brlv@brlv.co.il on November 24, 2025, 10:45:03 am »Hi,
a simple Railclone object of a residential building,
simple segments of a wall in ADAPTIVE/SCALE/TILE configuration and window elements,
I can't understand why the textures don't appear properly when rendering, they are "smeared" and their layout is not according to coordinates and not random as indicated in the parameters in the VRAYUVWRANDOMIZER Map wizard,
I'm using materials from Chaos Cosmos,
Had tried to play with UVW Map Modifier Setup.
Images attached,
I would appreciate your help
Thank you
a simple Railclone object of a residential building,
simple segments of a wall in ADAPTIVE/SCALE/TILE configuration and window elements,
I can't understand why the textures don't appear properly when rendering, they are "smeared" and their layout is not according to coordinates and not random as indicated in the parameters in the VRAYUVWRANDOMIZER Map wizard,
I'm using materials from Chaos Cosmos,
Had tried to play with UVW Map Modifier Setup.
Images attached,
I would appreciate your help
Thank you


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