91
RailClone Pro (*) / Re: Help on curved stair molding
« Last post by CharlyRT on October 08, 2025, 04:02:18 pm »Ohh shit I was so close hahaha
I remember using smooth and didnt work but maibe I was using Adaptive instead of vertical
Thanks Michal !!!!!
I remember using smooth and didnt work but maibe I was using Adaptive instead of vertical
Thanks Michal !!!!!
92
RailClone Pro (*) / Re: Help on curved stair molding
« Last post by Michal Karmazín on October 08, 2025, 10:00:06 am »Hi Charly,
To achieve smooth result, you should avoid using Corner type vertices on the sloped sections of the base spline "Shape008". In the modified version of your scene, I’ve changed these vertices to Smooth. If necessary, you can also adjust the Style > Curve Steps value to further refine the spline. Let me mention that, in some cases, it might be necessary to add a few extra loops to the source geometry. However, that doesn’t seem to be needed in this case. I hope this helps.
Best regards,
To achieve smooth result, you should avoid using Corner type vertices on the sloped sections of the base spline "Shape008". In the modified version of your scene, I’ve changed these vertices to Smooth. If necessary, you can also adjust the Style > Curve Steps value to further refine the spline. Let me mention that, in some cases, it might be necessary to add a few extra loops to the source geometry. However, that doesn’t seem to be needed in this case. I hope this helps.
Best regards,
93
RailClone Pro (*) / Help on curved stair molding
« Last post by CharlyRT on October 07, 2025, 08:04:31 pm »Hi
Im havin trouble replicating a molding for a curved stair
The only thing that helped me was ussing vertical deform but its causing steps and the piece is not getting a smooth surface
If I use Adaptive deform the object rotates in a different direction
I attach the file in max 23 and a reference
Im havin trouble replicating a molding for a curved stair
The only thing that helped me was ussing vertical deform but its causing steps and the piece is not getting a smooth surface
If I use Adaptive deform the object rotates in a different direction
I attach the file in max 23 and a reference
94
Forest Pro (*) / Re: Issue with forest clustering, after update
« Last post by Michal Karmazín on October 07, 2025, 03:20:03 pm »Hi,
If possible, please send us your scene and we’ll take a look at it here. Thanks in advance.
Best regards,
If possible, please send us your scene and we’ll take a look at it here. Thanks in advance.
Best regards,
95
Forest Pro (*) / Issue with forest clustering, after update
« Last post by eqko on October 07, 2025, 03:10:59 pm »Hello,
We have recently upgraded from forest 7 to forest 9 and have encountered an issue, see image 1
Can someone can give an insight of what's going on.
the old version clustering was producing a nice distribution as seen in image 1, while in the new one the clustering is gone.
Note:
In the geometry panel we got the mesh that are similar/variation with the same color, meaning bedstraw and gras variation will have the same color. see image 2
In our tests, making everything a random color, which is done by removing all and adding them back does restore some of the clustering in a better way, yet its not the same. Changing the colors where variations share the same color once more ruins the clustering.
The clustering is set to 250, with 50% on all 3 settings see image 3.
Any clues whats going on or if there is any fast fix?
We have recently upgraded from forest 7 to forest 9 and have encountered an issue, see image 1
Can someone can give an insight of what's going on.
the old version clustering was producing a nice distribution as seen in image 1, while in the new one the clustering is gone.
Note:
In the geometry panel we got the mesh that are similar/variation with the same color, meaning bedstraw and gras variation will have the same color. see image 2
In our tests, making everything a random color, which is done by removing all and adding them back does restore some of the clustering in a better way, yet its not the same. Changing the colors where variations share the same color once more ruins the clustering.
The clustering is set to 250, with 50% on all 3 settings see image 3.
Any clues whats going on or if there is any fast fix?
96
Forest Pro (*) / Re: Forest Ivy not rendering leaves
« Last post by Michal Karmazín on October 06, 2025, 11:41:10 am »Hi,
I'm sorry to hear that you are facing these issues. Please update to the latest release – this problem has been fixed since Forest Pack 9.3.1 (Fixed wrong texture mapping on ForestIvy presets loaded from the Library). If your ForestIvy object still doesn’t render correctly, please reload the preset from the library using the latest version. That should resolve it.
Best regards,
I'm sorry to hear that you are facing these issues. Please update to the latest release – this problem has been fixed since Forest Pack 9.3.1 (Fixed wrong texture mapping on ForestIvy presets loaded from the Library). If your ForestIvy object still doesn’t render correctly, please reload the preset from the library using the latest version. That should resolve it.
Best regards,
97
Forest Pro (*) / Forest Ivy not rendering leaves
« Last post by OT3376 on October 06, 2025, 11:25:30 am »Hi
Forest Ivy not rendering leaves. Just updated to 9.3.0 Happens on Max 2024 and Max 2026 Imge attached
Forest Ivy not rendering leaves. Just updated to 9.3.0 Happens on Max 2024 and Max 2026 Imge attached
98
Announcements / Forest Pack Lite/Pro 9.3.2
« Last post by iToo on October 06, 2025, 09:20:22 am »A new update of the software is available:
Forest Pack 9.3.2
- Fixed random crash of ForestIvy while rendering with V-Ray IPR.
- Fixed: Forest object rebuilds twice during IR frame change in Corona Renderer (new fix).
Forest Pack 9.3.1
- Fixed wrong texture mapping on ForestIvy presets loaded from the Library.
- If your ForestIvy doesn't look correctly on render, reload the preset from Library using v9.3.1.
- Fixed: some ForestIvy parameters are not initalized correctly when loading from the Library.
- Fixed: FP object cannot selected from viewport while running Interactive Render in Display->Adaptive/Proxy mode.
- Fixed: ForestSet triggers a Forest rebuild when modifying layers, even if ForestSet is not using layers.
- Paint/Erase mode can be changed dinamically in ForestIvy holding Ctrl/Alt key respectively.
Forest Pack 9.3.0
- Added support of V-Ray 6 in 3DS Max 2026.
- Added Distribution->Image->'Use as Density Map'.
* It lets you to use Distribution Image as a grayscale density map, instead a black/white bitmap.
- Added random scale by Area (min/max).
- Paint/Erase mode can be changed dinamically in Paint areas holding Ctrl/Alt key respectively.
- Surface->'Scale to fix sloped areas' is limited to 150% to avoid very large items on sloped terrains.
- Context menu->Selector dialogs are larger and resizeable.
- Fixed: Forest object rebuilds twice during IR frame change in Corona Renderer.
- Fixed rare crash using Collisions Checking with large distributions.
- Fixed distribution interference when using both Include and Exclude area Falloff.
- Fixed error loading library presets with empty Custom Objects.
ForestIvy changes and improvements:
- Fixed bug which was generating different ivy distributions in render nodes.
- Because this fix, ForestIvy generates different random distributions in FP 9.3, compared with FP 9.2
- Please take this in account, if you need to edit ForestIvy scenes created in FP 9.2.
- Variable branch thickness using Min/Max Width and Scale Falloff parameters.
- Added Growth->Branch Rotation (min/max). Rotates branches around the trunk.
- Added Wind animation, using following parameters:
- Growth->'Enabled': enables animation globally.
- Growth->'Strength': global animation strength. Default 20%.
- Growth->'Speed (frames)': animation speed. Faster with lower values. Default 300 frames.
- Leaves->'Strength': animation strength for selected layer. Default 100%.
- Branches->'Strength': animation strength for branches. Default 100%.
- Display->Viewport->'Display Animation': enables wind animation in viewport (disabled by default).
Notes:
- Branches distribution may change when enabling Wind Animation, because some features are incompatible with animation.
To keep existing distribution, it's possible to animate only the leaves, not the branches. This can be done settting Branches->'Wind Animation'->'Strength' to zero.
- When Wind Animation is enabled, 'Growth->Death Distance' is taken as length of the hanging branch, not distance to the surface object.
- Leaves placement is properly adjusted according branch thickness.
- Improved behaviour of Surface->Mat.ID->Exclude. Now branches are prunned when hit an exclude surface.
- Baselines can be extended by painting over its end.
- Fixed: 'Use Multithreading' generates different branches distribution when it's enabled or disabled.
If you have any questions about this release, please let us know on the forums.
Forest Pack 9.3.2
- Fixed random crash of ForestIvy while rendering with V-Ray IPR.
- Fixed: Forest object rebuilds twice during IR frame change in Corona Renderer (new fix).
Forest Pack 9.3.1
- Fixed wrong texture mapping on ForestIvy presets loaded from the Library.
- If your ForestIvy doesn't look correctly on render, reload the preset from Library using v9.3.1.
- Fixed: some ForestIvy parameters are not initalized correctly when loading from the Library.
- Fixed: FP object cannot selected from viewport while running Interactive Render in Display->Adaptive/Proxy mode.
- Fixed: ForestSet triggers a Forest rebuild when modifying layers, even if ForestSet is not using layers.
- Paint/Erase mode can be changed dinamically in ForestIvy holding Ctrl/Alt key respectively.
Forest Pack 9.3.0
- Added support of V-Ray 6 in 3DS Max 2026.
- Added Distribution->Image->'Use as Density Map'.
* It lets you to use Distribution Image as a grayscale density map, instead a black/white bitmap.
- Added random scale by Area (min/max).
- Paint/Erase mode can be changed dinamically in Paint areas holding Ctrl/Alt key respectively.
- Surface->'Scale to fix sloped areas' is limited to 150% to avoid very large items on sloped terrains.
- Context menu->Selector dialogs are larger and resizeable.
- Fixed: Forest object rebuilds twice during IR frame change in Corona Renderer.
- Fixed rare crash using Collisions Checking with large distributions.
- Fixed distribution interference when using both Include and Exclude area Falloff.
- Fixed error loading library presets with empty Custom Objects.
ForestIvy changes and improvements:
- Fixed bug which was generating different ivy distributions in render nodes.
- Because this fix, ForestIvy generates different random distributions in FP 9.3, compared with FP 9.2
- Please take this in account, if you need to edit ForestIvy scenes created in FP 9.2.
- Variable branch thickness using Min/Max Width and Scale Falloff parameters.
- Added Growth->Branch Rotation (min/max). Rotates branches around the trunk.
- Added Wind animation, using following parameters:
- Growth->'Enabled': enables animation globally.
- Growth->'Strength': global animation strength. Default 20%.
- Growth->'Speed (frames)': animation speed. Faster with lower values. Default 300 frames.
- Leaves->'Strength': animation strength for selected layer. Default 100%.
- Branches->'Strength': animation strength for branches. Default 100%.
- Display->Viewport->'Display Animation': enables wind animation in viewport (disabled by default).
Notes:
- Branches distribution may change when enabling Wind Animation, because some features are incompatible with animation.
To keep existing distribution, it's possible to animate only the leaves, not the branches. This can be done settting Branches->'Wind Animation'->'Strength' to zero.
- When Wind Animation is enabled, 'Growth->Death Distance' is taken as length of the hanging branch, not distance to the surface object.
- Leaves placement is properly adjusted according branch thickness.
- Improved behaviour of Surface->Mat.ID->Exclude. Now branches are prunned when hit an exclude surface.
- Baselines can be extended by painting over its end.
- Fixed: 'Use Multithreading' generates different branches distribution when it's enabled or disabled.
If you have any questions about this release, please let us know on the forums.
99
RailClone Pro (*) / Re: Chain link fence with diagonal Brace
« Last post by Michal Karmazín on October 03, 2025, 01:36:05 pm »Replied by email.
100
RailClone Pro (*) / Re: Chain link fence with diagonal Brace
« Last post by WAQAS on October 03, 2025, 12:09:38 am »I have sent the scene via email.
It would also be great if it were possible to have straight/linear segments of the fence mesh between the evenly spaced posts
It would also be great if it were possible to have straight/linear segments of the fence mesh between the evenly spaced posts

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