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91
Forest Pro (*) / Re: Can i use Noise Maps for distribution?
« Last post by Nintenjo on August 20, 2025, 03:59:33 pm »
Thanks ill give it a try

92
Forest Pro (*) / Re: Vray Displacement not working..
« Last post by Michal Karmazín on August 20, 2025, 02:25:58 pm »
Applying a Displace modifier to the source surface object Cliff appears to be a possible solution. I’ve attached an updated version of your scene. I hope this helps.

Best regards,
93
Forest Pro (*) / Re: Can i use Noise Maps for distribution?
« Last post by Michal Karmazín on August 20, 2025, 01:32:43 pm »
Hi,

It may be related to the position of the Forest object. I’d suggest placing the Forest gizmo at the center of 3ds Max’s world coordinates and using World XYZ mapping. I hope that helps.

Best regards,
94
Forest Pro (*) / Can i use Noise Maps for distribution?
« Last post by Nintenjo on August 20, 2025, 01:23:05 pm »
I would like to use some noise maps blended together with gradients to control where my FP scatters. However i am having an issue where my map and my scatter objects dont seem to line up.

In this basic test you can see some noise i have color corrected and used as my distribution map on a sphere. I am using the same noise in the diffuse channel of my material but the scatter and the noise dont line up. Am i missing a setting or step to have them align? It looks like the scattering is using the map but not how its mapped?

95
Forest Pro (*) / Re: Vray Displacement not working..
« Last post by Nintenjo on August 20, 2025, 12:19:28 pm »
Do you have any suggested alternative workflows i could try to use for worldspace mapping for my displacement that FP would support? I dont really want to 'bake' my displacement meshes since they need to remain live and editable.

Would a OSL triplanar mapping node work instead?

I could consider using UV's but then i need a way to blend it together for seemless texture / tiling.
96
Forest Pro (*) / Re: Vray Displacement not working..
« Last post by Michal Karmazín on August 20, 2025, 11:51:59 am »
I’m afraid this is a known limitation. Forest Pack determines the position of each element before rendering begins, but the VRayTriplanarTex map is evaluated later - during the render itself.

Best regards,
97
Forest Pro (*) / Re: Vray Displacement not working..
« Last post by Nintenjo on August 20, 2025, 11:10:10 am »
Hi,

I’m sorry to hear you’re running into issues. Please avoid using the VRayTriplanarTex map — once it’s removed and the surface is remapped, everything should work fine. I hope this helps.

Best regards,

This dosnt really help since my entirely landscape is mapped using triplanar mapping, is it a bug that i cant use it or simply not supported as it kind of puts a hard stop on this entire workflow i am trying to achieve.
98
Forest Pro (*) / Re: Vray Displacement not working..
« Last post by Michal Karmazín on August 20, 2025, 10:50:18 am »
Hi,

I’m sorry to hear you’re running into issues. Please avoid using the VRayTriplanarTex map — once it’s removed and the surface is remapped, everything should work fine. I hope this helps.

Best regards,
99
Forest Pro (*) / Re: Vray Displacement not working..
« Last post by Nintenjo on August 20, 2025, 10:02:46 am »
You need to use the effect. see:
https://www.youtube.com/watch?v=mEm4U98i_3c

I have done exactly that..  still no joy. (i did mention that above).
100
Forest Pro (*) / Re: Vray Displacement not working..
« Last post by RealViz on August 20, 2025, 07:40:26 am »
You need to use the effect. see:
https://www.youtube.com/watch?v=mEm4U98i_3c
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