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Thanks! that worked. I thought I was going crazy!

Yeah, this is odd, please get this fixed ASAP!
RailClone Pro (*) / Re: Facade curtain wall solution for corners
« Last post by Rokas on Today at 09:21:26 AM »

One possible solution attached:

Hope this helps. If You have any questions- please ask.
RailClone Lite / Re: Multimaterial > subMultimaterial
« Last post by RB2300 on Today at 09:12:40 AM »
Hello Rokas,
thank you so much for answer.

Ok please, just for clarification that you understand my target.
) If I would like assign material to railclone then i must use multimaterial and put there all materials and assign to railclone. This techniques works. And i dont know about another solution.....

Now I facing problem that I have here so many assets and I would like to assign it to railclone and now is the problem,
I am forced to manually edit every single object and rename ID and then MAT_ID because every object starting from 1,2,3 and etc... into different numbers for example 101,102,103  another object 111, 112,113,115, another object 200,201,202,203 because i am forced put these textures into single multimaterial.

Is there any simple solution how to go around without need to re-edit each object and re-assignd mat_ID into different mat_ID?

About Rappa Tools.....
Please I dont know how with Rappa tools...
I have found there are 2x last bottom buttons
"one button" takes all Mat. and put into multi mat. (Great but issue is, if i already filled that multimaterial manually with unique IDS for example 101,102 and etc... then Rappa will wipe all of them and put there just his 3x material id starting with 1,2,3 : ) .)
I didnt find another button regard randomly regenerate object IDs into unique IDs...

Thank so much, i believe that everyone faced this problem. But i dont know how to simple go over without need manualy find all id objects and rename it with also mat_ID in every object into something unique then just mat_id 1,2,3,.... because multimaterial issue...

best regards thank you for any idea or help. Pablo
Forest Pro (*) / Re: ForestPack doesnt load properly
« Last post by Rokas on Today at 08:29:36 AM »
That could be a licensing issue as this kind of problems are specific for non-legitimate licences. It might happen while working with scenes that have been created or edited using unauthorized versions of Forest.
RailClone Lite / Re: Multimaterial > subMultimaterial
« Last post by Rokas on Today at 08:26:42 AM »

If You are referring this material setup:

Then it is not logical in 3ds Max.

RailClone 4 has ability to use segments material, so it is not needed to juggle all submaterials of different segments.
Another tool that could help is Rappa tools that would merge all materials and reassign their IDs.
RailClone Lite / Multimaterial > subMultimaterial
« Last post by RB2300 on Today at 06:20:39 AM »
Hi it is simple question....

This works normally
1_somename_of_multimaterial > 1_vray_mat, 2_vray_mat, 3_vray_mat 

is it possible do it like this?

1_somename_of_multimaterial > 1_multimaterial > 1vray_mat, 2vray_mat, ....
1_somename_of_multimaterial > 2_multimaterial > 1vray_mat, 2vray_mat, ....

If yes, how can i force railclone that this object in Railclone has "multimaterial > 2_mutlimat" sub category?
If it is impossible please can someone give me some quick simple solution how extract all material from object and insert it into railclone_multimaterial that ID will be unique for each object and i will not be force to manually change every ID_material for each object that has unique id please?

I have tried put after object "material operators" and set replace mat ID for my ID multimaterial inside multimaterial and it doesnt work..

Thanks for any answer. Best regards Pablo

RailClone Pro (*) / Re: Facade curtain wall solution for corners
« Last post by none on Today at 01:10:36 AM »
Hey. Here's my railclone scene of a finished project. In the end, I found a scene from this forum which seemed to find a semi solution to hack the corners to get it to work, but maybe there's a simpler way. I do not even understand the coding in this scene to get the corners to sort of work.

I guess I want to learn better ways of making modular railclone pieces for future jobs and do it in simpler ways. I guess I like to make an apartment component piece, and not to make it in individual pieces like glass, mullion etc.

Looking at the railclone bits, there are some issues at the corners. These problems were far away from the camera that I got away with it. There are overlapping areas for example. This scene works ok, but if the walls were not so 90 degree like, then I am sure there would be more problems.

I feel we need a tutorial which covers this sort of thing.

Maybe there is a much simpler way of doing this.

Any help would be great.

Forest Pro (*) / ForestPack doesnt load properly
« Last post by MH4288 on October 26, 2020, 10:01:56 PM »

I have this problem lately. I opened some older scene and ForestPack object was replaced with empty mesh. I thought it is caused by some incompatibility or something. But today I opened older scene which open fine, make some adjustements (not to ForestPack objects), saved it and now I opened and all FP objects are gone. What is this? I have latest FP plugin instaled on newest max with VRay 5. Is there any way how to get all FP objects back? Thank you.
RailClone Pro (*) / Re: Facade curtain wall solution for corners
« Last post by Rokas on October 26, 2020, 08:20:46 AM »
Hi. Would You illustrate the issue with max file or drawing a sketch?
Thanks for reporting this bug. We will check it.
For now You can fix it as Dragan told.  Or add the same segment to Start Input (You can also transform it to be very small if You definitely do not need it).
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