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1
RailClone Pro (*) / Re: how can continue the surface....?
« Last post by Dragan on January 25, 2020, 03:10:22 PM »
For this purpose, you can simply use Selector with X SplineMaterialID as an index filter. (Don't forget to switch off Limits by Material ID)
 
2
RailClone Pro (*) / Re: how can continue the surface....?
« Last post by PT3295 on January 25, 2020, 10:12:20 AM »
Hi Dragan!.

I atach the file in 17 max version.

My problem is that i have to make a long road with different objects so i prepare the different objects and i apply with different ids over the spline, so if i want a piece of sidewalk i put id 1, if i want a piece of terrain i put id 2......   all the objects have the similar polys and vertex to ease the union, but the problem as you can see in the sample is that railclone doesn´t respect the unions between different ids.
3
RailClone Pro (*) / Re: how can continue the surface....?
« Last post by Dragan on January 24, 2020, 07:08:48 PM »
The scene file will be helpful. Please downgrade it to Max2017.  ::)
4
RailClone Pro (*) / how can continue the surface....?
« Last post by PT3295 on January 24, 2020, 07:03:14 PM »
I have a problem with railclone, I don´t know how can i solve this problem:
I have for example 2 pieces and i want to make a surface with this pieces along a spline, but when i put the pieces along the spline, the surfaces don´t continue, there are any solution?


thanks

Tengo una duda con railclone, a la hora de hacer una superficie con varias piezas, estas no me continuan cuando se unen, hay alguna forma de que los vertices queden aproximados y no vayan abriendose con la distancia?

gracias
5
Forest Pro (*) / Re: create a forest using object placement
« Last post by Rokas on January 24, 2020, 05:08:56 PM »
Hi

We have a script section. Hopefully this can help You.
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Forest Pro (*) / create a forest using object placement
« Last post by JTP Vis on January 24, 2020, 05:06:05 PM »
I have a scene with 7000 "tree" objects in it, that I want to replace with a forest pack. I want the forest pack trees to be in the same places as the existing geometry trees. Any ideas?

Rather irritatingly, I think I've done it before, but can't work out how.

Cheers

Bill
7
Forest Pro (*) / Re: Path Distribution Mode - Randomness
« Last post by Bruce Hart on January 24, 2020, 02:36:18 PM »
Hey Rokas
Thanks for taking the time to demonstrate that.  You are correct in saying it is randomised, however I still don't think the sequence is shuffled all the way along the path as happens with RailClone.  In my test attached you can see 11 letters arrayed along a spline with no intermediate vertices.  You will notice that there are many letters that have the exact spacing apart (purple dimension), and there are numerous letters that are paired together and repeated at the same distance.  On the right hand side you will even see a seven letter sequence that is repeated exactly.  I think what's happening here is the list of items is randomised and that sequence is repeated along the path with some smaller randomisation applied to each subsequent sequence.  Unfortunately this results in discernible repeating clumps of items in some situations in my opinion.

This is not big deal of course, but perhaps the individual items could be shuffled a bit more all the way along the path similar to RailClone?

Cheers
8
Tutorials / Re: Creating Cityscapes with RailClone
« Last post by Totek on January 24, 2020, 02:09:40 PM »
Ok i feel dumb now i didn't try to rotate the pivot, thank you very much for your answers.
I'm going to explore railclone further and might come back with another stupid questions  ::)
9
RailClone Pro (*) / Re: BC verts
« Last post by iToo on January 24, 2020, 09:55:27 AM »
Fixed in RailClone 4.1.2.
10
Announcements / RailClone Lite/Pro 4.1.2
« Last post by iToo on January 24, 2020, 09:34:40 AM »
A new update of the software is available:

RailClone 4.1.2

- Fixed: Random node in "Start" mode generates different values when used on multiple generators.
- "ArrayCounter" and "XSplineMatID" attributes are properly updated for Clipping arrays.
- Generator offset can be handled by expressions when applied to multiple sub-splines.
- Improved performance of Macros with exported parameters.
- Improved Generator->Fillet algorithm.
   * Previously RC was applying a minimum fillet size globally for all corners. Now the limit is computed locally to each corner.
- Fixed: Compose->Grouped segments have different alignment on curved splines.
- Fixed tangent of Nested generators along the path with not bended segments.
- Fixed crash with Quick Mesh mode and disabled objects.
- Fixed bug with A2S Generators using Clipping areas, when "Limit by ID" is controlled by an expression.
- Fixed: Markers + A2S generator doesn't filter correctly by the Spline number.
- Fixed: Nested Generators may produce a different result depending if Instancing is enabled or not.
- Removed extra dialog in RailClone Tools->Instantiate, when there is not any RC object selected.
- RailClone Color cannot be longer used in Forest Pack, as a replacement of Forest Color.

Style Editor

- RC stops updating after editing nodes in a macro.
- Fixed rare stack overflow error dragging spinner controls.
- Fixed: Parameter's description is truncated to 100 characters when node is edited. Limit is increased to 2000 characters.
      
Update Manager
   
- Fixed: login credentials are invalidated after initiating session with Update Manager of Forest Pack (which uses a different version).


If you have any questions about this release, please let us know on the forums.

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