Itoo Software Forum

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1
Forest Lite / Re: Is there a feature to import Forest objects into other Max files?
« Last post by ZeHgS on August 05, 2020, 09:58:12 PM »
Thanks a lot for the reply!

By "for PRO only" do you mean that it is only available to be downloaded by a PRO user or that it is only possible to do so in the PRO version? Could I make such a script myself or does only PRO offer this possibility?
2
RailClone Pro (*) / Point cloud-derived V-Ray proxy file as RailClone segment?
« Last post by Scattershot on August 05, 2020, 09:46:52 PM »
I have a bunch of .vrmesh files that were converted from .ply point cloud objects.  When I try to use these as segments as part of a RailClone system, they are not shown in the viewport or the render. 
I had thought that under the hood, all V-Ray proxy objects were the same.  They render fine when not incorporated into RailClone.

Can I get a confirmation as to whether this is supported, or will be in the future?  Thanks.
3
Forest Pro (*) / Re: V-Ray 5 Crash
« Last post by UC3472 on August 05, 2020, 08:22:13 PM »
Deleting my ENU solved my issue
4
Forest Pro (*) / New Licence for a temporary remote team member
« Last post by Arphalax on August 05, 2020, 06:36:26 PM »
hi,

I want to know if I have to purchase a new licence with a new maintenance plan for a remote temporary member working in one of our projects. ?   ... is it OK to share the licence for the working period or is that against the licence agreement or something?

I am curious if I can have this licence to share to freelancers working on our projects from time to time.
5
Forest Pro (*) / Re: V-Ray 5 Crash
« Last post by UC3472 on August 05, 2020, 06:27:45 PM »
I have tried in a new blank scene, too. V-Ray 5 Hotfix 2, if that helps.
6
Forest Pro (*) / V-Ray 5 Crash
« Last post by UC3472 on August 05, 2020, 05:33:49 PM »
Immediate crash when I add Forest Pro. I tried a dozen times.

7
RailClone Pro (*) / Re: Texture fix Capping holes
« Last post by Rokas on August 05, 2020, 03:29:26 PM »
Is there any fix for that? I'd rather not work in RWS mapping, since most of our libraries are based on regular UVW-tiling mapping.

I am afraid not, only RealWorldScale when capping.

I use both RWS and regular UVs on daily basis. Both have own pros and cons.
8
RailClone Pro (*) / Re: Texture fix Capping holes
« Last post by nubo on August 05, 2020, 03:06:36 PM »
Hi,

I've noticed that cap mapping size is incorrect when using non real-world mapping, specifically it's got different scale than the body of the segment.
It gets fixed when I switch to 'real-world map size' in RC and to 'real-world scale' mapping in texture.
I work in centimeters.

Is there any fix for that? I'd rather not work in RWS mapping, since most of our libraries are based on regular UVW-tiling mapping.

Przemek
9
General - Off Topic / Re: maxstart script error
« Last post by Rokas on August 05, 2020, 02:37:45 PM »
Hi. This forum section is not for support.
10
RailClone Pro (*) / Re: Segment is sometimes OK, sometimes distorted
« Last post by Rokas on August 05, 2020, 02:03:37 PM »
Thank You for the scene.
We can confirm that RailClone does have trouble with this shape. Unfortunately we can't promise a fix anytime soon.

Meanwhile we have few workarounds for You.
1.Use path deform modifier.
Create RC object without x spline, just Y. And then use path deform to deform along X axis.


2. Use more regular topology for Your tile mesh:
->

Either torbosmoothed or not.

Also, I want to remind about curve steps parameter. It is essential in this style. Please play with to find optimal deformation.


P.S. You could use pre-turbosmoothed tile and turbosmooth whole RC object.
Feel free to experiment what works best for You.



Attaching a max file with our experiments.
Hope this helps.
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