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Forest Pro (*) / Distribute a Forest Pack from an existing Forestpack?
« Last post by darthmurda on September 18, 2018, 08:04:11 PM »
Forgive me if this is obvious but, is there a way if you already have a forest pack system for trees, then wanted to add shrubs around the base of the trees using the tree forestpack as a distribution area? So basically  I want to spawn shrubs around an existing forest pack system using the existing forestpack as the distribution area.

Forest Pro (*) / Feature Suggestion - Distribution Reference Objects
« Last post by IJ2087 on September 18, 2018, 04:44:28 PM »
With the new Forest Pro, comes the relocated and improved Distribution Reference objects option. You can now add multiple distribution objects and you no longer need to reselect and update  in order to regen the forest objects. Great!

Also, you can now have multiple objects as reference objects. Even better!

I now want to suggest that there is a list of reference objects, so that we can see what is being used, and add/remove/disable individual reference objects as needed, instead of having to clear the entire list and re-add.
RailClone Pro (*) / Re: off/on and Arithmetics?
« Last post by Rokas on September 18, 2018, 11:34:59 AM »
Although it gives You error:

It lets You do what You want. I have used it in similar situations without problems too.
Don't forget to add return constructor in front of Your expression.
RailClone Pro (*) / off/on and Arithmetics?
« Last post by IT1371 on September 18, 2018, 10:54:00 AM »
I have this simple expression in an Arithmetic operator:
Code: [Select]
if(input1>input2,1,0);Ideally I would just attach it to the on/off parameter of a generator or a segment, but it is not supported.
Is there a way around this? I can't use a Conditional operator..
Forest Pro (*) / Re: starter library not showing up in latest version
« Last post by Rokas on September 18, 2018, 08:03:20 AM »

Please try to reinstall libraries using update manager. There should be no files missing.
You can do that individually by pressing i icon and choosing uninstall:

Or You can reinstall all libraries at once by choosing Actions-Uninstall All

As a safety measure make sure You still have texture checking enabled as described in this post
RailClone Pro (*) / Re: RailClone Color Bump Map Issue
« Last post by Rokas on September 18, 2018, 07:53:11 AM »
Probably there will be no quick(this week) fix so please feel free to use other methods. Multitexture seems to work too.
Forest Pro (*) / starter library not showing up in latest version
« Last post by OL4008 on September 18, 2018, 05:43:35 AM »
New installation of Forest Pro 6.1.  The starter tree library is blank. I noticed the libraries that do work have a "" file and the starter library doesn't..that's probably the problem---where might I get a copy of that .ms file? Or, how can I fix that?
Actually I just realized the whole library thing doesn't work, not finding textures, etc... I can fix the texture thing easily enough, but I never ran into this problem before--I've been using forest pro for years, by the way.
any help will be much appreciated.
RailClone Pro (*) / Re: RailClone Color Bump Map Issue
« Last post by archaeotect on September 17, 2018, 08:01:31 PM »
Thanks. Please keep us updated. If there's no quick fix, I'll revert everything to MultiSubTex and use material IDs.
Forest Pro (*) / Exporting Forest Items to Unreal using datasmith
« Last post by FM3203 on September 17, 2018, 07:40:03 PM »
Hi, I'm relatively new to Unreal but having been using both Railclone and Forestpro with 3Ds for a few years now.  We've recently been experimenting with exporting our scenes to Unreal Engine. I can export trees okay if I do them one at a time and they show up in Unreal pretty good. The minute I try to export any sort of ground cover/grass my 3Ds just hangs up on exporting to datasmith (and these aren't huge areas).  Is there a trick to exporting forest items to Unreal?
Forest Pro (*) / Re: Fritted Glass Patern
« Last post by Sketchrender on September 17, 2018, 06:18:40 PM »
Ok thank you.
I think an alpha map and a lot of photoshoping may be in order.

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