Itoo Software Forum

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1
RailClone Pro (*) / Re: Railclone 4 - In Detail scene files
« Last post by iToo on Today at 04:40:33 PM »
Hi, we could share the chandelier, but the other scenes use third-party assets (from Evermotion).
2
RailClone Pro (*) / Railclone 4 + VrayProxies = 2 problems
« Last post by BT4220 on Today at 04:04:05 PM »
Hi Itoo,

We are testing railclone 4 (same issue with 4.0.9 and 4.1.0) with Vray and VrayProxies and I noticed 2 major problems.

1- The renderer becomes very unstable (crashes often) when "use segment material" is activated

2- Unproper rotation of objects (viewport & render are diferent) ; see attached image
This happens only while the car is a vrayProxy, it's solved as soon as the proxy is converted to poly. A transform node after the segment does the right operation though.
Vray version is VrayNext update2 (build 4.20), 3ds max is 2020.
The exact same operation has been tested with railclone 3.31 with no issue.

For the moment we won't upgrade to 4.
3
RailClone Pro (*) / Re: Railclone 4.1 and Corona 5 crash
« Last post by iToo on Today at 03:10:13 PM »
Hi,

If you have updated recently both plugins, it may be difficult to identify what is causing the problems.
I must say that Corona 5 is very recent, and we have not tested it yet.
Regarding RailClone 4, we implemented many changes, but it has been tested extensively while the beta, and actually we have not known issues regarding stability.

I would suggest you try temporary RC 4 with Corona 4, to see if there is some difference. In the next days, we'll make our tests with Corona 5.

Regarding the Interactive Rendering issues, unfortunately 3DS Max plugins were not designed to support IR, and some problems may occur.
For example, RC objects dissapear from viewport (this is a known issue). When possible we try to implement workarounds, but there are limitations.

According to the Corona team, one option that may help for stability is to enable "Lock 3ds Max during render" (at Render Setup->System->System Settings).

Quote
Do you test your plugins with latest Autodesk stuff or it is written to be compatible with versions older than latest one.

Normally we test our plugins with the latest Max versions (actually 2019/2020), but previous versions should work fine too.

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What would your advice  be regarding the version of Autodesk?

A good recommendation is to wait some time when a new 3DS Max is released. For example, until the first Service Pack is available.

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Are you working on update for Raiclone fixing the problems with Corona ?

As said above, actually there are not know issues with Corona 4 (expect the the peculiarities of Interactive Rendering). Corona 5 is very recent yet.

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What is the best way to share a scene with You so that You can investigate?

You can find here instructions to send us your scene and minidumps.
But please note we only can investigate problems which are reproducible.

4
RailClone Pro (*) / Railclone 4.1 and Corona 5 crash
« Last post by HP2320 on Today at 01:34:56 PM »
Hi,

Thanks for the long-waiting update!
I am working simultanously on several projects that rely heavily on Railclone and Corona.

Experience so far- after 5 days use of Railclone is following:

Interior- seems to be handling well- except Railclone disappears when Interactive rendering. The quick mesh options bothers me a lot - can someone explain in which cases to use it, as obviously in interactive mode it is something to be avoided... or maybe using instances is the one to be avoided.

Exteriors - where shall I begin... Again the same issue - stability, properly generated geometry.... 
I will send You huge scene that relies on both Forest pak and RAiclone , plus Corona  so that You can investigate where is the cluprit.
Before doing this - few examples - Corona 4 and Railclone 3.3.1 - scenes work somehow flawlessly. Somehow - because it is slower than what it used to be like 2017.
Updating both plugins -respectively Corona 5 and Railclone 4.1 - booom, crashes, slow scene behaviour, selecting Railclone objects when interactive mode  nightmare, super slow.
Using Clipping for some objects and active Quck mesh mode and use instances produce artefacts... Disabling the latter - back to normal.

Crashes  are something I can only reproduce once, as I am literally trying to avoid the time wasted in parsing  or opening a scene. For instance - 7 min for opening and 4 for parsing, and it is mostly due to Railclone and probably Forest pack.

Hope iToo team is aware of the  issues between  your plugins and Corona and are doing best to alleviate the pain we go through every single day wating 2 hrs only  in waiting for parsing and opening scenes.

I am also looking for  solid solution about what would You advise us, artists.
Do you test your plugins with latest Autodesk stuff or it is written to be compatible with versions older than latest one. I am currently using 2018 which is far from perfect but still stable enough.

What would your advice  be regarding the version of Autodesk?
Are you working on update for Raiclone fixing the problems with Corona ?
What is the best way to share a scene with You so that You can investigate?
5
Work in Progress / Any way to do this, in rail clone or Forest?
« Last post by RB4340 on Today at 12:43:58 PM »
Any way to do something like this, in Rail clone or Forest? Thanks!
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RailClone Pro (*) / Wavy roof structure
« Last post by Macker on Today at 11:10:52 AM »
Hey guys,

I'm pretty sure what I'm about to ask is bread and butter work for railclone, but I'm stumped.

I've created a mesh that represents a roof I'm making, and I went down the route of spline mapping to try and get the timber slat texture to sit correctly, but to no avail; so I'd like to now have all of the slats modelled in railclone and follow the shape of the structure if possible? (screenshot attached).

Obviously the roof rises and falls in a sinuous nature, so o get a mesh to follow this would be perfect. Have also attached the max object.

I'm sure ages ago I saw an example similar to this of a race track that had the sides banked... Not sure if it applies here, and couldn't find it anyway!
7
RailClone Pro (*) / Re: Using markers with "Extend X/Y Size to Area"
« Last post by Wouter on Today at 10:48:41 AM »
There's a workaround which makes it possible to use both "Extend X/Y Size to Area" and markers.
If you put an A2S-generator using "Extend X/Y Size to Area" on a marker of a L1S-generator and use these arithmetics in the x and y-sizes of the A2S generator it works:


x-size
Code: [Select]
Return Linear_1S2.XSectionLength+Linear_1S2.XSectionNextLength;
y-size
Code: [Select]
Return Linear_1S2.XSplineLength/2-(Linear_1S2.XSectionLength+Linear_1S2.XSectionNextLength);
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RailClone Pro (*) / Railclone 4 - In Detail scene files
« Last post by Coffeeholic on Today at 12:51:10 AM »
Hi,

I'd like to ask if you guys plan to share the scene files from the videos on this page at some point? It'd be cool to play around with the chandelier and interior scenes, for instance.

Thanks!
9
Forest Lite / Re: Floor Tiles - aligned with floor curve
« Last post by Dragan on November 11, 2019, 11:48:10 PM »
Try it now. I nested two RC objects.
For RC1 you can import your Segment and for RC2 select path and clipping area if needed.
Set parameters for Path Width on  RC1 and Clipping mode and Alignment on RC1.

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Forest Lite / Re: Floor Tiles - aligned with floor curve
« Last post by timjj on November 11, 2019, 11:43:58 PM »
Just saw your reply Michal, cheers also for it.
Ill look into getting my account associated, had a quick look but didnt find what you spoke about getting my account on the pro side. But all good for now. Still quite new to RC.

That link you posted looks promising. Ill give it a go also. Cheers!

Appreciate the info.
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