1
Forest Pro (*) / Re: Evergreen parking
« Last post by Arslan on October 09, 2025, 11:52:01 pm »Hi,
Trying to disable instancing engine on RC objects may help. Also make sure about 'boundary checking > edge' for fp object.
Best regards.
Trying to disable instancing engine on RC objects may help. Also make sure about 'boundary checking > edge' for fp object.
Best regards.
2
Forest Pro (*) / Evergreen parking
« Last post by Ricousto on October 09, 2025, 09:09:46 pm »Hello,
This is my first attempt at creating this type of evergreen, and I don't understand why I can't "exclude" the blades of grass from the paving stones.
I followed the tutorial to the letter, and the grass is still sticking out from between the paving stones.
What's the problem? Can you help me, please ?
Thank you.
This is my first attempt at creating this type of evergreen, and I don't understand why I can't "exclude" the blades of grass from the paving stones.
I followed the tutorial to the letter, and the grass is still sticking out from between the paving stones.
What's the problem? Can you help me, please ?
Thank you.
3
RailClone Pro (*) / Re: Apartment segments on corners that aren't at right angles
« Last post by Michal Karmazín on October 09, 2025, 12:55:21 pm »Hi,
Due to the relatively short corner radius compared to the width of the geometry, these parts are tricky to handle. A possible approach is to treat the vertical constructions in a separate Generator to avoid overlapping geometry, and fill the horizontal sections using the Offset Spline operator. Please find attached a modified version of your scene using this setup. I hope you find it helpful.
Best regards,
Due to the relatively short corner radius compared to the width of the geometry, these parts are tricky to handle. A possible approach is to treat the vertical constructions in a separate Generator to avoid overlapping geometry, and fill the horizontal sections using the Offset Spline operator. Please find attached a modified version of your scene using this setup. I hope you find it helpful.
Best regards,
4
RailClone Pro (*) / Re: stepped random translation
« Last post by rivoli on October 09, 2025, 11:10:07 am »Thanks! works perfectly
5
RailClone Pro (*) / Re: stepped random translation
« Last post by Michal Karmazín on October 09, 2025, 10:54:15 am »Hi,
For this purpose, you can use the Value List parameter. Set the Selector to Index, export this parameter, and control it with a Random parameter. I hope this helps.
Best regards,
For this purpose, you can use the Value List parameter. Set the Selector to Index, export this parameter, and control it with a Random parameter. I hope this helps.
Best regards,
6
RailClone Pro (*) / stepped random translation
« Last post by rivoli on October 09, 2025, 10:16:12 am »Hi,
is there a way to have random variation in the translation of a segment, but constrained by a number of specified values, instead of a random range?
I have segments in a line, and would like to randomize their translation on the x axis, but only based on a set of specified distances.
Thanks
m
is there a way to have random variation in the translation of a segment, but constrained by a number of specified values, instead of a random range?
I have segments in a line, and would like to randomize their translation on the x axis, but only based on a set of specified distances.
Thanks
m
7
Image Uploads / Lethal Astonshment music video.
« Last post by Tobias Jansson on October 09, 2025, 09:55:37 am »Have been working on a Music video for one of my tracks, nothing fancy when it comes to the 3d models, I wanted some kind of simple old school retro look. Forest pack and Ivy was used a lot through out the video. Hope you like it. 
https://youtu.be/IFfGAqdXDS4

https://youtu.be/IFfGAqdXDS4
8
RailClone Pro (*) / Apartment segments on corners that aren't at right angles
« Last post by SJB on October 09, 2025, 08:58:56 am »Hey. Just wondering how best to do this. If I have balconies that are on corners of a building that are not right angles. I have found a way if they are at right angles, but I am not sure how to do it if they are not. Also, how do I make it that the segment is mirrored at the end before the corner? Thanks very much.
9
RailClone Pro (*) / Re: Help on curved stair molding
« Last post by CharlyRT on October 08, 2025, 04:02:18 pm »Ohh shit I was so close hahaha
I remember using smooth and didnt work but maibe I was using Adaptive instead of vertical
Thanks Michal !!!!!
I remember using smooth and didnt work but maibe I was using Adaptive instead of vertical
Thanks Michal !!!!!
10
RailClone Pro (*) / Re: Help on curved stair molding
« Last post by Michal Karmazín on October 08, 2025, 10:00:06 am »Hi Charly,
To achieve smooth result, you should avoid using Corner type vertices on the sloped sections of the base spline "Shape008". In the modified version of your scene, I’ve changed these vertices to Smooth. If necessary, you can also adjust the Style > Curve Steps value to further refine the spline. Let me mention that, in some cases, it might be necessary to add a few extra loops to the source geometry. However, that doesn’t seem to be needed in this case. I hope this helps.
Best regards,
To achieve smooth result, you should avoid using Corner type vertices on the sloped sections of the base spline "Shape008". In the modified version of your scene, I’ve changed these vertices to Smooth. If necessary, you can also adjust the Style > Curve Steps value to further refine the spline. Let me mention that, in some cases, it might be necessary to add a few extra loops to the source geometry. However, that doesn’t seem to be needed in this case. I hope this helps.
Best regards,