1
RailClone Pro (*) / Curved angle
« Last post by DusanMNC on Today at 04:15:03 pm »Hello,
How can get curved angle or sharp angle when using curtain wall? Please note that geometry doesn't follow the path.
However this object doesn't render correctly, can you tell me why? I am using rail clone pro 7.1.5 and vray 6
Curtain wall curved 1 and 2 looks the same, where is the difference?
Thanks,
Dusan
How can get curved angle or sharp angle when using curtain wall? Please note that geometry doesn't follow the path.
However this object doesn't render correctly, can you tell me why? I am using rail clone pro 7.1.5 and vray 6
Curtain wall curved 1 and 2 looks the same, where is the difference?
Thanks,
Dusan
2
General - Off Topic / Re: updated plugins wont recognize the floating license server
« Last post by Michal Karmazín on Today at 09:51:37 am »Could you please send us the log file from the Itoo Software License Manager? You can find it under the License Server tab by clicking on 'View Log'. This will help us analyze the problem further. Thanks in advance.
Best regards,
Best regards,
3
General - Off Topic / Re: updated plugins wont recognize the floating license server
« Last post by dave013 on Today at 06:29:40 am »Having the same issue in the office. We have upgraded the machines from Max 2023 to 2026 witht the latest versions of RailClone and Forest and it does not work. Is there a fix for this?
4
RailClone Pro (*) / Re: world rotation or look at option
« Last post by Pierre on January 08, 2026, 05:22:47 pm »I'll take a look at your solution.
Thank you to you and Paul for your help, it's always a great help.
Regards
Pierre
Thank you to you and Paul for your help, it's always a great help.
Regards
Pierre
5
RailClone Pro (*) / Re: world rotation or look at option
« Last post by Michal Karmazín on January 08, 2026, 03:43:13 pm »You’re welcome. You can get the distance by accessing the XSplineCoords attribute and use it to recalculate the angle so it changes gradually. I’m attaching a revised version of your scene (260108_cone_ITOOSOFT_REV.max) prepared by my colleague, Paul.
Best regards,
Best regards,
6
RailClone Pro (*) / Re: world rotation or look at option
« Last post by Pierre on January 08, 2026, 02:10:34 pm »Thank you very much Marcin,
is there a way to make this rotation gradual: vertical near the pivot of the spline and increasingly inclined as you go outwards?
is there a way to make this rotation gradual: vertical near the pivot of the spline and increasingly inclined as you go outwards?
7
RailClone Pro (*) / Re: world rotation or look at option
« Last post by Michal Karmazín on January 08, 2026, 01:47:53 pm »Hi Pierre,
You can use the approach shown in this closely related post, where the corresponding angle is calculated using the XSplineXDirection attribute. Please find attached a modified version of your scene (260108_cone_ITOOSOFT.max), in which you can adjust the ZRotationAngle (to choose the direction) and YRotationAngle (to control the inclination) parameters as needed. I hope this helps.
Best regards,
You can use the approach shown in this closely related post, where the corresponding angle is calculated using the XSplineXDirection attribute. Please find attached a modified version of your scene (260108_cone_ITOOSOFT.max), in which you can adjust the ZRotationAngle (to choose the direction) and YRotationAngle (to control the inclination) parameters as needed. I hope this helps.
Best regards,
8
RailClone Pro (*) / world rotation or look at option
« Last post by Pierre on January 08, 2026, 12:33:34 pm »Hi,
I previously made a similar request regarding Forest Pack, and Marcin suggested a more suitable method using RailClone, which I have now set up with a few modifications.
I am working on a RailClone object using a Linear 1S1 Generator applied to a series of concentric, egg-shaped splines (generated via an Array modifier). The distribution follows these concentric shapes correctly.
I need the scale of the cones to increase from the center outwards. I successfully achieved this by linking the scale to the Material ID of the splines. And I need the cones to tilt towards a specific target or at least tilt gradually outwards (Vertical at the center, tilting up to 45 degrees max at the outer edges).
Currently, the rotation is applied locally relative to the spline path (tangent). I need the rotation to happen in World Space (or be decoupled from the spline) so that the cones all point in the same direction (towards the target) rather than following the curve of the egg shape.
Could you help me achieve this orientation override?
Thanks!
Pierre
I previously made a similar request regarding Forest Pack, and Marcin suggested a more suitable method using RailClone, which I have now set up with a few modifications.
I am working on a RailClone object using a Linear 1S1 Generator applied to a series of concentric, egg-shaped splines (generated via an Array modifier). The distribution follows these concentric shapes correctly.
I need the scale of the cones to increase from the center outwards. I successfully achieved this by linking the scale to the Material ID of the splines. And I need the cones to tilt towards a specific target or at least tilt gradually outwards (Vertical at the center, tilting up to 45 degrees max at the outer edges).
Currently, the rotation is applied locally relative to the spline path (tangent). I need the rotation to happen in World Space (or be decoupled from the spline) so that the cones all point in the same direction (towards the target) rather than following the curve of the egg shape.
Could you help me achieve this orientation override?
Thanks!
Pierre
9
Forest Pro (*) / Re: Crash!
« Last post by Bobby Parker on January 06, 2026, 12:29:11 am »Thank you! MAX isn't crashing anymore since the reinstall.
10
Forest Pro (*) / Re: Viewing Pro auth scene with Lite version?
« Last post by Morne on January 05, 2026, 02:00:48 pm »It would be great if we can get a "view" only version of the plugins.
We have people doing animation and camera work only, and they dont need to adjust FP objects, just see them in viewport
Exporting assets as instances is not viable as that adds extra steps instead of making life easier
We have people doing animation and camera work only, and they dont need to adjust FP objects, just see them in viewport
Exporting assets as instances is not viable as that adds extra steps instead of making life easier

Recent Posts