1
Announcements / RailClone Lite/Pro 7.1.5
« Last post by iToo on December 15, 2025, 09:28:47 am »A new version of the software is available:
RailClone 7.1.5
- Improved performance of Update Manager listing and installing packages.
- Warning dialog when importing more than 20 segments has no cancel option.
- Fixed error importing segments from portable format (.rail) without a valid texture channel.
If you have any questions about this release, please let us know on the forums.
RailClone 7.1.5
- Improved performance of Update Manager listing and installing packages.
- Warning dialog when importing more than 20 segments has no cancel option.
- Fixed error importing segments from portable format (.rail) without a valid texture channel.
If you have any questions about this release, please let us know on the forums.
2
Announcements / Forest Pack Lite/Pro 9.3.4
« Last post by iToo on December 15, 2025, 09:26:26 am »A new update of the software is available:
Forest Pack 9.3.4
- Improved performance of Update Manager listing and installing packages.
- Fixed: Ocasionally V-Ray IPR renders using display mode, instead render mode.
- Fixed rare condition which generates invalid vertices in branches of ForestIvy.
- Fixed: ForestIvy->Leaves->Align Ground doesn't work for some items.
- Fixed: ForestIvy may generate twisted branches and skewed leaves.
* Due to the changes in ForestIvy, ivy distribution may look different compared to previous version.
- Non-geometry items (as lights) are now displayed in the viewport as a marker dot, instead their original geometry.
* This change was necessary because previous drawing method was causing problems with the latest Nitrous versions.
If you have any questions about this release, please let us know on the forums.
Forest Pack 9.3.4
- Improved performance of Update Manager listing and installing packages.
- Fixed: Ocasionally V-Ray IPR renders using display mode, instead render mode.
- Fixed rare condition which generates invalid vertices in branches of ForestIvy.
- Fixed: ForestIvy->Leaves->Align Ground doesn't work for some items.
- Fixed: ForestIvy may generate twisted branches and skewed leaves.
* Due to the changes in ForestIvy, ivy distribution may look different compared to previous version.
- Non-geometry items (as lights) are now displayed in the viewport as a marker dot, instead their original geometry.
* This change was necessary because previous drawing method was causing problems with the latest Nitrous versions.
If you have any questions about this release, please let us know on the forums.
3
Forest Pro (*) / Re: Can you add a few forest packs as a single preset in the library?
« Last post by nubo on December 12, 2025, 09:34:42 am »+1
Is it being considered for development in some near future?
That feature would be awesome, we have a lot of multilayered presets that usually utilize common ForestSets to drive the includes and excludes areas, and setting it up every time is a bit time consuming.
Looking forward for this feature.
Is it being considered for development in some near future?
That feature would be awesome, we have a lot of multilayered presets that usually utilize common ForestSets to drive the includes and excludes areas, and setting it up every time is a bit time consuming.
Looking forward for this feature.

4
Forest Pro (*) / Re: Light Instances not visible in Viewport
« Last post by Dragan on December 11, 2025, 10:14:47 am »Yes, I noticed that proxy converts to a dot.
Ok. I'll use some geometry (Cone, Pyramid) in a Group with a Light Source to display.
Thank you.
Ok. I'll use some geometry (Cone, Pyramid) in a Group with a Light Source to display.
Thank you.
5
Forest Pro (*) / Re: Light Instances not visible in Viewport
« Last post by iToo on December 11, 2025, 09:59:24 am »No, it's not normal. We used some tricks to draw lights using their native geometry, but it seems that causes problems in latest Max versions.
Please, use the Display->Proxy mode. That draws light instances as a marker dot.
If we cannot fix it, probably we'll remove that drawing method in next updates, to avoid problems.
Please, use the Display->Proxy mode. That draws light instances as a marker dot.
If we cannot fix it, probably we'll remove that drawing method in next updates, to avoid problems.
6
RailClone Pro (*) / Re: Sequence by Size
« Last post by Michal Karmazín on December 11, 2025, 09:35:04 am »Hi Dragan,
Thank you very much for your feedback. Unfortunately, although size attributes can be exported from the segments used, there is currently no way to sort them, and we don’t see a feasible workaround at the moment. We’ll look into what can be done in future versions.
Best regards,
Thank you very much for your feedback. Unfortunately, although size attributes can be exported from the segments used, there is currently no way to sort them, and we don’t see a feasible workaround at the moment. We’ll look into what can be done in future versions.
Best regards,
7
Forest Pro (*) / Light Instances not visible in Viewport
« Last post by Dragan on December 11, 2025, 09:26:15 am »I haven't used FP in a while. I noticed that the light instances don't show up in the viewport unless an FP Object is selected. Is this normal?
8
RailClone Pro (*) / Sequence by Size
« Last post by Dragan on December 10, 2025, 12:00:26 pm »I need to create a sequence based on the size of the segments.
Now that we have some nice new options in the Sequence operator, it might be a good idea to have an option to sort the Sequence by X, Y, or Z size.
@Paul, Michal
Any idea how to do a quick workaround? My mind is completely on another project at the moment
Now that we have some nice new options in the Sequence operator, it might be a good idea to have an option to sort the Sequence by X, Y, or Z size.
@Paul, Michal
Any idea how to do a quick workaround? My mind is completely on another project at the moment

9
Image Uploads / BR-52 Steam locomotive
« Last post by winoo1 on December 10, 2025, 09:04:08 am »BR-52 Steam locomotive.
Hi, today I'm presenting a personal project. I had a lot of fun making it. The project was quite challenging and time-consuming, especially unwrapping. What you can see is full 3d, except cutout people. There is a ton of forestpacks ( greenery ), some railclone objects ( wooden logs in the canal, tracks and telegraph line ). I did not want to take any shortcuts, so no cheating using AI enhancers, no matte painting, only 3d stuff.
The locomotive and tender have been split into 6 UDIM tiles for best texture quality. Texturing done in Adobe 3D Painter, 6 textures at 8K each.
Fumes and steam simulated in Embergen, rendered as VDB in 3ds Max + V-Ray.
Postproduction done in Affinity.
Full quality images - https://www.behance.net/gallery/240178903/BR-52-steam-locomotive
I hope you find it interesting.
Kind regards
Bartek





Hi, today I'm presenting a personal project. I had a lot of fun making it. The project was quite challenging and time-consuming, especially unwrapping. What you can see is full 3d, except cutout people. There is a ton of forestpacks ( greenery ), some railclone objects ( wooden logs in the canal, tracks and telegraph line ). I did not want to take any shortcuts, so no cheating using AI enhancers, no matte painting, only 3d stuff.
The locomotive and tender have been split into 6 UDIM tiles for best texture quality. Texturing done in Adobe 3D Painter, 6 textures at 8K each.
Fumes and steam simulated in Embergen, rendered as VDB in 3ds Max + V-Ray.
Postproduction done in Affinity.
Full quality images - https://www.behance.net/gallery/240178903/BR-52-steam-locomotive
I hope you find it interesting.
Kind regards
Bartek





10
Forest Pro (*) / Re: New Update Manager - Maxscript access for location?
« Last post by Morne on December 09, 2025, 12:31:37 pm »In that case, it will be better if we can choose this location at installation time of FP/RC, like we can for the 'Packages Cache', or even better, set it all via admin CLI install

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