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1
RailClone Pro (*) / Re: X/Y evenly on a 2D array
« Last post by mats_mono on November 06, 2025, 10:45:48 pm »
Trust me, the landscape architects have a keen eye...
2
RailClone Pro (*) / Re: X/Y evenly on a 2D array
« Last post by Dragan on November 06, 2025, 10:14:27 pm »
This is not 100% randomized on both X & Y with different sizes  ;)
3
RailClone Pro (*) / Re: X/Y evenly on a 2D array
« Last post by mats_mono on November 06, 2025, 09:49:54 pm »
RC is not a tool for this...
Sure it is.  ;D
Used in several projects to create highly customizable ground covers, almost completely without repetition, to meet the demand of clients. What is like in RC is the possibility to work with precision in scene units, and utilize randomization of textures and colors with Corona MultiMap/MappingRandomizer. I'm just looking for even better ways of controlling the RC geometry.
4
ForestIvy / Branch tapering units
« Last post by EI3056 on November 06, 2025, 07:40:34 pm »
Hey,

I've always wondered why the branch tapering (scale range) is in world units.
To me, the most logical approach would be to have it in % according to the length of the branch.

Some advantages:
The default value (e.g. 50%) would look good most of the time, no matter how big the ivy is.
It would be more flexible if we later decided to change the growth rate or copy the ivy to grow somewhere else
Branches of different lengths would look more natural.

Is there any particular reason why you chose to have it in world units?

Thanks and best,
Gerald


5
Work in Progress / RC_Traffic_Set ή RC_Traffic_Equipment
« Last post by WG5237 on November 06, 2025, 07:32:26 pm »
RC_Traffic_Set ή RC_Traffic_Equipment

A whole collection of powders that
are for city project uses!!!

And of course I don't just have these. I have others! Like fences that are for works e.g. Metro-Tram. road? and the glass door that you saw last time!

What do you think of my work?
6
RailClone Pro (*) / Re: X/Y evenly on a 2D array
« Last post by Dragan on November 06, 2025, 06:44:16 pm »
Uncheck "Scale Segment"

Edit: but now, I realize you want to randomly stack cobblestones and create gaps... RC is not a tool for this...
7
RailClone Pro (*) / Re: X/Y evenly on a 2D array
« Last post by mats_mono on November 06, 2025, 03:42:54 pm »
Thanks for a quick reply.

Your solution solves one problem, but introduces another. In my project, I have 16 cobble stones, varying in size and proportion. Using Fixed Size makes them all the same - or, if set to their individual size*, introduces the same problem I had when using Padding: I get an increasingly disorganized pattern.

It would all be so easy if we had a parameter for the Y offset distance when using X Evenly8)


*Which is a real PITA to set up
8
RailClone Pro (*) / Re: X/Y evenly on a 2D array
« Last post by Michal Karmazín on November 06, 2025, 02:06:47 pm »
Hi,

Setting the Fixed Size for these Segments to match the desired grid, while keeping Scale Segment disabled, should do the job using only the Default Input. When the Scale Segment option is disabled, RailClone only adjusts the Segment’s “bounding box” - the space where the next or previous Segment will be placed - without modifying the geometry itself. I hope this helps.

Best regards,
9
RailClone Pro (*) / X/Y evenly on a 2D array
« Last post by mats_mono on November 06, 2025, 01:22:21 pm »
I want to create a ground cover (cobblestone) and use closed splines as a clipping area. I use "Extend X/Y size to area" to completely cover the area. So far so good.
Now, I want to use an Evenly spacing in both X and Y axis, since if I use Padding (and the Object in the Default slot) as a method of spacing the objects, the tiling soon becomes disorganized due to irregularities in the size of the distributed objects.

Setting up a basic array and plugging the object (here represented by a circle, with Padding=0) into X Evenly is the obvious solution, but how do I change the spacing in the Y axis? Plugging the same object into Y Evenly creates a mess of overlapping and/or clipping objects.
I have tried creating a row of objects as a linear array (in the X axis), then plugging that one into Y Evenly. It kind of works, but it feels like an impractical step.

I also want to be able to plug a controller and export the parameter to easily adjust the spacing in the viewport, linking the Xand Y Evenly spacing.

The setup I've used so far sets the object to X Evenly for the X spacing, then uses padding to increase the spacing in Y axis, but it feels... wrong.
Another reason why I want to be able to control X and Y evenly is that I want to use a randomizer to slightly "wobble" the stones in their Evenly Distance.

Am I missing something? Really scratching my head here.
10
Forest Pro (*) / Re: Use network paths for library & textures.
« Last post by iToo on November 06, 2025, 08:52:25 am »
Yes, but these paths are added to the ini by the FP installation. If the installation changes the path to a user path, the user path will be added to the ini as well and it will not be "C:\user\....." So there's no duplication, or am I missing something? :-)

With a new clean installation that's correct. But i'm assuming extreme cases, as paths added from a previous installation, manually added by the user, etc.
The relink method will guarantee that assets are loaded from the path of the selected library.

Anyway, it's just a new option (disabled by default) available to anyone who wants to use it. We'll maintain the current procedures for External Paths.

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