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1
RailClone Pro (*) / Re: X/Y evenly on a 2D array
« Last post by mats_mono on Today at 03:42:54 pm »
Thanks for a quick reply.

Your solution solves one problem, but introduces another. In my project, I have 16 cobble stones, varying in size and proportion. Using Fixed Size makes them all the same - or, if set to their individual size*, introduces the same problem I had when using Padding: I get an increasingly disorganized pattern.

It would all be so easy if we had a parameter for the Y offset distance when using X Evenly8)


*Which is a real PITA to set up
2
RailClone Pro (*) / Re: X/Y evenly on a 2D array
« Last post by Michal Karmazín on Today at 02:06:47 pm »
Hi,

Setting the Fixed Size for these Segments to match the desired grid, while keeping Scale Segment disabled, should do the job using only the Default Input. When the Scale Segment option is disabled, RailClone only adjusts the Segment’s “bounding box” - the space where the next or previous Segment will be placed - without modifying the geometry itself. I hope this helps.

Best regards,
3
RailClone Pro (*) / X/Y evenly on a 2D array
« Last post by mats_mono on Today at 01:22:21 pm »
I want to create a ground cover (cobblestone) and use closed splines as a clipping area. I use "Extend X/Y size to area" to completely cover the area. So far so good.
Now, I want to use an Evenly spacing in both X and Y axis, since if I use Padding (and the Object in the Default slot) as a method of spacing the objects, the tiling soon becomes disorganized due to irregularities in the size of the distributed objects.

Setting up a basic array and plugging the object (here represented by a circle, with Padding=0) into X Evenly is the obvious solution, but how do I change the spacing in the Y axis? Plugging the same object into Y Evenly creates a mess of overlapping and/or clipping objects.
I have tried creating a row of objects as a linear array (in the X axis), then plugging that one into Y Evenly. It kind of works, but it feels like an impractical step.

I also want to be able to plug a controller and export the parameter to easily adjust the spacing in the viewport, linking the Xand Y Evenly spacing.

The setup I've used so far sets the object to X Evenly for the X spacing, then uses padding to increase the spacing in Y axis, but it feels... wrong.
Another reason why I want to be able to control X and Y evenly is that I want to use a randomizer to slightly "wobble" the stones in their Evenly Distance.

Am I missing something? Really scratching my head here.
4
Forest Pro (*) / Re: Use network paths for library & textures.
« Last post by iToo on Today at 08:52:25 am »
Yes, but these paths are added to the ini by the FP installation. If the installation changes the path to a user path, the user path will be added to the ini as well and it will not be "C:\user\....." So there's no duplication, or am I missing something? :-)

With a new clean installation that's correct. But i'm assuming extreme cases, as paths added from a previous installation, manually added by the user, etc.
The relink method will guarantee that assets are loaded from the path of the selected library.

Anyway, it's just a new option (disabled by default) available to anyone who wants to use it. We'll maintain the current procedures for External Paths.

5
Forest Pro (*) / Re: Use network paths for library & textures.
« Last post by RealViz on November 05, 2025, 03:19:11 pm »
And wouldn't it be enough to add a folder on the network to the External Path? That would solve everything, or am I wrong?
Just as the road is now e.g:
C:\Users\%%%%\AppData\Local\Itoo Software\Forest Pack Pro\lib\Presets\Cut Hedges\maps
it will be e.g:
x:\Itoo Software\Forest Pack Pro\lib\Presets\Cut Hedges\maps

Yes, but some users don't want to deal with the External Paths (or don't understand well how it works), and want the texture file is linked to the library location, including the full path.
Currently, this only can be done manually using the Asset Tracker.

Also, if External Files includes two paths with the textures (for example, one local and other in the network), the Asset Tracker will solve the file using the first path in the list.
Yes, but these paths are added to the ini by the FP installation. If the installation changes the path to a user path, the user path will be added to the ini as well and it will not be "C:\user\....." So there's no duplication, or am I missing something? :-)
6
Forest Pro (*) / Re: Use network paths for library & textures.
« Last post by iToo on November 05, 2025, 01:46:30 pm »
And wouldn't it be enough to add a folder on the network to the External Path? That would solve everything, or am I wrong?
Just as the road is now e.g:
C:\Users\%%%%\AppData\Local\Itoo Software\Forest Pack Pro\lib\Presets\Cut Hedges\maps
it will be e.g:
x:\Itoo Software\Forest Pack Pro\lib\Presets\Cut Hedges\maps

Yes, but some users don't want to deal with the External Paths (or don't understand well how it works), and want the texture file is linked to the library location, including the full path.
Currently, this only can be done manually using the Asset Tracker.

Also, if External Files includes two paths with the textures (for example, one local and other in the network), the Asset Tracker will solve the file using the first path in the list.

7
Forest Pro (*) / Re: Use network paths for library & textures.
« Last post by RealViz on November 05, 2025, 12:35:10 pm »
We're currently working to improve this. According to your requests, there are two problems to solve:
....
b) Relink textures to the library path, so it's not required to use the 3DS Max texture folders.
This is more complex, because Max doesn't provide any automatic way to relink textures using the Asset Tracker (only can be done manually). I'm trying to implement a custom tool for that.
...
And wouldn't it be enough to add a folder on the network to the External Path? That would solve everything, or am I wrong?
Just as the road is now e.g:
C:\Users\%%%%\AppData\Local\Itoo Software\Forest Pack Pro\lib\Presets\Cut Hedges\maps
it will be e.g:
x:\Itoo Software\Forest Pack Pro\lib\Presets\Cut Hedges\maps
8
Forest Pro (*) / Re: colorizing clusters by Color ID in proxy mode?
« Last post by ritoo on November 04, 2025, 12:16:29 pm »
thanks!
9
Forest Pro (*) / Re: colorizing clusters by Color ID in proxy mode?
« Last post by Michal Karmazín on November 04, 2025, 12:11:34 pm »
Hi,

The Use Color ID option is designed for the Point-Clouds mode. However, as you’ve pointed out, it could also be useful in the other viewport modes. We’ll see what can be done.

Best regards,
10
Forest Pro (*) / Re: Use network paths for library & textures.
« Last post by RealViz on November 04, 2025, 12:08:15 pm »
Thank you, that sounds great!
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