1
RailClone Pro (*) / Re: Scripts for RailClone
« Last post by Michal Karmazín on Today at 09:55:28 am »Hi,
I’m afraid our plugins don’t currently support customizable hotkeys, but we’ll consider it for future updates.
Best regards,
I’m afraid our plugins don’t currently support customizable hotkeys, but we’ll consider it for future updates.
Best regards,
2
RailClone Pro (*) / Re: curtain wall
« Last post by Michal Karmazín on Today at 09:31:49 am »Hi Dusan,
Regarding disabled nodes: if the Selector node is disabled (bypassed), the first segment is picked, and if that segment isn’t disabled, it will be built in the active generator. From what I can see, the Linear1S Generator you’ve disabled is related only to the Sun Shade parameter, so the other generator with enabled segments is still being generated. I hope that clears things up.
To adjust the distance between the pillars, you should set the Distance value as needed. The issue with the corners in your scene is related to the Y Offset calculation, and adjusting Transform > Override Alignment as required would be the recommended approach in this case. The distance of the pillars from the glass can’t be set parametrically here, so you’ll need to adjust the corresponding segment - in this case, evenly001. In the attached scene, I’ve edited it using an Edit Mesh modifier.
I’ve noticed that while the Material IDs for the segments used in the Sun Shade version correspond correctly to the assigned material, this isn’t the case for the No Sun Shade option. I’ve adjusted them accordingly - this change will be reviewed by our team, and the updated style will be published soon.
I hope this helps.
Best regards,
Regarding disabled nodes: if the Selector node is disabled (bypassed), the first segment is picked, and if that segment isn’t disabled, it will be built in the active generator. From what I can see, the Linear1S Generator you’ve disabled is related only to the Sun Shade parameter, so the other generator with enabled segments is still being generated. I hope that clears things up.
To adjust the distance between the pillars, you should set the Distance value as needed. The issue with the corners in your scene is related to the Y Offset calculation, and adjusting Transform > Override Alignment as required would be the recommended approach in this case. The distance of the pillars from the glass can’t be set parametrically here, so you’ll need to adjust the corresponding segment - in this case, evenly001. In the attached scene, I’ve edited it using an Edit Mesh modifier.
I’ve noticed that while the Material IDs for the segments used in the Sun Shade version correspond correctly to the assigned material, this isn’t the case for the No Sun Shade option. I’ve adjusted them accordingly - this change will be reviewed by our team, and the updated style will be published soon.
I hope this helps.
Best regards,
3
RailClone Pro (*) / curtain wall
« Last post by DusanMNC on January 02, 2026, 09:39:01 pm »Hello,
I am using curtain wall from rail clone pro, can you explain me why when i switch off most of the things inside style editor geometry is still visible in viewport, even one linear 1s is off? how can I control distance glass from the pillars and distance between the pillars? How can I get 90 degrees angles and to close the geometry? When rendering this rail clone object doesn't have material it's completely gray, can you tell me why?
Thanks,
Dusan
I am using curtain wall from rail clone pro, can you explain me why when i switch off most of the things inside style editor geometry is still visible in viewport, even one linear 1s is off? how can I control distance glass from the pillars and distance between the pillars? How can I get 90 degrees angles and to close the geometry? When rendering this rail clone object doesn't have material it's completely gray, can you tell me why?
Thanks,
Dusan
4
Forest Pro (*) / Re: Stepped rotation
« Last post by nubo on January 02, 2026, 02:40:22 pm »Hi,
What should I modify in the effect to make it respect also the surface normal?
Right now it respects the path direction but some of the rotated objects get really weird rotation depending on the angle of the surface.
The objects that don't get any rotation are aligned to the surface correctly.
I tried manipulating fpItem.surfNormal attribute but I'm bad at vector math.
Best regards,
Przemek
What should I modify in the effect to make it respect also the surface normal?
Right now it respects the path direction but some of the rotated objects get really weird rotation depending on the angle of the surface.
The objects that don't get any rotation are aligned to the surface correctly.
I tried manipulating fpItem.surfNormal attribute but I'm bad at vector math.

Best regards,
Przemek
5
Forest Pro (*) / Re: Crash!
« Last post by iToo on January 01, 2026, 09:20:33 am »I just reset the activation counter of your licenses.
I'm sorry for the delay. We couldn't attend you before, due to the time zone difference.
There is a way to reset activations from the User Panel: just request the license code from Licenses->'Resend Keys'. This method is limited to five activations each 6 months, but can save you in a deadline.
We are in process to renew the User Panel, to improve accessibility and provide more features.
If Max continues crashing, please send us a minidump and we'll take a look to it.
I'm sorry for the delay. We couldn't attend you before, due to the time zone difference.
There is a way to reset activations from the User Panel: just request the license code from Licenses->'Resend Keys'. This method is limited to five activations each 6 months, but can save you in a deadline.
We are in process to renew the User Panel, to improve accessibility and provide more features.
If Max continues crashing, please send us a minidump and we'll take a look to it.
6
Forest Pro (*) / Re: Crash!
« Last post by Bobby Parker on January 01, 2026, 03:05:19 am »I understand time zones and holidays; however, this is the 3rd deadline I have missed this year because of your license policy. Resetting a network card means I have to ask for permission to use my software again. Reinstalling the OS, again, I need to ask you to reset things. I have optimization software that I have to disable network optimization because it breaks my license.
For other software, if it is even a problem, I can go online and reset it myself.
For other software, if it is even a problem, I can go online and reset it myself.
7
Forest Pro (*) / Re: Crash!
« Last post by Bobby Parker on December 31, 2025, 08:18:51 pm »I sent a request to support and I am waiting - holding up a deadline.
8
Forest Pro (*) / Re: Crash!
« Last post by Bobby Parker on December 31, 2025, 07:29:35 pm »Can you reset my license?
9
Forest Pro (*) / Re: Crash!
« Last post by Bobby Parker on December 31, 2025, 07:14:27 pm »Why all of a sudden? I reinstalled Windows, MAX, FFP, and it is still crashing. I am installing the suggested update now. I did install a script, but the developer said nothing in his script can crash MAX or affect FFP. The script is DisplacementManager
10
Forest Pro (*) / Re: Crash!
« Last post by iToo on December 31, 2025, 09:25:46 am »I apologize for the inconveniences.
Probably the crash was caused by a faulty version of the Microsoft redistributable, as reported here.
Regarding the download speed, i just done a complete reinstallation of libraries here, and speed seems fine. It required less than 5 minutes.
Our servers are located at EU, so download speed may change depending of your location.
For next times, i suggest to assign a path at Update Manager->File->Preferences->Packages Cache.
That creates a copy of the packages in the specified folder. It can be used to perform a reinstallation without downloading the packages again.
We have not tested it, but i guess it would be possible to download the packages while Max is running.
Just close Update Manager in the installation, launch Max, and then run Update Manager to continue the download.
Probably the crash was caused by a faulty version of the Microsoft redistributable, as reported here.
Regarding the download speed, i just done a complete reinstallation of libraries here, and speed seems fine. It required less than 5 minutes.
Our servers are located at EU, so download speed may change depending of your location.
For next times, i suggest to assign a path at Update Manager->File->Preferences->Packages Cache.
That creates a copy of the packages in the specified folder. It can be used to perform a reinstallation without downloading the packages again.
We have not tested it, but i guess it would be possible to download the packages while Max is running.
Just close Update Manager in the installation, launch Max, and then run Update Manager to continue the download.

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