1
Forest Pro (*) / Re: Chaos Cosmos Varients
« Last post by VelvetElvis on Today at 02:33:48 pm »Please find attached a script prepared by my colleague Paul that fully automates this task. It locates the existing diffuse map and checks for other maps with filenames matching specific keywords (by default, diff or diffuse). If any are found, the script loads them into a new VRayBitmap and wires them through a Forest Color map. In our quick tests, it appears to work as intended. I hope this helps.
Best regards,
This will help a lot, even the advice in the first post will go a long way. Thank you so much for the support!
2
Forest Pro (*) / Re: Chaos Cosmos Varients
« Last post by Michal Karmazín on Today at 11:31:16 am »Please find attached a script prepared by my colleague Paul that fully automates this task. It locates the existing diffuse map and checks for other maps with filenames matching specific keywords (by default, diff or diffuse). If any are found, the script loads them into a new VRayBitmap and wires them through a Forest Color map. In our quick tests, it appears to work as intended. I hope this helps.
Best regards,
Best regards,
3
ForestIvy / Re: The Ivy is still growing differently across various render servers.
« Last post by Tobias Jansson on Today at 10:54:34 am »Thank you very much, that was it!
Everything is working fine now.
Everything is working fine now.

4
ForestIvy / Re: The Ivy is still growing differently across various render servers.
« Last post by iToo on Today at 10:06:25 am »Hi, thanks for the files.
There is something unusual in your scene: "ForestIvy001" is using "ForestIvy002" as surface object. That may generate unexpected results.
Please, can you fix it and check if that solves the problem ?
You can see the assigned surfaces from Maxscript, using "$.surfobjects", as shown in the attached image.
The wrong assignment can be fixed using "$ForestIvy001.surfobjects[3] = undefined".
There is something unusual in your scene: "ForestIvy001" is using "ForestIvy002" as surface object. That may generate unexpected results.
Please, can you fix it and check if that solves the problem ?
You can see the assigned surfaces from Maxscript, using "$.surfobjects", as shown in the attached image.
The wrong assignment can be fixed using "$ForestIvy001.surfobjects[3] = undefined".
5
Forest Pro (*) / Re: UI
« Last post by Michal Karmazín on Today at 08:52:47 am »Hi,
To maintain compatibility with earlier versions, the 3ds Max UI rollup hasn’t been ported to Qt yet. Thank you for your understanding.
Best regards,
To maintain compatibility with earlier versions, the 3ds Max UI rollup hasn’t been ported to Qt yet. Thank you for your understanding.
Best regards,
6
ForestIvy / Re: The Ivy is still growing differently across various render servers.
« Last post by Tobias Jansson on Today at 08:17:19 am »Files sent via WeTransfer.
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Forest Pro (*) / Re: Chaos Cosmos Varients
« Last post by Michal Karmazín on Today at 08:03:08 am »Hi,
Corresponding textures for the diffuse channel are located under the ..\Chaos Cosmos\Packages..\Assets folder in .tx format. You can use a script such as cs_sme_drop to drag and drop multiple files and automatically create the corresponding VRayBitmap nodes in the Material Editor. Once imported, these can then be wired into the Forest Color map. I hope this helps.
Best regards,
Corresponding textures for the diffuse channel are located under the ..\Chaos Cosmos\Packages..\Assets folder in .tx format. You can use a script such as cs_sme_drop to drag and drop multiple files and automatically create the corresponding VRayBitmap nodes in the Material Editor. Once imported, these can then be wired into the Forest Color map. I hope this helps.
Best regards,
8
ForestIvy / Re: The Ivy is still growing differently across various render servers.
« Last post by Michal Karmazín on Today at 07:25:08 am »Hi Tobias,
I'm sorry to hear you're still experiencing issues with it. If possible, please send us your scene and we’ll take a look at it here. Thanks in advance.
Best regards,
I'm sorry to hear you're still experiencing issues with it. If possible, please send us your scene and we’ll take a look at it here. Thanks in advance.
Best regards,
9
Forest Pro (*) / Chaos Cosmos Varients
« Last post by VelvetElvis on October 01, 2025, 09:16:22 pm »Is there a way to access the different clothing color variants from a Cosmos asset in Forest Pro without a lot of manual work building the forest materials? Is there a script available to put the 4 different diffuse materials into a Forest color material?
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Forest Pro (*) / UI
« Last post by NT3032 on October 01, 2025, 09:07:38 pm »Why is the UI sill stuck in this tiny little column size?