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RailClone Pro (*) / Re: Overlapping tiles by half
« Last post by OT3376 on Today at 05:19:55 pm »Thanks!
2
RailClone Pro (*) / Re: Overlapping tiles by half
« Last post by Michal Karmazín on Today at 01:39:36 pm »Hi,
For this purpose, you can use negative values for the Padding parameter - in this case, the Top Padding. To ensure consistent values across all Segments, the recommended approach is to use Transform Operators with the Top Padding Parameter exported and wired to a Numeric Parameter. Please find attached a modified version of your scene (251201_RAILCLONE_TILED_ROOFS_ITOOSOFT_REV.max). I hope this helps.
Best regards,
For this purpose, you can use negative values for the Padding parameter - in this case, the Top Padding. To ensure consistent values across all Segments, the recommended approach is to use Transform Operators with the Top Padding Parameter exported and wired to a Numeric Parameter. Please find attached a modified version of your scene (251201_RAILCLONE_TILED_ROOFS_ITOOSOFT_REV.max). I hope this helps.
Best regards,
3
RailClone Pro (*) / Overlapping tiles by half
« Last post by OT3376 on Today at 01:04:22 pm »Hi. Another tile problem. Probably a simple solution. I want to have the tiles half overlapping as in the attached screenshot but any parameters I adjust seems to break it.
maxfile attached.
Thanks
maxfile attached.
Thanks
4
RailClone Pro (*) / Re: Tiles offset on hipped roof incorrect
« Last post by OT3376 on Today at 12:45:03 pm »That's great! Thanks!
5
RailClone Pro (*) / Re: Tiles offset on hipped roof incorrect
« Last post by Michal Karmazín on Today at 11:37:26 am »Hi,
Using the Adaptive mode for the Default Input doesn’t work well in all scenarios. In this case, switching to the Tile mode would be recommended. Please find attached a modified version of your scene (251201_RAILCLONE_TILED_ROOFS_ITOOSOFT.max).
I hope this helps.
Best regards,
Using the Adaptive mode for the Default Input doesn’t work well in all scenarios. In this case, switching to the Tile mode would be recommended. Please find attached a modified version of your scene (251201_RAILCLONE_TILED_ROOFS_ITOOSOFT.max).
I hope this helps.
Best regards,
6
RailClone Pro (*) / Tiles offset on hipped roof incorrect
« Last post by OT3376 on Today at 11:19:37 am »Morning all.
I have a problem with the offset of the tiles on a hipped roof. Each end is ok but in the middle the offset drifts. Screenshot and maxfile attached.
Thanks.
I have a problem with the offset of the tiles on a hipped roof. Each end is ok but in the middle the offset drifts. Screenshot and maxfile attached.
Thanks.
7
Forest Pro (*) / Re: Forest Library not Work
« Last post by Carlos Gamundi on November 28, 2025, 05:46:40 pm »Hi. Yes is a problem with Connecter. I think in this machine the integratation whith 3dsmax are broken because i try in my other machine and all work fine with the connecter app. Thanks for the help.
8
Forest Pro (*) / Re: Scattering by distance to edge
« Last post by Michal Karmazín on November 28, 2025, 02:07:51 pm »Hi Gabriel,
There are several possible approaches. In addition to the previously mentioned Change Items by Distance to Boundary effect, using the Match Color ID on Map feature driven by a map (for example, a Gradient Ramp) should work as well. Please feel free to send us / upload your scene and we'll check it here.
Best regards,
There are several possible approaches. In addition to the previously mentioned Change Items by Distance to Boundary effect, using the Match Color ID on Map feature driven by a map (for example, a Gradient Ramp) should work as well. Please feel free to send us / upload your scene and we'll check it here.
Best regards,
9
Forest Pro (*) / Scattering by distance to edge
« Last post by Gabriel17 on November 28, 2025, 01:56:13 pm »Greetings everyone,
I'm trying to use items by distance to boundary effect so I could create "rows" of plants based on distance to the splines i just draw. That way I could control which IDs would be close to the edge, on the center of it and the ones in the middle.
So far my geometry list is the following:
I'm almost sure i need to use distance to boundary effect, but so far no sucess.
thanks
I'm trying to use items by distance to boundary effect so I could create "rows" of plants based on distance to the splines i just draw. That way I could control which IDs would be close to the edge, on the center of it and the ones in the middle.
So far my geometry list is the following:
- Miscanthus01
- Miscanthus02
- Euphorbia
- Brunera01
- Brunera02
I'm almost sure i need to use distance to boundary effect, but so far no sucess.
thanks
10
Forest Pro (*) / Re: Garbage/Animation layers in base files
« Last post by iToo on November 28, 2025, 12:18:48 pm »I'm glad the problem is solved.
Regarding the .fp files of ForestIvy, as you pointed out, is a propietary format which let us to distribute the libraries without depending of the 3DS Max version.
These files can be loaded in 3DS Max using File->Import. Same for RailClone with the .rail format.
Regarding the .fp files of ForestIvy, as you pointed out, is a propietary format which let us to distribute the libraries without depending of the 3DS Max version.
These files can be loaded in 3DS Max using File->Import. Same for RailClone with the .rail format.

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