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Forest Pro (*) / Re: Use network paths for library & textures.
« Last post by iToo on Today at 08:52:25 am »Yes, but these paths are added to the ini by the FP installation. If the installation changes the path to a user path, the user path will be added to the ini as well and it will not be "C:\user\....." So there's no duplication, or am I missing something? :-)
With a new clean installation that's correct. But i'm assuming extreme cases, as paths added from a previous installation, manually added by the user, etc.
The relink method will guarantee that assets are loaded from the path of the selected library.
Anyway, it's just a new option (disabled by default) available to anyone who wants to use it. We'll maintain the current procedures for External Paths.
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Forest Pro (*) / Re: Use network paths for library & textures.
« Last post by RealViz on November 05, 2025, 03:19:11 pm »Yes, but these paths are added to the ini by the FP installation. If the installation changes the path to a user path, the user path will be added to the ini as well and it will not be "C:\user\....." So there's no duplication, or am I missing something? :-)And wouldn't it be enough to add a folder on the network to the External Path? That would solve everything, or am I wrong?
Just as the road is now e.g:
C:\Users\%%%%\AppData\Local\Itoo Software\Forest Pack Pro\lib\Presets\Cut Hedges\maps
it will be e.g:
x:\Itoo Software\Forest Pack Pro\lib\Presets\Cut Hedges\maps
Yes, but some users don't want to deal with the External Paths (or don't understand well how it works), and want the texture file is linked to the library location, including the full path.
Currently, this only can be done manually using the Asset Tracker.
Also, if External Files includes two paths with the textures (for example, one local and other in the network), the Asset Tracker will solve the file using the first path in the list.
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Forest Pro (*) / Re: Use network paths for library & textures.
« Last post by iToo on November 05, 2025, 01:46:30 pm »And wouldn't it be enough to add a folder on the network to the External Path? That would solve everything, or am I wrong?
Just as the road is now e.g:
C:\Users\%%%%\AppData\Local\Itoo Software\Forest Pack Pro\lib\Presets\Cut Hedges\maps
it will be e.g:
x:\Itoo Software\Forest Pack Pro\lib\Presets\Cut Hedges\maps
Yes, but some users don't want to deal with the External Paths (or don't understand well how it works), and want the texture file is linked to the library location, including the full path.
Currently, this only can be done manually using the Asset Tracker.
Also, if External Files includes two paths with the textures (for example, one local and other in the network), the Asset Tracker will solve the file using the first path in the list.
4
Forest Pro (*) / Re: Use network paths for library & textures.
« Last post by RealViz on November 05, 2025, 12:35:10 pm »We're currently working to improve this. According to your requests, there are two problems to solve:And wouldn't it be enough to add a folder on the network to the External Path? That would solve everything, or am I wrong?
....
b) Relink textures to the library path, so it's not required to use the 3DS Max texture folders.
This is more complex, because Max doesn't provide any automatic way to relink textures using the Asset Tracker (only can be done manually). I'm trying to implement a custom tool for that.
...
Just as the road is now e.g:
C:\Users\%%%%\AppData\Local\Itoo Software\Forest Pack Pro\lib\Presets\Cut Hedges\maps
it will be e.g:
x:\Itoo Software\Forest Pack Pro\lib\Presets\Cut Hedges\maps
5
Forest Pro (*) / Re: colorizing clusters by Color ID in proxy mode?
« Last post by ritoo on November 04, 2025, 12:16:29 pm »thanks!
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Forest Pro (*) / Re: colorizing clusters by Color ID in proxy mode?
« Last post by Michal Karmazín on November 04, 2025, 12:11:34 pm »Hi,
The Use Color ID option is designed for the Point-Clouds mode. However, as you’ve pointed out, it could also be useful in the other viewport modes. We’ll see what can be done.
Best regards,
The Use Color ID option is designed for the Point-Clouds mode. However, as you’ve pointed out, it could also be useful in the other viewport modes. We’ll see what can be done.
Best regards,
7
Forest Pro (*) / Re: Use network paths for library & textures.
« Last post by RealViz on November 04, 2025, 12:08:15 pm »Thank you, that sounds great!
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Forest Pro (*) / colorizing clusters by Color ID in proxy mode?
« Last post by ritoo on November 04, 2025, 11:44:30 am »Does "use color ID" work only with Point cloud mode? Is it possible in Proxy mode (thin boxes or pyramids)? In my experience different clusters (in proxy mode) can only be shown by material, not by color ID (derived from wireframe color).
Thank you
Thank you
9
Forest Pro (*) / Re: Use network paths for library & textures.
« Last post by iToo on November 04, 2025, 10:23:36 am »We're currently working to improve this. According to your requests, there are two problems to solve:
a) Change the installation path for the assets.
I think this is doable, and will require some changes to the Update Manager.
b) Relink textures to the library path, so it's not required to use the 3DS Max texture folders.
This is more complex, because Max doesn't provide any automatic way to relink textures using the Asset Tracker (only can be done manually). I'm trying to implement a custom tool for that.
No promises, but i hope we can provide a solution for both issues on next updates.
a) Change the installation path for the assets.
I think this is doable, and will require some changes to the Update Manager.
b) Relink textures to the library path, so it's not required to use the 3DS Max texture folders.
This is more complex, because Max doesn't provide any automatic way to relink textures using the Asset Tracker (only can be done manually). I'm trying to implement a custom tool for that.
No promises, but i hope we can provide a solution for both issues on next updates.
10
Forest Pro (*) / Re: Motion blur in Forest pack
« Last post by CT1089 on November 03, 2025, 01:34:04 pm »Yes, it works! Thanks a lot!

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