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1
Forest Pro (*) / Re: Motion blur in Forest pack
« Last post by CT1089 on Today at 01:34:04 pm »
Yes, it works!  Thanks a lot!
2
Forest Pro (*) / Re: Motion blur in Forest pack
« Last post by Michal Karmazín on Today at 01:16:57 pm »
In this type of setup, you should set Display > Render > Mode to Meshes. I hope this helps.

Best regards,
3
Forest Pro (*) / Re: Motion blur in Forest pack
« Last post by CT1089 on Today at 09:46:36 am »
Thanks for the quick response. I recorded my screen to explain my question more clearly. I've included a link to the video below. Please watch it. I hope the video makes everything clear.

https://www.dropbox.com/scl/fi/lyt62pyh26ufu858x354i/Desktop-2025.11.03-10.37.29.01.mp4?rlkey=vvupzu1ykywhwpvz5n106zyvw&dl=0
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Forest Pro (*) / Re: Motion blur in Forest pack
« Last post by Michal Karmazín on Today at 08:43:53 am »
Hi,

Could you please briefly describe how these objects are animated? If you need to animate an object’s controllers, please apply the XForm modifier and animate that instead of animating the Position/Rotation/Scale controllers directly, as ForestPack takes control of these during its calculations.

Thanks in advance for any additional details you can share with us or our user community - it may help other users who encounter similar issues.

Best regards,
5
Forest Pro (*) / Re: Use network paths for library & textures.
« Last post by RealViz on Today at 06:50:35 am »
But it's not just about convenience or less user experience. It's about the principle itself, where FP/RC installs its entire library on all PCs. As I wrote. It's not much (12GB), but it's completely unnecessary even considering that most users have the library on a network share anyway.
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Forest Pro (*) / Motion blur in Forest pack
« Last post by CT1089 on Today at 06:29:45 am »
Hi. I animated objects in 3ds Max. These objects are the basis for the Forest Pack distribution in reference mode. When rendering, there is no motion blur effect on the Forest Pack objects. I enable the "Follow Geometry" checkbox in the animation tab. I am using the Corona render.
7
Work in Progress / Door glass with change door handles and much more
« Last post by WG5237 on October 31, 2025, 08:42:07 pm »
Good evening my friends from faraway Greece. I have to admit that although I have been on the itoo software forum for a long time, today is the first time I have published my own content.

I made a glass store door
which has many additional details. Such as changing the handles, the height of the glass wall panel, and opening the two doors!

If you want, you can also download the file so that you can examine it at your leisure!

Whatever you want, you can find me at the following email: giantsplanets@gmail.com
8
Forest Pro (*) / Re: Use network paths for library & textures.
« Last post by eqko on October 31, 2025, 12:23:47 pm »
I understand the need to cater to less technically inclined customers, but I think a simple 'advanced' install option to point to and install everything on a network location would save a lot of headaches. Especially for rendernodes to be able to find textures on the netwerk location.

Because attached fp_1.jpg is just shenanigans if you ask me.
Specifically the fact that it shows no path, but when you click the bitmap, (fp_2.jpg) it goes properly to a userfolder with the textures ...
And no, repathing them to the server everytime \ every project \ every file is not a very valid option ...

I could use a clear answer for that last part where max 'knows' the location to look for the textures is the network location and not my user folder.
And with that, a clear way to roll this out over all our rendernodes and workstations  ;D
9
Forest Pro (*) / Re: ForestIvy and chaos vantage
« Last post by Maxxx on October 31, 2025, 12:12:56 pm »
Hi,
I updated V-Ray and everything is ok :)

thanks for the quick response

best,
Carlos
10
Hi,

Glad to hear you fixed it. Look-at would definitely have that effect. If you have any other questions, please let me know.

Cheers,

Paul
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