ITOOSOFT Forum

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1
ForestIvy / Re: Branch tapering units
« Last post by EI3056 on November 07, 2025, 04:15:08 pm »
Hey,

thanks for your reply and the explaination.
2
Forest Pro (*) / Re: Select all Forest Pack source geometry at once
« Last post by Michal Karmazín on November 07, 2025, 03:10:30 pm »
Hi,

There are a couple of quick ways to select these - for example, by using 3ds Max’s Select by Name tool and enabling Select > Select Influences, or by using the ForestPack Toolbox, which you can download from the Scripts for Forest Pack board.

I hope this helps.

Best regards,
3
Forest Pro (*) / Select all Forest Pack source geometry at once
« Last post by TQ2762 on November 07, 2025, 02:51:52 pm »
Hello.

I have a scene that is being worked for a long time, so a lot of assets and Forest Pack objects was used and later, deleted. But source geometry are kept on file for obvious reasons, but it leaves a great amount of objects that won´t be used.

To clean this up, my way of doing that is selecting each Forest Pack object at once, click right button and ask to select Custom Object, and move or tag that object to keep track. After that i delete the rest. But i was wondering if there´s a way to select all custom objects from all Forest Pack at once. This way i could do it really quickly.

Tks in advance
4
RailClone Pro (*) / Re: X/Y evenly on a 2D array
« Last post by Michal Karmazín on November 07, 2025, 12:13:24 pm »
If the size doesn’t vary much, you can use a style setup with Scale Segment disabled and add some Transform > Random > Translation (optionally with Rotation and Scale as well). If you need truly random distributions along the Y axis, since RailClone builds arrays row by row, the recommended approach is to prepare patterns and build the setup based on these - similar to what’s shown in this thread. I hope this helps.

Best regards,
5
ForestIvy / Re: Branch tapering units
« Last post by iToo on November 07, 2025, 09:04:28 am »
Hi,

Yes, tapering is defined in worlds units because the full length of the branch is not known while ForestIvy is generated.
And the branch width (which depends of tapering) is necessary for some processes, as the leaves placement.

To use a percentage, it would require to build ForestIvy in two stages: first the branches, and next other processes which depend of the branches.
This is more complex and less efficient, specially for the multithreading implementation.

6
RailClone Pro (*) / Re: X/Y evenly on a 2D array
« Last post by mats_mono on November 06, 2025, 10:45:48 pm »
Trust me, the landscape architects have a keen eye...
7
RailClone Pro (*) / Re: X/Y evenly on a 2D array
« Last post by Dragan on November 06, 2025, 10:14:27 pm »
This is not 100% randomized on both X & Y with different sizes  ;)
8
RailClone Pro (*) / Re: X/Y evenly on a 2D array
« Last post by mats_mono on November 06, 2025, 09:49:54 pm »
RC is not a tool for this...
Sure it is.  ;D
Used in several projects to create highly customizable ground covers, almost completely without repetition, to meet the demand of clients. What is like in RC is the possibility to work with precision in scene units, and utilize randomization of textures and colors with Corona MultiMap/MappingRandomizer. I'm just looking for even better ways of controlling the RC geometry.
9
ForestIvy / Branch tapering units
« Last post by EI3056 on November 06, 2025, 07:40:34 pm »
Hey,

I've always wondered why the branch tapering (scale range) is in world units.
To me, the most logical approach would be to have it in % according to the length of the branch.

Some advantages:
The default value (e.g. 50%) would look good most of the time, no matter how big the ivy is.
It would be more flexible if we later decided to change the growth rate or copy the ivy to grow somewhere else
Branches of different lengths would look more natural.

Is there any particular reason why you chose to have it in world units?

Thanks and best,
Gerald


10
Work in Progress / RC_Traffic_Set ή RC_Traffic_Equipment
« Last post by WG5237 on November 06, 2025, 07:32:26 pm »
RC_Traffic_Set ή RC_Traffic_Equipment

A whole collection of powders that
are for city project uses!!!

And of course I don't just have these. I have others! Like fences that are for works e.g. Metro-Tram. road? and the glass door that you saw last time!

What do you think of my work?
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