91
RailClone Lite / Re: RailClone Lite roof tiles random texture offsets
« Last post by RichJacob3D on June 19, 2025, 03:47:51 pm »Brilliant
Thanks. That sorted it 
Much Appreciated


Much Appreciated
92
Forest Lite / Arnold renderer settings
« Last post by RichJacob3D on June 19, 2025, 02:25:31 pm »Hi All.. Hope you're all well.
Is there a good render/lighting setup in 3ds Max/Arnold for the grass. I feel like I should be getting better definition .
Is there a good render/lighting setup in 3ds Max/Arnold for the grass. I feel like I should be getting better definition .
93
RailClone Pro (*) / Re: High increase in number of faces needed for railclone 7 to work
« Last post by Rhodesy on June 19, 2025, 01:53:44 pm »Fantastic, thanks
94
RailClone Pro (*) / Re: High increase in number of faces needed for railclone 7 to work
« Last post by iToo on June 19, 2025, 01:51:28 pm »Fixed in RailClone 7.0.9.
95
RailClone Pro (*) / Re: RC Slice Modifier Output Bug?
« Last post by iToo on June 19, 2025, 01:51:10 pm »96
Announcements / RailClone Lite/Pro 7.0.9
« Last post by iToo on June 19, 2025, 01:48:46 pm »A new update of the software is available:
RailClone 7.0.9
- Added support of V-Ray 6 in 3DS Max 2026.
- Fixed freeze issue with Segments using modifiers.
- Fixed: items are not properly instanced when using Mirror operator.
- Fixed geometry displacement with some segments using RC Slice.
- Fixed: RC Slice->'Y Default' doesn't work well if 'X Default' is disabled.
- Context menu->Selector dialogs are larger and resizeable.
If you have any questions about this release, please let us know on the forums.
RailClone 7.0.9
- Added support of V-Ray 6 in 3DS Max 2026.
- Fixed freeze issue with Segments using modifiers.
- Fixed: items are not properly instanced when using Mirror operator.
- Fixed geometry displacement with some segments using RC Slice.
- Fixed: RC Slice->'Y Default' doesn't work well if 'X Default' is disabled.
- Context menu->Selector dialogs are larger and resizeable.
If you have any questions about this release, please let us know on the forums.
97
RailClone Pro (*) / Re: RC Slice Modifier Output Bug?
« Last post by Michal Karmazín on June 19, 2025, 12:07:13 pm »Hi Denis,
Thanks for sharing the scene. We've reproduced the issue in the latest version, and our developers have already fixed it. The update should be released later today. We really appreciate your feedback.
Best regards,
Thanks for sharing the scene. We've reproduced the issue in the latest version, and our developers have already fixed it. The update should be released later today. We really appreciate your feedback.
Best regards,
98
RailClone Lite / Re: RailClone Lite roof tiles random texture offsets
« Last post by Michal Karmazín on June 19, 2025, 11:13:55 am »In this case, as mentioned earlier, disabling the Display > Render > Use Instancing Engine option should do the trick.
Best regards,
Best regards,
99
RailClone Lite / Re: RailClone Lite roof tiles random texture offsets
« Last post by RichJacob3D on June 19, 2025, 10:39:27 am »Im using Arnold with 3ds MAx .
100
Forest Pro (*) / Re: Running maxscript and customizing UI in the library browser
« Last post by Michal Karmazín on June 19, 2025, 10:34:32 am »Hi,
Aside from the options covered in the 'Creating Libraries' tutorial - which explains the available customization features - there currently aren’t many additional settings to adjust. The system is mainly designed to automatically handle multiple materials and variations based on the active renderer, as well as perform basic map checks. The available execute_on events are as follows:
execute_on="lib_open"
execute_on="item_select"
execute_on="material_load"
execute_on="option_changed"
I hope this helps.
Best regards,
Aside from the options covered in the 'Creating Libraries' tutorial - which explains the available customization features - there currently aren’t many additional settings to adjust. The system is mainly designed to automatically handle multiple materials and variations based on the active renderer, as well as perform basic map checks. The available execute_on events are as follows:
execute_on="lib_open"
execute_on="item_select"
execute_on="material_load"
I hope this helps.
Best regards,