ITOOSOFT Forum

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1
Forest Pro (*) / Forest Library not Work
« Last post by Carlos Gamundi on November 26, 2025, 11:50:14 pm »
Hi I use the last forest pack pro 9.3 and i have problem with the forest library. When open the library all assets appears loading in black anda i cant close or select any of the assets in the library. And its not with all the proyects. In the video you can see i try to select, and close and nothing happen.
2
Forest Pro (*) / Re: Forest Pack Missing Materials
« Last post by stu on November 26, 2025, 10:10:32 pm »
Hi,

From the screenshot, it seems like you're importing Aleppo pine models from our Mediterranean Pine Trees Volume 1, but our 3DGarden collections don't include Arnold materials, as noted in this related post.

Best regards,

I didn't see that when I bought it. Kind of a bummer. Oh well, thanks tho.
3
Forest Pro (*) / Re: radial distribution
« Last post by Pierre on November 26, 2025, 02:35:42 pm »
Hi Michal,

Thank you very much for sending over the solution.
In the meantime, I had found an intermediate solution using an array for radial layout coupled with a forest in distribution-by-reference mode. However, your all-in-one solution is likely more practical.
I appreciate your invaluable help !

Best regards,
Pierre
4
Forest Pro (*) / Re: radial distribution
« Last post by Michal Karmazín on November 26, 2025, 01:54:47 pm »
Hi Pierre,

In my opinion, it would be handy to use/involve the RailClone plugin for this task, as the X Evenly Count Mode makes it easy to define - either to create placeholders for ForestPack in a radial pattern or to handle the final geometry distribution directly. Please find attached a sample scene demonstrating a possible approach using the RailClone plug-in (251126_RadialArraySampleScene_ITOOSOFT). I hope this helps.

Best regards,
5
Forest Pro (*) / radial distribution
« Last post by Pierre on November 26, 2025, 11:33:26 am »
Hi everyone,

I am trying to recreate a specific distribution using Forest Pack to gain more control over the parameters, but I'm struggling to get the look right.
Currently, I have achieved this using standard Max modifiers (as seen in the attached screenshot). It is essentially a radial distribution where the scale and rotation are dependent on the distance from the center.
How can I replicate this behavior in Forest Pack? Specifically, I need to control the progressive scaling and rotation as the objects move outward.

Thanks in advance for your help!
Pierre
6
Forest Pro (*) / Re: Forest Pack on a specific part of a Railclone
« Last post by BL_zoomvp on November 26, 2025, 10:42:59 am »
Thank you so much!

I have read that this feature is now avaliable, but somehow forgot about it.  ::)
I hope that without instancing my RAM is sufficent.
7
Forest Pro (*) / Re: Forest Pack on a specific part of a Railclone
« Last post by Michal Karmazín on November 26, 2025, 09:48:33 am »
Hi Bernhard,

Please double-check that you’re using the latest ForestPack release - we’ve made adjustments to this feature in recent versions, and in the latest release the Surface Area > Surf. Mat. ID option should work fine in the UV Surface mode.

Thanks in advance for any further comments on this issue you can share about it with us / our user community (in case some user(s) will run into similar troubles).

Best regards,
8
Work in Progress / Re: Clipping and curved question
« Last post by djibvongenf on November 26, 2025, 09:37:57 am »
hello,

thank you for the feedback. I guess i'll do it in archicad. No point to complicated a simple process.
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Forest Pro (*) / Forest Pack on a specific part of a Railclone
« Last post by BL_zoomvp on November 26, 2025, 09:30:22 am »
Hi.

We would like to generate a Forest on a part of Railclone. In our case we would like to forest some greenery on a part of a balcony (see attachment).
As far as I know I have to disable "Use Instancing Engine" in RC and need UV-Mode in FP to generate items. (XY-mode is not working because of the "overlapping" surface seen from top-view)
Unfortunatly UV-mode doesn't support Face-ID limitation in Area-mode (Srf.Mat.ID).

The RC is a linear generator with one corner-element and 3 randomized default-elements (with compose-node grouped to one element).

I tried a workaround like the following:
I duplicated the RC and changed the elements to have just the faces needed for scattering, but the randomization is very restless and doesn't stay the same.
Is there a way to syc the randomization between two different railclones?


Please let me know if you can think of a better solution!
Thank you in advance.

best regards
Bernhard
10
Work in Progress / Re: Clipping and curved question
« Last post by Michal Karmazín on November 26, 2025, 09:24:08 am »
Hi,

The Clipping Area feature clips/slices geometry - it doesn't resize/scale it. To scale these panels, a different setup is required. The approach in the “Follow Spline but deform to ground” thread might suit your needs. Also, please feel free to send] us / upload your scene and we'll check it here.

Best regards,
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