ITOOSOFT Forum

Recent Posts

Pages: [1] 2 3 ... 10
1
RailClone Pro (*) / Re: Catenary Operator
« Last post by arch3d on Today at 02:05:48 pm »
Michal,
Thank you very much. I miss hov to combine splines :)
Its perfect!
2
Forest Pro (*) / Re: Select all Forest Pack source geometry at once
« Last post by TQ2762 on Today at 01:27:55 pm »
Great! Really helpful, tks!
3
Forest Pro (*) / Re: mask for multiple surfaces object
« Last post by Michal Karmazín on Today at 10:49:16 am »
Yes, for these purposes, you can use the Surf. Mat. ID field, which allows you to include only the listed Material ID(s).

Best regards,
4
Forest Pro (*) / Re: mask for multiple surfaces object
« Last post by Pierre on Today at 10:17:29 am »
Thank you for your reply Michal
Unforntunatly my meshes are overlapping in places. With the method you described, is it possible to limit the distribution of a mask to a specific mesh, perhaps by using an ID?
5
Forest Pro (*) / Re: mask for multiple surfaces object
« Last post by Michal Karmazín on Today at 09:59:29 am »
Hi Pierre,

Although there’s only one Surface Area, you can disable it and add two Spline Areas to cover those surfaces instead. This way, you can adjust the Distribution Map settings individually for each of them.

I hope this helps.

Best regards,
6
Forest Pro (*) / mask for multiple surfaces object
« Last post by Pierre on Today at 09:45:33 am »
Hi
I am currently using iToo Forest 9.3.2 with 3ds Max 2026.2.
I would like to distribute grass across two separate mesh objects (rocks), with each object utilizing a different mask for distribution. I am wondering if it is possible to achieve this using a single Forest Pack object, or if it requires creating two separate Forest Pack ?

Thank you for your help.

Best regards,
Pierre
7
RailClone Pro (*) / Re: Catenary Operator
« Last post by Michal Karmazín on Today at 09:31:24 am »
Hi Michal,

Please find attached a modified version of your scene (251110_scene_ITOOSOFT.max), where I used the Padding operation to 'split' the spline into sections, made the middle part linear with the Normalize operation, and then combined everything back together. I hope this helps.

Best regards,
8
RailClone Pro (*) / Re: Cladding Macro - Spline ID & materials
« Last post by Michal Karmazín on Today at 09:03:31 am »
Hi Luke,

If you prefer to keep everything under a single RC object, you can keep the Material ID just to assist with the ‘Extend X/Y Size to Area’ algorithm. For material management, apart from using different vertex types, you might also find it useful to work with Markers, which allow you to control multiple properties through the User Data.

I hope this helps.

Best regards,
9
RailClone Pro (*) / Cladding Macro - Spline ID & materials
« Last post by LC3D on Today at 03:47:15 am »
Hi There,

I was wondering if there was a way to get around an issue I'm having with the cladding macro...
I use the macro for large runs of townhouses and streetscapes etc, so the spline can get quite complicated, often times I will have to go in and assign individual spline ids to each spline such that the macro fills out the spline correctly, as the hierachy modes 1 and 3 don't usually give the correct results.

Often in these types of images there will be multiple cladding colours and I was hoping that there would be a simple was that I could use a multisub material and assign them to specific sections of the spline... I had done this previously with the Spline ID but sometimes it conflicts with heirachy and then i have to keep trying different values on the spine Id until it a. fills the spline out correctly and b. assigns the correct material...

Any help would be greatly appreciated.

Thanks,
Luke.
10
RailClone Pro (*) / Catenary Operator
« Last post by arch3d on Today at 03:28:37 am »
Hi,
I got some quesion. Is it possible to limit catenary spline operatot to get ellipse to some point than got regular lowered array?

Many thanks
Michal
Pages: [1] 2 3 ... 10