ITOOSOFT Forum

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+1
Is it being considered for development in some near future?
That feature would be awesome, we have a lot of multilayered presets that usually utilize common ForestSets to drive the includes and excludes areas, and setting it up every time is a bit time consuming.
Looking forward for this feature. :)
2
Forest Pro (*) / Re: Light Instances not visible in Viewport
« Last post by Dragan on December 11, 2025, 10:14:47 am »
Yes, I noticed that proxy converts to a dot.
Ok. I'll use some geometry (Cone, Pyramid) in a Group with a Light Source to display.
Thank you.
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Forest Pro (*) / Re: Light Instances not visible in Viewport
« Last post by iToo on December 11, 2025, 09:59:24 am »
No, it's not normal. We used some tricks to draw lights using their native geometry, but it seems that causes problems in latest Max versions.
Please, use the Display->Proxy mode. That draws light instances as a marker dot.

If we cannot fix it, probably we'll remove that drawing method in next updates, to avoid problems.
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RailClone Pro (*) / Re: Sequence by Size
« Last post by Michal Karmazín on December 11, 2025, 09:35:04 am »
Hi Dragan,

Thank you very much for your feedback. Unfortunately, although size attributes can be exported from the segments used, there is currently no way to sort them, and we don’t see a feasible workaround at the moment. We’ll look into what can be done in future versions.

Best regards,
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Forest Pro (*) / Light Instances not visible in Viewport
« Last post by Dragan on December 11, 2025, 09:26:15 am »
I haven't used FP in a while. I noticed that the light instances don't show up in the viewport unless an FP Object is selected. Is this normal?
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RailClone Pro (*) / Sequence by Size
« Last post by Dragan on December 10, 2025, 12:00:26 pm »
I need to create a sequence based on the size of the segments.
Now that we have some nice new options in the Sequence operator, it might be a good idea to have an option to sort the Sequence by X, Y, or Z size.

@Paul, Michal
Any idea how to do a quick workaround? My mind is completely on another project at the moment  :-\
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Image Uploads / BR-52 Steam locomotive
« Last post by winoo1 on December 10, 2025, 09:04:08 am »
BR-52 Steam locomotive.

Hi, today I'm presenting a personal project. I had a lot of fun making it. The project was quite challenging and time-consuming, especially unwrapping. What you can see is full 3d, except cutout people. There is a ton of forestpacks ( greenery ), some railclone objects ( wooden logs in the canal, tracks and telegraph line ). I did not want to take any shortcuts, so no cheating using AI enhancers, no matte painting, only 3d stuff.

The locomotive and tender have been split into 6 UDIM tiles for best texture quality. Texturing done in Adobe 3D Painter, 6 textures at 8K each.
Fumes and steam simulated in Embergen, rendered as VDB in 3ds Max + V-Ray.
Postproduction done in Affinity.

Full quality images - https://www.behance.net/gallery/240178903/BR-52-steam-locomotive

I hope you find it interesting.
Kind regards

Bartek


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Forest Pro (*) / Re: New Update Manager - Maxscript access for location?
« Last post by Morne on December 09, 2025, 12:31:37 pm »
In that case, it will be better if we can choose this location at installation time of FP/RC, like we can for the 'Packages Cache', or even better, set it all via admin CLI install

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ForestIvy / Re: Import Baseline ... not interactive?
« Last post by eqko on December 08, 2025, 03:09:41 pm »
Alright, but what's the intended use then, just an in scene path to grow Ivy?

Any change this idea can be picked up to 'convert' the imported spline into a painted line so it behaves the same (and can be extended with more paint and moves with the surface object?)

I tried working around it by linking the ivy to an object in order to get it to move, but that also doesn't work ... it's as if it uses an internal reference to the imported splines position/vectors etc with no way to access it after import.
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Forest Pro (*) / Re: Rotating Icon
« Last post by Sketchrender on December 08, 2025, 03:01:41 pm »
Thank you .
That makes sense. i built a model front  on with a section dwg, and extruded all the 2D lines.
So the Orientation was not correct.
I rebuilt the model now is plan ,and it works fine.
So thank you .

Phil
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