ITOOSOFT Forum

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1
Forest Pro (*) / Re: Crash!
« Last post by Bobby Parker on January 06, 2026, 12:29:11 am »
Thank you! MAX isn't crashing anymore since the reinstall.
2
Forest Pro (*) / Re: Viewing Pro auth scene with Lite version?
« Last post by Morne on January 05, 2026, 02:00:48 pm »
It would be great if we can get a "view" only version of the plugins.
We have people doing animation and camera work only, and they dont need to adjust FP objects, just see them in viewport
Exporting assets as instances is not viable as that adds extra steps instead of making life easier
3
Forest Pro (*) / Re: Viewing Pro auth scene with Lite version?
« Last post by Michal Karmazín on January 05, 2026, 01:47:51 pm »
Hi Morne,

I'm afraid that if the scene uses some of the Pro version features (for example, more than three types of plants per object, more than four areas per object, or scattering over uneven surfaces, etc.), it will not be shown/rendered properly. You can find the full list of locked features for the Lite version in our Forest Pack's online reference guide.

Instead, you can take advantage of a powerful feature in Forest Pack Pro called Forest Tools, which allows you to export your scattered geometry as instances. You can find it under the Utilities panel by navigating to More... > Forest Tools. This tool offers a variety of options for managing your instances after converting them. For example, moving all instances to a new layer can be very useful. By doing this, you'll be able to use the scene on computers that don't have our plugin installed.

I hope this helps.

Best regards,
4
Forest Pro (*) / Viewing Pro auth scene with Lite version?
« Last post by Morne on January 05, 2026, 01:32:44 pm »
Can we open and view a scene with FP/RC Lite, if the scene was authoried with Pro?
We dont need to adjust anything or render, just view current objects in scene...
5
Forest Pro (*) / Re: Stepped rotation
« Last post by nubo on January 05, 2026, 12:43:01 pm »
Thanks Michal, that's brilliant!

As I feared that there's some vector math needed here it turned out it was trigonometry that I failed to figure out on my own.
I'm sure that you'll update this effect in the next release but for now I took the liberty of posting your solution here for other users.

Code to add to the original "Stepped Rotation" effect:
Code: [Select]
fpItem.rotation.x = -atan2(fpItem.surfNormal.y, fpItem.surfNormal.z);
fpItem.rotation.y = asin(fpItem.surfNormal.x);

As always, the Itoo support didn't let down.  :)
Best Regards,
Przemek
6
Forest Pro (*) / Re: Stepped rotation
« Last post by Michal Karmazín on January 05, 2026, 11:05:27 am »
Hi Przemek,

As you've pointed out, when surface normals need to be taken into account, the effect should be adjusted to consider these rotations. Please find an attached sample scene demonstrating this. Another simple alternative, without using any effect, would be to duplicate the item, rotate it as needed, and add it to the Geometry list. I hope this helps.

Best regards,
7
RailClone Pro (*) / Re: Scripts for RailClone
« Last post by Michal Karmazín on January 05, 2026, 09:55:28 am »
Hi,

I’m afraid our plugins don’t currently support customizable hotkeys, but we’ll consider it for future updates.

Best regards,
8
RailClone Pro (*) / Re: curtain wall
« Last post by Michal Karmazín on January 05, 2026, 09:31:49 am »
Hi Dusan,

Regarding disabled nodes: if the Selector node is disabled (bypassed), the first segment is picked, and if that segment isn’t disabled, it will be built in the active generator. From what I can see, the Linear1S Generator you’ve disabled is related only to the Sun Shade parameter, so the other generator with enabled segments is still being generated. I hope that clears things up.

To adjust the distance between the pillars, you should set the Distance value as needed. The issue with the corners in your scene is related to the Y Offset calculation, and adjusting Transform > Override Alignment as required would be the recommended approach in this case. The distance of the pillars from the glass can’t be set parametrically here, so you’ll need to adjust the corresponding segment - in this case, evenly001. In the attached scene, I’ve edited it using an Edit Mesh modifier.

I’ve noticed that while the Material IDs for the segments used in the Sun Shade version correspond correctly to the assigned material, this isn’t the case for the No Sun Shade option. I’ve adjusted them accordingly - this change will be reviewed by our team, and the updated style will be published soon.

I hope this helps.

Best regards,
9
RailClone Pro (*) / curtain wall
« Last post by DusanMNC on January 02, 2026, 09:39:01 pm »
Hello,

I am using curtain wall from rail clone pro, can you explain me why when i switch off most of the things inside style editor geometry is still visible in viewport, even one linear 1s is off? how can I control distance glass from the pillars and distance between the pillars? How can I get 90 degrees angles and to close the geometry? When rendering this rail clone object doesn't have material it's completely gray, can you tell me why?

Thanks,
Dusan
10
Forest Pro (*) / Re: Stepped rotation
« Last post by nubo on January 02, 2026, 02:40:22 pm »
Hi,

What should I modify in the effect to make it respect also the surface normal?
Right now it respects the path direction but some of the rotated objects get really weird rotation depending on the angle of the surface.
The objects that don't get any rotation are aligned to the surface correctly.
I tried manipulating fpItem.surfNormal attribute but I'm bad at vector math.   ::)


Best regards,
Przemek
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