ITOOSOFT Forum

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1
RailClone Pro (*) / Sequence by Size
« Last post by Dragan on Today at 12:00:26 pm »
I need to create a sequence based on the size of the segments.
Now that we have some nice new options in the Sequence operator, it might be a good idea to have an option to sort the Sequence by X, Y, or Z size.

@Paul, Michal
Any idea how to do a quick workaround? My mind is completely on another project at the moment  :-\
2
Image Uploads / BR-52 Steam locomotive
« Last post by winoo1 on Today at 09:04:08 am »
BR-52 Steam locomotive.

Hi, today I'm presenting a personal project. I had a lot of fun making it. The project was quite challenging and time-consuming, especially unwrapping. What you can see is full 3d, except cutout people. There is a ton of forestpacks ( greenery ), some railclone objects ( wooden logs in the canal, tracks and telegraph line ). I did not want to take any shortcuts, so no cheating using AI enhancers, no matte painting, only 3d stuff.

The locomotive and tender have been split into 6 UDIM tiles for best texture quality. Texturing done in Adobe 3D Painter, 6 textures at 8K each.
Fumes and steam simulated in Embergen, rendered as VDB in 3ds Max + V-Ray.
Postproduction done in Affinity.

Full quality images - https://www.behance.net/gallery/240178903/BR-52-steam-locomotive

I hope you find it interesting.
Kind regards

Bartek


3
Forest Pro (*) / Re: New Update Manager - Maxscript access for location?
« Last post by Morne on December 09, 2025, 12:31:37 pm »
In that case, it will be better if we can choose this location at installation time of FP/RC, like we can for the 'Packages Cache', or even better, set it all via admin CLI install

4
ForestIvy / Re: Import Baseline ... not interactive?
« Last post by eqko on December 08, 2025, 03:09:41 pm »
Alright, but what's the intended use then, just an in scene path to grow Ivy?

Any change this idea can be picked up to 'convert' the imported spline into a painted line so it behaves the same (and can be extended with more paint and moves with the surface object?)

I tried working around it by linking the ivy to an object in order to get it to move, but that also doesn't work ... it's as if it uses an internal reference to the imported splines position/vectors etc with no way to access it after import.
5
Forest Pro (*) / Re: Rotating Icon
« Last post by Sketchrender on December 08, 2025, 03:01:41 pm »
Thank you .
That makes sense. i built a model front  on with a section dwg, and extruded all the 2D lines.
So the Orientation was not correct.
I rebuilt the model now is plan ,and it works fine.
So thank you .

Phil
6
ForestIvy / Re: Import Baseline ... not interactive?
« Last post by Michal Karmazín on December 08, 2025, 02:53:58 pm »
Hi,

I’m afraid this isn’t the intended use. This feature allows you to Import or Export the baseline as a spline, but it does not create any dynamic link to the spline object - it simply imports it into the ForestIvy object to avoid having to paint it manually. I hope this clarifies it.

Best regards,
7
ForestIvy / Import Baseline ... not interactive?
« Last post by eqko on December 08, 2025, 02:44:50 pm »
Hi there,

When using import for a baseline (see attachement ivy_import), the ivy doesn't updated when moving the imported baseline ... so when the scene is attached as xref to another scene and moved, the ivy stays behind ...

Testcase:
  • create a helix spline (Helix001)
  • import is as baseline in an ivy.
  • move the helix object (see ivy_moved_baseline)
  • notice the ivy not moving with the splineobject (Helix001) choses at import

Am I overlooking something, am I trying to do something it wasn't designed for, or am I creating a usecase for Ivy Import Baseline that has not been taken into account?
or do I somehow need to convert the imported baseline to an actual paintline (which does update when moving the surface or the xref in another scene)
8
Forest Pro (*) / Re: Rotating Icon
« Last post by Michal Karmazín on December 08, 2025, 02:42:41 pm »
Hi Phil,

When creating a Forest object / using a spline or surface, always check the coordinates - they should match the intended orientation. For example, a spline or plane created in the Front view will behave differently in ForestPack than one created in the Perspective or Top view.

If you want to change it, you can use 3ds Max’s Rotate tool just as you would with any other object. For splines or surfaces that have been reused or imported, it can also be helpful to apply the Reset XForm utility to reset their local coordinates.

I hope this helps.

Best regards,
9
Forest Pro (*) / Rotating Icon
« Last post by Sketchrender on December 08, 2025, 02:34:31 pm »
Good afternoon.
This may be a very simple solve, but i have never worked out how to rotate the icon.
So at the moment, when i use the generate and not Icon Mode, I get a vertical icon, and so everything tries to built vertically.
How do i reset it to Horizontal.
I tried rotating it , but to no avail.

Help  would be grateful.

Thank you
Phil kelly
10
Forest Pro (*) / Re: Some bugs
« Last post by FD7518 on December 05, 2025, 06:52:36 pm »
I'll try.  There is case number attached to the picture.

If you paint a lot, render, paint more lots of crashes
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