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ForestIvy / Re: Ivy is grown different on each frame.
« Last post by Infinity on September 11, 2025, 10:37:21 am »I am also facing same issue. Kindly suggest a solution. This mostly happens when the frames are rendered over network.
12
RailClone Pro (*) / Macros Library ?
« Last post by HU0164 on September 10, 2025, 05:38:11 pm »Hi all,
Regarding the macro library (animation, Arithmectic, Generators, Logic, Transforms, UV and Materials), is there documentation on each macro explaining what it does and how to implement it?
There is a pop-up for each macro, but it does not appear in the foreground, making it difficult to read.
Regarding the macro library (animation, Arithmectic, Generators, Logic, Transforms, UV and Materials), is there documentation on each macro explaining what it does and how to implement it?
There is a pop-up for each macro, but it does not appear in the foreground, making it difficult to read.
13
Forest Pro (*) / Re: Problem with grass on sloping terrain
« Last post by Michal Karmazín on September 09, 2025, 08:41:55 am »You might try combining two Forest objects with different densities using the Slope Angle Range (Surface > Slope Range > Max/Min). But honestly, it’s probably more work to tweak that for a nice result than to just remap the surface UVs.
Best regards,
Best regards,
14
Forest Pro (*) / Re: Problem with grass on sloping terrain
« Last post by RealViz on September 08, 2025, 03:40:50 pm »Thanks for your reply. My problem is that this poly was created with Blender, so I didn't apply any mapping in 3ds Max. Is there another way I could do this?Use the classic Unwrap UVW method?
15
Forest Pro (*) / Re: Problem with grass on sloping terrain
« Last post by Notoriousbug on September 08, 2025, 02:27:47 pm »Thanks for your reply. My problem is that this poly was created with Blender, so I didn't apply any mapping in 3ds Max. Is there another way I could do this?
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Forest Pro (*) / Re: Problem with grass on sloping terrain
« Last post by Michal Karmazín on September 08, 2025, 02:08:47 pm »Hi Not,
If Scale to fit sloped area doesn’t do the trick, I’d recommend switching to Surface – UV mode, which should suit your scenario better than the default XY mode.
As mentioned in our online reference guide: "The UV mode uses the mapping coordinates of the surface as an alignment guide for the Distribution map. This mode is best used on rough terrains or to scatter items over convex 3D objects (such as a sphere). Note that using this mode, the UV coordinates must be precisely defined to get a coherent result."
I hope this helps.
Best regards,
If Scale to fit sloped area doesn’t do the trick, I’d recommend switching to Surface – UV mode, which should suit your scenario better than the default XY mode.
As mentioned in our online reference guide: "The UV mode uses the mapping coordinates of the surface as an alignment guide for the Distribution map. This mode is best used on rough terrains or to scatter items over convex 3D objects (such as a sphere). Note that using this mode, the UV coordinates must be precisely defined to get a coherent result."
I hope this helps.
Best regards,
17
Forest Pro (*) / Problem with grass on sloping terrain
« Last post by Notoriousbug on September 08, 2025, 01:59:46 pm »Hi everyone, I created a Forest Pack to cover some areas with grass. Since the surface is very large, I used “groups” of grass composed of several “tufts.” However, I have a problem where there is a change in slope. Is there any way to solve this problem? Or is the only way to use smaller pieces of geometry to instantiate?
I tried activating “Scale to fit sloper areas,” but it doesn't seem to solve my problem.



Thank you.
Sorry for the translation, but I hope I have explained myself clearly.
Not
I tried activating “Scale to fit sloper areas,” but it doesn't seem to solve my problem.



Thank you.
Sorry for the translation, but I hope I have explained myself clearly.
Not
18
RailClone Pro (*) / Re: Spline - negative padding
« Last post by Michal Karmazín on September 08, 2025, 01:45:19 pm »Hi Dragan,
Allowing negative values would require extending the used spline(s), which unfortunately doesn’t seem easily feasible. Thank you for your understanding.
Best regards,
Allowing negative values would require extending the used spline(s), which unfortunately doesn’t seem easily feasible. Thank you for your understanding.
Best regards,
19
ForestIvy / Re: Ivy is grown different on each frame.
« Last post by Michal Karmazín on September 08, 2025, 11:33:14 am »Replied by email.
20
ForestIvy / Re: Ivy is grown different on each frame.
« Last post by Tobias Jansson on September 07, 2025, 07:41:03 pm »Hi again!
Just sent you a scene that shows the problem. Perhaps the problem has to do with my ivy setup, I am trying to achieve a dried up and almost dead ivy with very few leaves..
Thanks
Just sent you a scene that shows the problem. Perhaps the problem has to do with my ivy setup, I am trying to achieve a dried up and almost dead ivy with very few leaves..
Thanks