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11
Forest Pro (*) / Re: Problem with grass on sloping terrain
« Last post by Notoriousbug on September 08, 2025, 02:27:47 pm »
Thanks for your reply. My problem is that this poly was created with Blender, so I didn't apply any mapping in 3ds Max. Is there another way I could do this?
12
Forest Pro (*) / Re: Problem with grass on sloping terrain
« Last post by Michal Karmazín on September 08, 2025, 02:08:47 pm »
Hi Not,

If Scale to fit sloped area doesn’t do the trick, I’d recommend switching to SurfaceUV mode, which should suit your scenario better than the default XY mode.

As mentioned in our online reference guide: "The UV mode uses the mapping coordinates of the surface as an alignment guide for the Distribution map. This mode is best used on rough terrains or to scatter items over convex 3D objects (such as a sphere). Note that using this mode, the UV coordinates must be precisely defined to get a coherent result."

I hope this helps.

Best regards,
13
Forest Pro (*) / Problem with grass on sloping terrain
« Last post by Notoriousbug on September 08, 2025, 01:59:46 pm »
Hi everyone, I created a Forest Pack to cover some areas with grass. Since the surface is very large, I used “groups” of grass composed of several “tufts.” However, I have a problem where there is a change in slope. Is there any way to solve this problem? Or is the only way to use smaller pieces of geometry to instantiate?
I tried activating “Scale to fit sloper areas,” but it doesn't seem to solve my problem.











Thank you.

Sorry for the translation, but I hope I have explained myself clearly.
Not

14
RailClone Pro (*) / Re: Spline - negative padding
« Last post by Michal Karmazín on September 08, 2025, 01:45:19 pm »
Hi Dragan,

Allowing negative values would require extending the used spline(s), which unfortunately doesn’t seem easily feasible. Thank you for your understanding.

Best regards,
15
ForestIvy / Re: Ivy is grown different on each frame.
« Last post by Michal Karmazín on September 08, 2025, 11:33:14 am »
Replied by email.
16
ForestIvy / Re: Ivy is grown different on each frame.
« Last post by Tobias Jansson on September 07, 2025, 07:41:03 pm »
Hi again!
Just sent you a scene that shows the problem. Perhaps the problem has to do with my ivy setup, I am trying to achieve a dried up and almost dead ivy with very few leaves..
Thanks
17
RailClone Pro (*) / Spline - negative padding
« Last post by Dragan on September 07, 2025, 04:43:26 pm »
It would be useful if we could have negative padding for the spline operator.
18
ForestIvy / Re: Ivy is grown different on each frame.
« Last post by iToo on September 06, 2025, 08:40:36 am »
Hi Tobias,

We'll do some render tests here with the European varigated ivy.
Anyway, if you can send us a simplificated scene (we need only the ivy and camera), it may be very helpful to identify the problem.

Thanks,
19
ForestIvy / Ivy is grown different on each frame.
« Last post by Tobias Jansson on September 05, 2025, 07:51:39 pm »
Hi!
I am having trouble with Forest Ivy in multiple scenes, however the problem only seems to arise when using the European varigated ivy. There is flickering between frames, it looks like the ivy is grown a bit different between the frames. I use the latest version of Forest Pack Pro and render using Vray. As you can see in the animation Everything seems fine except for the flickering of the european varigated ivy (look at the top of the archs). Link to youtube clip:

https://youtu.be/3KCi1e7zEwU

Thanks!
/Tobias
20
RailClone Pro (*) / Re: The roof is too narrow
« Last post by HU0164 on September 05, 2025, 11:50:35 am »
Wow! Great! Exactly what I wanted.
I'm now going to try this tip on the other roof models.
Thank you.
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