21
Forest Pro (*) / Re: New Update Manager - Maxscript access for location?
« Last post by iToo on December 02, 2025, 12:01:51 pm »will this take effect if I trigger it calling a powershell script with maxscript, and thus take effect instantly, or will max need to be closed, in which case I need to think of a logon script perhaps that set the path...
It takes effect only the next time that Update Manager is launched, and dowloads the libraries to the new location.
When this take place, the following registry keys are also updated, which defines the location of the assets for each plugin:
[HKEY_CURRENT_USER\SOFTWARE\Itoo Software\Forest Pack Pro\EffectsDir]
[HKEY_CURRENT_USER\SOFTWARE\Itoo Software\Forest Pack Pro\LibraryDir]
[HKEY_CURRENT_USER\SOFTWARE\Itoo Software\Forest Pack Pro\MatlibDir]
[HKEY_CURRENT_USER\SOFTWARE\Itoo Software\Forest Pack Pro\TexturePaths]
[HKEY_CURRENT_USER\SOFTWARE\Itoo Software\RailClone Pro\LibraryDir]
[HKEY_CURRENT_USER\SOFTWARE\Itoo Software\RailClone Pro\MacroDir]
[HKEY_CURRENT_USER\SOFTWARE\Itoo Software\RailClone Pro\MatlibDir]
[HKEY_CURRENT_USER\SOFTWARE\Itoo Software\RailClone Pro\TexturePaths]
So, if you want to define the library paths using the registry, i would suggest to set these keys as well. They must be assigned before plugins are loaded in Max.
If needed, you also can run Update Manager by command line. Use "C:\Program Files\Itoo Software\Common>UpdateManager.exe help" to see the parameters.
22
Forest Pro (*) / Re: New Update Manager - Maxscript access for location?
« Last post by Morne on December 02, 2025, 11:41:22 am »Hi Morne,
You can modify the path without opening the UI by editing the Assets Folder entry in the following system registry key:
HKEY_CURRENT_USER\SOFTWARE\Itoo Software\Update Manager\Preferences
I hope this helps.
Best regards,
will this take effect if I trigger it calling a powershell script with maxscript, and thus take effect instantly, or will max need to be closed, in which case I need to think of a logon script perhaps that set the path...
23
RailClone Pro (*) / Re: Overlapping tiles by half
« Last post by OT3376 on December 01, 2025, 05:19:55 pm »Thanks!
24
RailClone Pro (*) / Re: Overlapping tiles by half
« Last post by Michal Karmazín on December 01, 2025, 01:39:36 pm »Hi,
For this purpose, you can use negative values for the Padding parameter - in this case, the Top Padding. To ensure consistent values across all Segments, the recommended approach is to use Transform Operators with the Top Padding Parameter exported and wired to a Numeric Parameter. Please find attached a modified version of your scene (251201_RAILCLONE_TILED_ROOFS_ITOOSOFT_REV.max). I hope this helps.
Best regards,
For this purpose, you can use negative values for the Padding parameter - in this case, the Top Padding. To ensure consistent values across all Segments, the recommended approach is to use Transform Operators with the Top Padding Parameter exported and wired to a Numeric Parameter. Please find attached a modified version of your scene (251201_RAILCLONE_TILED_ROOFS_ITOOSOFT_REV.max). I hope this helps.
Best regards,
25
RailClone Pro (*) / Overlapping tiles by half
« Last post by OT3376 on December 01, 2025, 01:04:22 pm »Hi. Another tile problem. Probably a simple solution. I want to have the tiles half overlapping as in the attached screenshot but any parameters I adjust seems to break it.
maxfile attached.
Thanks
maxfile attached.
Thanks
26
RailClone Pro (*) / Re: Tiles offset on hipped roof incorrect
« Last post by OT3376 on December 01, 2025, 12:45:03 pm »That's great! Thanks!
27
RailClone Pro (*) / Re: Tiles offset on hipped roof incorrect
« Last post by Michal Karmazín on December 01, 2025, 11:37:26 am »Hi,
Using the Adaptive mode for the Default Input doesn’t work well in all scenarios. In this case, switching to the Tile mode would be recommended. Please find attached a modified version of your scene (251201_RAILCLONE_TILED_ROOFS_ITOOSOFT.max).
I hope this helps.
Best regards,
Using the Adaptive mode for the Default Input doesn’t work well in all scenarios. In this case, switching to the Tile mode would be recommended. Please find attached a modified version of your scene (251201_RAILCLONE_TILED_ROOFS_ITOOSOFT.max).
I hope this helps.
Best regards,
28
RailClone Pro (*) / Tiles offset on hipped roof incorrect
« Last post by OT3376 on December 01, 2025, 11:19:37 am »Morning all.
I have a problem with the offset of the tiles on a hipped roof. Each end is ok but in the middle the offset drifts. Screenshot and maxfile attached.
Thanks.
I have a problem with the offset of the tiles on a hipped roof. Each end is ok but in the middle the offset drifts. Screenshot and maxfile attached.
Thanks.
29
Forest Pro (*) / Re: Forest Library not Work
« Last post by Carlos Gamundi on November 28, 2025, 05:46:40 pm »Hi. Yes is a problem with Connecter. I think in this machine the integratation whith 3dsmax are broken because i try in my other machine and all work fine with the connecter app. Thanks for the help.
30
Forest Pro (*) / Re: Scattering by distance to edge
« Last post by Michal Karmazín on November 28, 2025, 02:07:51 pm »Hi Gabriel,
There are several possible approaches. In addition to the previously mentioned Change Items by Distance to Boundary effect, using the Match Color ID on Map feature driven by a map (for example, a Gradient Ramp) should work as well. Please feel free to send us / upload your scene and we'll check it here.
Best regards,
There are several possible approaches. In addition to the previously mentioned Change Items by Distance to Boundary effect, using the Match Color ID on Map feature driven by a map (for example, a Gradient Ramp) should work as well. Please feel free to send us / upload your scene and we'll check it here.
Best regards,

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