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21
RailClone Pro (*) / Re: Animate Segment Visibility
« Last post by archaeotect on August 17, 2018, 12:00:13 PM »
Brilliant! That's exactly what I was looking for.

Could you walk me through the expression a bit, though?
You use the Spline Coordinates to create randomness, right? And the randomness parameter acts as random seed?
So where do you derive the scale value of 50 from?
And what does the maxRnd variable do exactly?

Thank you very much!
22
RailClone Pro (*) / Re: Animate Segment Visibility
« Last post by Rokas on August 17, 2018, 10:58:43 AM »
Ok, now I understand.

What we can do is to bake randomness based on spline. I have included a scene file for You.


Hope that helps!
23
RailClone Pro (*) / Re: Another Topic about Windows.
« Last post by James Vella on August 17, 2018, 10:24:33 AM »
Without looking at the 3D file I can take a guess if you like.

- Make the Glass a Default Segment
- Set the Y Fixed Size for your top window to be Controlled by the Numeric Horizontal Mullion Offset Node.
- Use a Null to Offset the Start, End, Top and Bottom for the Frame widths.
- Wire the Mullion Height Numeric Node into an Arithmetic Node and set the expression to: YSplineLength - Input1
- You can now wire this Arithmetic Node into your Padding Bottom of the Glass Segment.

Just take note in the screenshot below Im doing this for the Bottom window (reverse of yours), so yours would be Bottom Padding instead of Top Padding in the Transform for the Glass



Edit: Just be aware of limitations using this method. Such as if you want to have this window rotate open you may need to use a different method. You will see what I mean if you now try to rotate this using the Transform Translate. A workaround for this is once you have that Particular piece of the window with its glass working you can then duplicate the entire Railclone and use that as the Segment. Let me know if you need to go this far as I will have to show you a working demonstration otherwise I might confuse you. I would focus on getting all the components working first then we can focus on the Animatable parts
24
RailClone Pro (*) / Re: Another Topic about Windows.
« Last post by James Vella on August 17, 2018, 08:26:07 AM »
Can you save this as a 2017 file?

25
RailClone Pro (*) / Re: Another Topic about Windows.
« Last post by Paulo R. Beck on August 17, 2018, 12:50:45 AM »
I can not fit the doors.

I thought of ... Use Padding to push the Top Panel up to leave the door space and use the Top Panel Size to push the top of the door using Padding Top, but it has not worked

26
Work in Progress / Re: Windows
« Last post by Dragan on August 16, 2018, 10:07:07 PM »
Thank you Rokas.
This is still WIP, there is new link for video...
I notice that is difficult to snap and move Notes when are surrounded by node link lines...
27
Work in Progress / Re: Windows
« Last post by Rokas on August 16, 2018, 09:48:59 PM »
Looks interesting! Video link does not work though.
28
Work in Progress / Windows
« Last post by Dragan on August 16, 2018, 08:30:47 PM »
Hi
I finally had one free day to play with RC.
Goal: to make a set of parametric windows
...the result of this afternoon...
Please, fell free to jump in with C&C and ideas

https://vimeo.com/285339908?utm_source=email&utm_medium=vimeo-cliptranscode-201504&utm_campaign=29220


Best Regards
Dragan

29
Tutorials / Re: Parking Cars with Forest Pack
« Last post by Rokas on August 16, 2018, 07:18:11 PM »
You can still add surface as well.
30
RailClone Pro (*) / Re: Animate Segment Visibility
« Last post by archaeotect on August 16, 2018, 06:05:43 PM »
Thanks for your reply. I hope the attachment will better show what I'm trying to do.

I want the pile of logs to grow (to the right). But whenever I increase the log count, the already existing logs change slightly (due to their random values). You can clearly see how the upper end of the pile changes from frame to frame.
I want the pile to grow piece by piece, but once a piece becomes visible it should no longer change shape.
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