21
RailClone Pro (*) / Re: The roof is too narrow
« Last post by Michal Karmazín on September 05, 2025, 10:48:27 am »Hi,
Configuring this is a bit more complex than it appears, as simply increasing the padding for these segments would result in clipping. To prevent this, a larger array must be generated. In the attached sample scene, prepared by my colleague Paul, a Numeric parameter has been added to the XSplineLength to produce a larger shape. I hope you find this useful.
Best regards,
Configuring this is a bit more complex than it appears, as simply increasing the padding for these segments would result in clipping. To prevent this, a larger array must be generated. In the attached sample scene, prepared by my colleague Paul, a Numeric parameter has been added to the XSplineLength to produce a larger shape. I hope you find this useful.
Best regards,
22
RailClone Pro (*) / The roof is too narrow
« Last post by HU0164 on September 04, 2025, 05:22:28 pm »Hi,
Is there a solution to extend the roof ONLY in width so that the right and left edges can be seen protruding from the wall ?
Is there a solution to extend the roof ONLY in width so that the right and left edges can be seen protruding from the wall ?
23
RailClone Pro (*) / Re: Selector Operator Export Attributes
« Last post by Dren on September 03, 2025, 03:18:08 pm »Hi Michal & iToo team,
Thanks for getting back to me, I'll make sure to use Transformer operator.
All the best!
Thanks for getting back to me, I'll make sure to use Transformer operator.
All the best!
24
RailClone Pro (*) / Re: Selector Operator Export Attributes
« Last post by iToo on September 03, 2025, 11:03:13 am »For information: since RC 7.0.9, Selector operator accepts both Segment and Splines, so Export Attributes was removed because is not compatible with Splines.
As Michal suggested, just add a Transform operator and export attributes from it.
As Michal suggested, just add a Transform operator and export attributes from it.
25
Forest Pro (*) / Re: Rendering with forest, wireframe+triangulation shown as black lines
« Last post by iToo on September 02, 2025, 10:20:05 am »Chaos confirmed us there is a bug with Distributed Rendering.
It will be fixed on next V-Ray updates.
It will be fixed on next V-Ray updates.
26
Forest Pro (*) / Re: Forest Pack & Balcony Plants
« Last post by ritoo on September 01, 2025, 06:44:25 pm »My method is instead of splines use surfaces ( long ribbons of 5cm in height). This way you have clasters, no problems with spline revercing, and other bonuses)
27
RailClone Pro (*) / Re: Array 2S1 Oversize
« Last post by HU0164 on September 01, 2025, 05:12:24 pm »Thank you for replying
28
Forest Pro (*) / Re: Error: GPU Marker Shader could not be initialized. Please Contact iToo Software
« Last post by Tobias Jansson on September 01, 2025, 12:56:46 pm »Everything works now! By renaming the ENU64 folder Max somehow reverted back to Nitrous Direct 3D 9 instead of Nitrous Direct 3D 11. Thank you very much for the excellent support!
/Tobias

29
Forest Pro (*) / Re: Error: GPU Marker Shader could not be initialized. Please Contact iToo Software
« Last post by Michal Karmazín on September 01, 2025, 12:28:35 pm »Hi,
I'm sorry to hear that you are experiencing these issues. This is likely related to recent changes we made to the Points-Cloud mode. Have you changed the display driver in 3ds Max from the default 'Nitrous' to another option under Customize > Preferences > Viewports > Choose Driver? Please try updating your graphics card driver to the latest version, as this might resolve the issue. If that doesn't fix the problem, please feel free to set the following option:
cloudPointsByObject=0
in the forestpack.ini located by default under
C:\Users\<yourUsername>\AppData\Local\Autodesk\3dsMax\2020 - 64bit\ENU\en-US\plugcfg
I hope this helps.
Best regards,
I'm sorry to hear that you are experiencing these issues. This is likely related to recent changes we made to the Points-Cloud mode. Have you changed the display driver in 3ds Max from the default 'Nitrous' to another option under Customize > Preferences > Viewports > Choose Driver? Please try updating your graphics card driver to the latest version, as this might resolve the issue. If that doesn't fix the problem, please feel free to set the following option:
cloudPointsByObject=0
in the forestpack.ini located by default under
C:\Users\<yourUsername>\AppData\Local\Autodesk\3dsMax\2020 - 64bit\ENU\en-US\plugcfg
I hope this helps.
Best regards,
30
Forest Pro (*) / Error: GPU Marker Shader could not be initialized. Please Contact iToo Software
« Last post by Tobias Jansson on September 01, 2025, 12:20:10 pm »Something broke my 3ds Max installation; Max loaded up but would not open the main window. I fixed this temporarily by renaming the "C:\Users\<User Name>\AppData\Local\Autodesk\3dsMax\2024 - 64bit\ENU" folder, forcing Max to create a new one. Now Max works fine but I get an error from ForestPack saying "GPU Marker Shader could not be initialized. Please Contact iToo Software". ForestPack still works and renders fine but the Quick Mesh in ForestIvy is not displayed in the viewport. Not a very big deal at this Point and I am in a middle of a Project so I don't want to mess to much with my installation but I was wondering if there is a simple fix for this error? Thanks!