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21
Hi, is this problem solved properly yet ? Because I had the same problem. It´s gone now after all the things I have treied and listed below. I can´t really tell you what fixed it. That is really annoying. So please keep an eye on this. This post is just for somebody who gets the same experience and needs to get it fixed quickly. I would recommend to start with the last line and work backward.

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I got the message: "Forest pack requires an updated license. Please add to the license manager the last license code received with your software subscription."
It happend after we installed updated Forest Pack from 5.x to 6.1.7

Here is what I tried:
- Work without anti-virus-software on the workstation and the server
- Enter the port 16720 in the anti-virus-software
- Always used the correct IP adress while configuring the network license
- Delete and reactivate the licenses in the License Manager
- Delete the License Manager, reinstall it and reactivate the licenses
- Deinstall Forest Pack 6.1.7 and reinstall it
- Deinstall Forest Pack 6.1.7 and install 5.4
- Getting latest Windows 7 updates on the workstation and the server
- In all cases above I could see that the License Manager granted the license correctly, but Max was still giving the error
- Install the License Manager on the very workstation and installing 5.4 [Which worked!]. And after that deinstalling the License Manager on the workstation, reinstalling it on the server and installing 6.1.7 again [which also worked].







22
RailClone Pro (*) / Re: Railclone segment shift?
« Last post by Pictor on March 15, 2019, 02:55:26 PM »
Michal,

Wow, I never thought of that! That's perfect, exactly what I needed.

Many thanks!

Tim
23
RailClone Pro (*) / Re: Railclone segment shift?
« Last post by Michal Karmazín on March 15, 2019, 02:49:44 PM »
Hi Tim,

A possible option might be to adjust the X Fixed Scale of the first Segment as needed, by for example the Conditional Operator (Segment X Counter Equal to 1), but most probably the easiest and precise way, in this case, would be to add "corners" - vertexes in exact positions and use these to "reset" the position by the Rules > Bevel Mode > Reset. Attaching the modified scene.

Hope that helps.

Best regards,
24
RailClone Pro (*) / Railclone segment shift?
« Last post by Pictor on March 15, 2019, 01:09:41 PM »
Hi guys,

I'm not new to railclone and would consider myself and intermediate to expert user. However, I cannot for the life of me work out how to do this!

I've attached my scene. My problem is that I need to shift the tiles along the x, so that the grout/gap line up with the floor tile gap. Using padding does not work, and using X translation creates gaps/overlap at the start/end. Anybody got a solution?

Any help very much appreciated,

Tim
25
RailClone Pro (*) / Re: VRAY Next Update 1 + Roof Tiles = Bug?
« Last post by suppenhuhn on March 15, 2019, 10:29:21 AM »
Thank you for your response - i'm no able to test it but i'll try as soon i got my hands back on my PC !

Maybe also interesting for you: This problem occures with the Railclone Roof-Presets.

Using my own tiles with the roof-tiles-macro there is no error ( as far as i remember )
26
Forest Pro (*) / Re: problem with scattering assets along walls
« Last post by Michal Karmazín on March 15, 2019, 10:20:54 AM »
Hi,

Using the UV Mode, when "Floor plates are combined objects" work-flow, as described in the "Populate Building Interiors" tutorial, should work for your scenario.

Best regards,
27
Forest Pro (*) / Re: scattering balcony plants
« Last post by Michal Karmazín on March 15, 2019, 08:34:30 AM »
Hi,

As mentioned in the following "how to: forest on multiple level base geometry (tower balconies)" post:

"There are several ways how to archive the desired effect and from release 4.1.2 there is a Randomize Stacked function.

1) You can use the UV mode of scattering on surfaces and then slightly change UV mapping for different levels.

2) Using XY mode with the Randomize Stacked option marked. To allow the Randomize Stacked function to work you'll need to detach it to several objects and assign them back in the Surface tab. This way you can use it also in UV mode."


You might find the Populating Building Interiors tutorial helpful, explaining this and a few other techniques more in detail.

Hope that helps.

Best regards,
28
Forest Pro (*) / scattering balcony plants
« Last post by yossivida on March 14, 2019, 07:03:12 PM »
Hello,
What is the best way for scattering a large number of balconies with plants?
29
Forest Pro (*) / problem with scattering assets along walls
« Last post by KM4100 on March 14, 2019, 05:50:18 PM »
hi everyone!

trying to make it work as needed for a week(
so)

i have several floors as surfaces
have several splines as inner walls
what i want to make is objects (with offset pivots) to scatter along these splines facing segments of walls with their backs
shelves tv sets plants that are standing along walls in interior like in real life

what im doing
i use floor planes as surfaces and turn them off in area properties
placing needed number of splines for inner walls and use them with include option in area options
checking force open splines and adding thickness as walls have
and after use look to boundary effect adding only one phrase to script for 180 deg rotation
and everything works great!
except when i use any effect it only works for the top floor surface
and its really painful to have 100 forest packs in the scene with 100 floors building(

before i tied to manage with path distribution
so i made splines from walls contours and used them
but
collisions doesnt work and it looks like mess in the end

and after i decided to try it without any effects so it works for all floors
i used corona distance node with small distance for distribution map and walls for sub object to define the placement 
and the only problem left is rotation of assets perpendicular to each polygon of walls
i would use normals data for that as in ue but there is no suitable nodes for it in 3ds max

here i stuck(
is there any way to avoid effects ruin all the surface floors except top one?
or maybe there is a way to generate collision with path distribution?

30
Forest Pro (*) / Re: FPP617 material issue with V-Ray Next U1
« Last post by MK3983 on March 14, 2019, 04:17:23 PM »
Hi Michal

Thank you for your time!

Reinstalled FP  few times (2-3) and everything seems to work as expected now.

Ill update on this during the day if it reappears.


Regards,
Ledian

PS. I meant to write V-Ray GPU Next U1
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