21
Forest Pro (*) / Re: Forest Pack Missing Materials
« Last post by Michal Karmazín on November 26, 2025, 08:37:08 am »Hi,
From the screenshot, it seems like you're importing Aleppo pine models from our Mediterranean Pine Trees Volume 1, but our 3DGarden collections don't include Arnold materials, as noted in this related post.
Best regards,
From the screenshot, it seems like you're importing Aleppo pine models from our Mediterranean Pine Trees Volume 1, but our 3DGarden collections don't include Arnold materials, as noted in this related post.
Best regards,
22
Work in Progress / Re: 50% row like a regular parquet
« Last post by djibvongenf on November 26, 2025, 08:32:38 am »thanks!
the main idea was to get a custom object to be distributed....tutorial is great even if i don't see why spending time to use two objects to only display one is "artist friendly".
thanks anyways for your effort even if a 30.- euros plugin do the job.
the main idea was to get a custom object to be distributed....tutorial is great even if i don't see why spending time to use two objects to only display one is "artist friendly".
thanks anyways for your effort even if a 30.- euros plugin do the job.
23
Forest Pro (*) / Forest Pack Missing Materials
« Last post by stu on November 26, 2025, 01:01:43 am »Hello All,
I'm not sure what's wrong, but none of the forest pack materials are loading properly and I'm not sure what to do.
Specs:
3ds Max 2025 / Arnold with MAXtoA 5.8.4.0 / Forest Pack Pro 9.3.1
Asset Tracking shows the maps are found. However, when I drag the material (from the FP properties panel), there are missing materials attached to the main Multi/Sub-Object material. These materials only say:
My only guess is that my version of Forest Pack doesn't work with my 3ds Max/Arnold version, but I'm not sure which version of Forest Pack to use for (what would be) Arnold 7.4.4.0. Is there a way to know which version I need?
Thanks for any help!
-stu
I'm not sure what's wrong, but none of the forest pack materials are loading properly and I'm not sure what to do.
Specs:
3ds Max 2025 / Arnold with MAXtoA 5.8.4.0 / Forest Pack Pro 9.3.1
Asset Tracking shows the maps are found. However, when I drag the material (from the FP properties panel), there are missing materials attached to the main Multi/Sub-Object material. These materials only say:
Code: [Select]
This class does not have an implementation supplied by any of the currently loaded DLL'sMy only guess is that my version of Forest Pack doesn't work with my 3ds Max/Arnold version, but I'm not sure which version of Forest Pack to use for (what would be) Arnold 7.4.4.0. Is there a way to know which version I need?
Thanks for any help!
-stu
24
RailClone Pro (*) / Re: Window with RC Slice
« Last post by EI3056 on November 25, 2025, 10:28:21 pm »Thanks for your replies.
@Michal
I was really hoping for a more flexible solution. I need this RC style mainly for exterior renderings, where I have a lot of windows at different heights, so splitting the X/Y spline is unfortunately not an option.
@Dragan
Thanks for the link to the generator. It looks really cool and has a lot of great features, but I don’t think it really fits my needs.
Basically, I only have three elements: Windows, Fixed Frames, and Doors. This is pretty easy with RailClone, where each one is a rectangle with an ID of 1-3.
I’m not 100% satisfied with this solution because the divider has the wrong width (see screenshot).
If anyone has a good solution for this, I’d be really happy to hear it.
@Michal
I was really hoping for a more flexible solution. I need this RC style mainly for exterior renderings, where I have a lot of windows at different heights, so splitting the X/Y spline is unfortunately not an option.
@Dragan
Thanks for the link to the generator. It looks really cool and has a lot of great features, but I don’t think it really fits my needs.
Basically, I only have three elements: Windows, Fixed Frames, and Doors. This is pretty easy with RailClone, where each one is a rectangle with an ID of 1-3.
I’m not 100% satisfied with this solution because the divider has the wrong width (see screenshot).
If anyone has a good solution for this, I’d be really happy to hear it.
25
RailClone Pro (*) / Re: Nested Railclone causes 3dsMax to crash with VRay GPU
« Last post by TR1151 on November 25, 2025, 04:55:40 pm »It works.
Thank you so much!
Thank you so much!
26
RailClone Pro (*) / Re: Window with RC Slice
« Last post by Dragan on November 25, 2025, 03:30:19 pm »Hi Gerald,
Please check my post:
https://forum.itoosoft.com/railclone-pro/basic-window-generator-with-some-advanced-parameters/
and test my macro for the basic window generator.
I can add or modify any feature you will need.
Dragan
Please check my post:
https://forum.itoosoft.com/railclone-pro/basic-window-generator-with-some-advanced-parameters/
and test my macro for the basic window generator.
I can add or modify any feature you will need.
Dragan
27
RailClone Lite / Script to instantiate RailClone object
« Last post by square on November 25, 2025, 03:02:42 pm »If someone needs to instantiate a RailClone object I found an automated solution. I'm using Unreal Engine as converter to get a fbx mesh which is then imported into 3ds max - all done with maxscript and python.
28
RailClone Lite / Re: Why Arithmetic2 does not create a random number on render every time?
« Last post by square on November 25, 2025, 02:47:04 pm »Thank you, I will do it like that.
29
RailClone Lite / Re: Why Arithmetic2 does not create a random number on render every time?
« Last post by Michal Karmazín on November 25, 2025, 12:34:46 pm »Well, as mentioned previously, the goal is to maintain consistent results. If you prefer to get random outcomes, you can modify the General > Random Seed value, which is also accessible via Maxscript ($.seed), so you could run a short Pre-Render script to randomly change it every time.
Best regards,
Best regards,
30
RailClone Pro (*) / Re: Window with RC Slice
« Last post by Michal Karmazín on November 25, 2025, 12:10:30 pm »I’m guessing you’re using the Extend X/Y Size to Area feature, correct? In that case, these vertices will be ignored because the X/Y Corner Inputs expect their vertices to come from the X/Y Spline Inputs. If you ‘split’ the spline and use X & Y Spline inputs instead, you should be able to use those vertices. I hope this helps.
Best regards,
Best regards,

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