21
ForestIvy / Ivy is grown different on each frame.
« Last post by Tobias Jansson on September 05, 2025, 07:51:39 pm »Hi!
I am having trouble with Forest Ivy in multiple scenes, however the problem only seems to arise when using the European varigated ivy. There is flickering between frames, it looks like the ivy is grown a bit different between the frames. I use the latest version of Forest Pack Pro and render using Vray. As you can see in the animation Everything seems fine except for the flickering of the european varigated ivy (look at the top of the archs). Link to youtube clip:
https://youtu.be/3KCi1e7zEwU
Thanks!
/Tobias
I am having trouble with Forest Ivy in multiple scenes, however the problem only seems to arise when using the European varigated ivy. There is flickering between frames, it looks like the ivy is grown a bit different between the frames. I use the latest version of Forest Pack Pro and render using Vray. As you can see in the animation Everything seems fine except for the flickering of the european varigated ivy (look at the top of the archs). Link to youtube clip:
https://youtu.be/3KCi1e7zEwU
Thanks!
/Tobias
22
RailClone Pro (*) / Re: The roof is too narrow
« Last post by HU0164 on September 05, 2025, 11:50:35 am »Wow! Great! Exactly what I wanted.
I'm now going to try this tip on the other roof models.
Thank you.
I'm now going to try this tip on the other roof models.
Thank you.
23
RailClone Pro (*) / Re: The roof is too narrow
« Last post by Michal Karmazín on September 05, 2025, 10:48:27 am »Hi,
Configuring this is a bit more complex than it appears, as simply increasing the padding for these segments would result in clipping. To prevent this, a larger array must be generated. In the attached sample scene, prepared by my colleague Paul, a Numeric parameter has been added to the XSplineLength to produce a larger shape. I hope you find this useful.
Best regards,
Configuring this is a bit more complex than it appears, as simply increasing the padding for these segments would result in clipping. To prevent this, a larger array must be generated. In the attached sample scene, prepared by my colleague Paul, a Numeric parameter has been added to the XSplineLength to produce a larger shape. I hope you find this useful.
Best regards,
24
RailClone Pro (*) / The roof is too narrow
« Last post by HU0164 on September 04, 2025, 05:22:28 pm »Hi,
Is there a solution to extend the roof ONLY in width so that the right and left edges can be seen protruding from the wall ?
Is there a solution to extend the roof ONLY in width so that the right and left edges can be seen protruding from the wall ?
25
RailClone Pro (*) / Re: Selector Operator Export Attributes
« Last post by Dren on September 03, 2025, 03:18:08 pm »Hi Michal & iToo team,
Thanks for getting back to me, I'll make sure to use Transformer operator.
All the best!
Thanks for getting back to me, I'll make sure to use Transformer operator.
All the best!
26
RailClone Pro (*) / Re: Selector Operator Export Attributes
« Last post by iToo on September 03, 2025, 11:03:13 am »For information: since RC 7.0.9, Selector operator accepts both Segment and Splines, so Export Attributes was removed because is not compatible with Splines.
As Michal suggested, just add a Transform operator and export attributes from it.
As Michal suggested, just add a Transform operator and export attributes from it.
27
Forest Pro (*) / Re: Rendering with forest, wireframe+triangulation shown as black lines
« Last post by iToo on September 02, 2025, 10:20:05 am »Chaos confirmed us there is a bug with Distributed Rendering.
It will be fixed on next V-Ray updates.
It will be fixed on next V-Ray updates.
28
Forest Pro (*) / Re: Forest Pack & Balcony Plants
« Last post by ritoo on September 01, 2025, 06:44:25 pm »My method is instead of splines use surfaces ( long ribbons of 5cm in height). This way you have clasters, no problems with spline revercing, and other bonuses)
29
RailClone Pro (*) / Re: Array 2S1 Oversize
« Last post by HU0164 on September 01, 2025, 05:12:24 pm »Thank you for replying
30
Forest Pro (*) / Re: Error: GPU Marker Shader could not be initialized. Please Contact iToo Software
« Last post by Tobias Jansson on September 01, 2025, 12:56:46 pm »Everything works now! By renaming the ENU64 folder Max somehow reverted back to Nitrous Direct 3D 9 instead of Nitrous Direct 3D 11. Thank you very much for the excellent support!
/Tobias
