21
RailClone Pro (*) / Re: Random height of building generator
« Last post by Michal Karmazín on June 26, 2025, 11:54:05 am »Replied by email.
22
RailClone Pro (*) / Re: SplineOp - dont respect RC Spline mod
« Last post by RealViz on June 26, 2025, 10:39:30 am »OK, thanks for the info. At least the ID for the segments remains. That's 90% of what's important. Thank you
23
Forest Pro (*) / Randomize + reseed hotkey
« Last post by RealViz on June 26, 2025, 10:26:20 am »Hi, is there any possibility (maybe via script) to create a shortcut for randomize and reseed?
Thanks
Thanks
24
RailClone Pro (*) / Re: SplineOp - dont respect RC Spline mod
« Last post by Michal Karmazín on June 26, 2025, 10:22:03 am »Hi,
I'm afraid this is currently a known limitation - the Spline Operator rebuilds the spline from scratch, which results in any related data being lost. That said, we haven’t ruled out addressing this in future versions, provided a technically viable method can be implemented. Thank you for your understanding.
Best regards,
I'm afraid this is currently a known limitation - the Spline Operator rebuilds the spline from scratch, which results in any related data being lost. That said, we haven’t ruled out addressing this in future versions, provided a technically viable method can be implemented. Thank you for your understanding.
Best regards,
25
Other free plugins / Re: Color Edge Corona render
« Last post by Michal Karmazín on June 26, 2025, 09:59:09 am »Hi,
I've just run some quick tests with 3ds Max 2026, Corona 13, and ForestPack 9.2.4, and everything appears to be working correctly. Please feel free to send us any problematic scene - ideally a simplified version that reproduces the issue with minimal setup. Thank you in advance.
Best regards,
I've just run some quick tests with 3ds Max 2026, Corona 13, and ForestPack 9.2.4, and everything appears to be working correctly. Please feel free to send us any problematic scene - ideally a simplified version that reproduces the issue with minimal setup. Thank you in advance.
Best regards,
26
RailClone Pro (*) / Re: Random height of building generator
« Last post by Nasau on June 26, 2025, 09:44:22 am »Hello!
I'm not sure if this is intentional or a bug, but after some investigation I managed to get all my building generators to have random heights (Z offsets). I’ve discovered that they only synchronize correctly if all the RailClone generators are of type Array 2S. In this configuration, the Linear 1S generators do not respect the random values and all appear at the same height.
I've sent you the scene by email (I can’t share it publicly because it belongs to the company I work for), where you can clearly see the problem. The generator called EXAMPLE ERROR (in purple area) shows that all elements appear at the same height. Meanwhile, the generator named EXAMPLE CORRECT (also in purple area) synchronizes properly with the building heights.
Thank you for your help!
I'm not sure if this is intentional or a bug, but after some investigation I managed to get all my building generators to have random heights (Z offsets). I’ve discovered that they only synchronize correctly if all the RailClone generators are of type Array 2S. In this configuration, the Linear 1S generators do not respect the random values and all appear at the same height.
I've sent you the scene by email (I can’t share it publicly because it belongs to the company I work for), where you can clearly see the problem. The generator called EXAMPLE ERROR (in purple area) shows that all elements appear at the same height. Meanwhile, the generator named EXAMPLE CORRECT (also in purple area) synchronizes properly with the building heights.
Thank you for your help!
27
RailClone Pro (*) / Re: Gradually bend an array of bars along a path
« Last post by FE2763 on June 26, 2025, 09:31:04 am »oh man thank you very much for your time; it actually worked;
by the way, i am impressed by the level of complexity that Railclone could achieve (with expressions, math and so on); i wonder how you could leartn those skills; are the youtube tutorials by ITOOSOFT enough ?
by the way, i am impressed by the level of complexity that Railclone could achieve (with expressions, math and so on); i wonder how you could leartn those skills; are the youtube tutorials by ITOOSOFT enough ?
28
RailClone Pro (*) / Re: How do you make a roof like the one in your latest presentation.
« Last post by Michal Karmazín on June 26, 2025, 09:11:03 am »Hi,
These kinds of roof styles are actually pretty easy to set up — usually, you just need to add your roof plates to the Default Input and use edge plates for the Start and End Inputs, and that should do the trick. I’d recommend checking out the "Creating Roofs with RailClone" tutorial—it covers some really useful techniques for working with roofs. I hope you find it helpful.
Best regards,
These kinds of roof styles are actually pretty easy to set up — usually, you just need to add your roof plates to the Default Input and use edge plates for the Start and End Inputs, and that should do the trick. I’d recommend checking out the "Creating Roofs with RailClone" tutorial—it covers some really useful techniques for working with roofs. I hope you find it helpful.
Best regards,
29
RailClone Pro (*) / Re: Random height of building generator
« Last post by Michal Karmazín on June 26, 2025, 08:52:08 am »Hi,
It's really hard to say what's happening exactly in your scene just from the provided images, if possible, please feel free to send us your scene (ideally simplified and containing just this problematic object(s)) to check it here. Thanks in advance.
Best regards,
It's really hard to say what's happening exactly in your scene just from the provided images, if possible, please feel free to send us your scene (ideally simplified and containing just this problematic object(s)) to check it here. Thanks in advance.
Best regards,
30
RailClone Pro (*) / SplineOp - dont respect RC Spline mod
« Last post by RealViz on June 26, 2025, 08:32:56 am »Hello,
If I merge two spline using SplineOp (Basic Ops etc) the RC Spline modifiers or their properties are not merged. Completely the RC Spline is discarded and not respected.
Is this a feature or a bug? :-)
If I merge two spline using SplineOp (Basic Ops etc) the RC Spline modifiers or their properties are not merged. Completely the RC Spline is discarded and not respected.
Is this a feature or a bug? :-)