ITOOSOFT Forum

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1
RailClone Pro (*) / Re: stepped random translation
« Last post by rivoli on Today at 11:10:07 am »
Thanks! works perfectly
2
RailClone Pro (*) / Re: stepped random translation
« Last post by Michal Karmazín on Today at 10:54:15 am »
Hi,

For this purpose, you can use the Value List parameter. Set the Selector to Index, export this parameter, and control it with a Random parameter. I hope this helps.

Best regards,
3
RailClone Pro (*) / stepped random translation
« Last post by rivoli on Today at 10:16:12 am »
Hi,

is there a way to have random variation in the translation of a segment, but constrained by a number of specified values, instead of a random range?
I have segments in a line, and would like to randomize their translation on the x axis, but only based on a set of specified distances.

Thanks
m
4
Image Uploads / Lethal Astonshment music video.
« Last post by Tobias Jansson on Today at 09:55:37 am »
Have been working on a Music video for one of my tracks, nothing fancy when it comes to the 3d models, I wanted some kind of simple old school retro look. Forest pack and Ivy was used a lot through out the video. Hope you like it. :)
https://youtu.be/IFfGAqdXDS4
5
Hey. Just wondering how best to do this. If I have balconies that are on corners of a building that are not right angles. I have found a way if they are at right angles, but I am not sure how to do it if they are not. Also, how do I make it that the segment is mirrored at the end before the corner? Thanks very much.
6
RailClone Pro (*) / Re: Help on curved stair molding
« Last post by CharlyRT on October 08, 2025, 04:02:18 pm »
Ohh shit I was so close hahaha
I remember using smooth and didnt work but maibe I was using Adaptive instead of vertical
Thanks Michal !!!!!
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RailClone Pro (*) / Re: Help on curved stair molding
« Last post by Michal Karmazín on October 08, 2025, 10:00:06 am »
Hi Charly,

To achieve smooth result, you should avoid using Corner type vertices on the sloped sections of the base spline "Shape008". In the modified version of your scene, I’ve changed these vertices to Smooth. If necessary, you can also adjust the Style > Curve Steps value to further refine the spline. Let me mention that, in some cases, it might be necessary to add a few extra loops to the source geometry. However, that doesn’t seem to be needed in this case. I hope this helps.

Best regards,
8
RailClone Pro (*) / Help on curved stair molding
« Last post by CharlyRT on October 07, 2025, 08:04:31 pm »
Hi
Im havin trouble replicating a molding for a curved stair
The only thing that helped me was ussing vertical deform but its causing steps and the piece is not getting a smooth surface
If I use Adaptive deform the object rotates in a different direction
I attach the file in max 23 and a reference
9
Forest Pro (*) / Re: Issue with forest clustering, after update
« Last post by Michal Karmazín on October 07, 2025, 03:20:03 pm »
Hi,

If possible, please send us your scene and we’ll take a look at it here. Thanks in advance.

Best regards,
10
Forest Pro (*) / Issue with forest clustering, after update
« Last post by eqko on October 07, 2025, 03:10:59 pm »
Hello,

We have recently upgraded from forest 7 to forest 9 and have encountered an issue, see image 1
Can someone can give an insight of what's going on.

the old version clustering was producing a nice distribution as seen in image 1, while in the new one the clustering is gone.

Note:
In the geometry panel we got the mesh that are similar/variation with the same color, meaning bedstraw and gras variation will have the same color. see image 2
In our tests, making everything a random color, which is done by removing all and adding them back does restore some of the clustering in a better way, yet its not the same. Changing the colors where variations share the same color once more ruins the clustering.

The clustering is set to 250, with 50% on all 3 settings see image 3.

Any clues whats going on or if there is any fast fix?
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