Itoo Software Forum

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I have a simple setup where ForestPack scatters spheres on terrain to simulate city lights in the distance. The spheres have VRayLightMtl materials applied to make them self-illuminated. When I render my scene locally then everything works fine, but when I try to render my scene on render farm then render crashes. By log file I assume the problem is VRayLightMtl material with Direct illumination. I made a work around by collapsing FP object to Mesh. I previously used Multiscatter plugin for such purpose and it worked fine. Could you look at this problem, please?
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Work in Progress / RailClone. Help with tiling
« Last post by sv3dalex on June 30, 2025, 06:36:20 pm »
Hello everyone!
I kindly ask you to help me solve my problem.
My task is to create a slate roof. I am using a standard template from the RailClone library (Roofing /Tiles/Slate 2).
But I do not understand how I can lay out the tiles as shown in the sample (from largest to smallest).


Could you help me and tell me what tool I can use to do this?
Thank you very much for your help.
Alex.
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Forest Pro (*) / Items dissappear in video rendering
« Last post by Carlos Gamundi on June 30, 2025, 04:57:26 pm »
Hi. I have forest Pro updated to the last version.
Work in a video for a big golf scene i noted some items in the forest dissappear when I render the frames. I upload a short part of the video and you can see the change in the shadows of the trees.
In the scene doesn't exist any animated terrain or element.
I can't upload the scene right now because is too big file and my internet isn't good. 
Thanks.
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RailClone Pro (*) / Re: Retain orientation along path
« Last post by tzaar on June 30, 2025, 03:12:59 pm »
Thank! That's exactly what I needed and it works. I suspected some math could cancel out the local rotation.

No plans on just baking this in and exposing it as a checkbox for the transform node?
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RailClone Pro (*) / Re: VrayMultiSubTex - Instancing Engine
« Last post by Michal Karmazín on June 30, 2025, 09:14:05 am »
Hi,

First, I’d like to point out that RailClone includes the RailClone Color map, which - especially when used in combination with the Material and UVW XForm operators - offers a wide range of options for randomizing textures and maps.

If you still prefer to use the VRayMultiSubTex map, note that for some modes, the RailClone object should be treated as a standard 3ds Max object. This can be done by disabling the Instancing Engine, which makes the necessary data accessible to that map. However, certain modes - such as Get ID from: Random > By instance ID - should work without needing to disable the Instancing Engine. That said, I wouldn’t consider this a bug - it’s more of a partially supported feature, due to the way RailClone handles geometry. For best results, we recommend using RailClone’s native tools. Thank you for your understanding.

Best regards,
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RailClone Pro (*) / VrayMultiSubTex - Instancing Engine
« Last post by BK8837 on June 27, 2025, 07:09:46 pm »
Hi Itoo Team,

I was wondering if you could help me understand what's going on here. Check out the graphic.

Thank you!
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Forest Pro (*) / Re: Corona Distance for density?
« Last post by Lupaz on June 27, 2025, 05:29:30 pm »
Thank you very much for that example.
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RailClone Pro (*) / Re: Retain orientation along path
« Last post by Michal Karmazín on June 27, 2025, 03:51:37 pm »
Hi,

The RailClone plug-in builds the array based on the coordinates of the spline used. However, depending on your specific scenario, you might find the solution that uses the XSplineXDirection attribute - shared in the 'Object Facing the Same Direction' thread - helpful. I hope that helps.

Best regards,
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RailClone Pro (*) / Retain orientation along path
« Last post by tzaar on June 27, 2025, 03:34:33 pm »
Hi!

Is there a way to have segments retain their original orientation and not follow the spline?

I want to evenly distribute a sequence of objects along a spline, but keep them all facing the same direction in the world. Is this possible?

It's a bunch of products that need to be facing the camera or at a slight art-directable angle, and I want to use RC instead of Max's array modifier because I want to have an art-directable sequence of separate objects and also shape of the spline. RC seems ideal except for the rotation!

I think I can do it with forest pack and a spline, but editing the sequence is messier and I can't get it to do a long random sequence at the part that is furthest away from the camera (loads of products vanishing into DoF/off-camera)
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Other free plugins / Re: Color Edge Corona render
« Last post by Michal Karmazín on June 27, 2025, 02:20:09 pm »
Apologies - I mistakenly referred to the Forest Edge map earlier. As you correctly noted, the ColorEdge map currently appears to be incompatible with the Corona renderer. I'll check it with our development team, but to be honest, I'm not sure whether this is something that can be implemented on our end, if it would require support from the Corona renderer team, or if it might need collaboration from both sides. That said, I should mention that we haven’t updated ColorEdge in quite some time, and unfortunately, we currently lack the resources to work on our free plug-ins. Thank you for your understanding.

Best regards,
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