1
Forest Pro (*) / Re: Scale error in forest
« Last post by Michal Karmazín on Today at 03:25:41 PM »Hi,
Sometimes, as seems to be the case here, the presence of vertical polygons in the object can cause incorrect results when calculating the Surfaces > Scale to fit sloped areas. A recommended solution is to remove these polygons (see the attached modified scene 240909_forest_size_ITOOSOFT.max) or disable this feature. I hope this helps.
Best regards,
Sometimes, as seems to be the case here, the presence of vertical polygons in the object can cause incorrect results when calculating the Surfaces > Scale to fit sloped areas. A recommended solution is to remove these polygons (see the attached modified scene 240909_forest_size_ITOOSOFT.max) or disable this feature. I hope this helps.
Best regards,
2
Forest Pro (*) / Scale error in forest
« Last post by ben_img on Today at 02:40:00 PM »Hi, please see attached render and max file (missing maps shouldn't affect the issue)
if you can recreate the issue, and know what is it
I found a solution to remove those big segment using the slope restriction. it seems to happen where two faces are on top of each other on the mesh
the main issue is that it's not visible in the viewport!
3dsmax 2023 (25.0)
forest 826
render engine fstorm latest
if you can recreate the issue, and know what is it
I found a solution to remove those big segment using the slope restriction. it seems to happen where two faces are on top of each other on the mesh
the main issue is that it's not visible in the viewport!
3dsmax 2023 (25.0)
forest 826
render engine fstorm latest
3
Forest Pro beta / Re: Lister crash
« Last post by iToo on Today at 11:03:50 AM »We tried on several computers, but we could not to reproduce this.
It's a strange issue, because it has not been reported by other customers.
What other plugins and scripts do you use ? Perhaps some of them is causing problems with the Lister.
It's a strange issue, because it has not been reported by other customers.
What other plugins and scripts do you use ? Perhaps some of them is causing problems with the Lister.
4
Forest Pro (*) / Re: Some plants are fighting for the place on ground (flickering) in animation
« Last post by Michal Karmazín on Today at 10:21:12 AM »It sounds like some items may be hidden from the viewport to optimize performance. Please try disabling any viewport limits in the Display rollout before switching to Custom Edit mode by setting the limits to 0. This should ensure there’s no difference. If you have any further troubles with it, please feel free to send us your scene and we'll check it. Thank you in advance.
Best regards,
Best regards,
5
Work in Progress / Re: Lawn being out of scale.
« Last post by Michal Karmazín on Today at 08:25:30 AM »Hi,
It's most likely related to the scale of the object used as a surface. When using any scaled surface, Forest will inherit that scale, which may not be desirable. To fix this, simply reset the Forest scale to 100%. In these situations, I recommend applying the Reset XForm utility to the surface to reset its local coordinates and scale. I hope this helps.
Best regards,
It's most likely related to the scale of the object used as a surface. When using any scaled surface, Forest will inherit that scale, which may not be desirable. To fix this, simply reset the Forest scale to 100%. In these situations, I recommend applying the Reset XForm utility to the surface to reset its local coordinates and scale. I hope this helps.
Best regards,
6
Forest Pro (*) / Re: honeycomb mesh on slope with FPP, How to
« Last post by CT3320 on September 06, 2024, 09:04:13 PM »Thanks that helps,
7
Forest Pro (*) / Re: Some plants are fighting for the place on ground (flickering) in animation
« Last post by ZO6039 on September 06, 2024, 08:10:07 PM »I do not use Camera - Distance Falloff for the trees. When I switch from Generate to Custom Edit mode I have a different density of scattered objects, what makes render look very different and I cannot control density in Custom Edit mode. See files attached. Custom Edit is not equal Generate, it works absolutely different. You say it might be a surface evaluation, but I don't understand why there is a difference in objects placement in Generate mode in different frames. The surface doesn't change between frames. There are might be some accuracy calculations. This is a big issue which makes ForestPack hard to use for animations. I had never had such issues with Multiscatter plugin. If objects were placed, they were placed same way in each frame. Could it be a problem that I have Auto update switch turned on for surfaces, or it doesn't make difference if I render on render farm with different computers? Should I try use UV mode instead of XY for surfaces?
8
Work in Progress / Lawn being out of scale.
« Last post by shanerbs on September 06, 2024, 07:12:44 PM »Whenever I am using Forest Pack to create a lawn in my project, it is coming in way over scaled and I can not find a setting to lower this without taking away surface area. Any help is appreciated! Is there a way to increase/decrease grass height?
9
RailClone Pro (*) / Re: VRay Decal segment
« Last post by iToo on September 06, 2024, 03:20:52 PM »Hi, that fix was for RC objects receiving a decal texture, not instancing the VRayDecal object itself. Unfortunately that is not supported by V-Ray yet.
10
RailClone Pro (*) / Re: VRay Decal segment
« Last post by DT on September 06, 2024, 01:41:57 PM »Hi,
I've been bugging Chaos to support Decal for ForestPack, Railclone and their own Scatter plugin, so far not a lot of response. I gathered some votes on their idea portal: https://chaosvray.ideas.aha.io/ideas/SCATTER-I-6 So if anyone would like to cast their vote, it might speed things up.
But I've seen in the changelogs of the latest Railclone: - Fixed issue using VRayDecal with opacity maps and instancing engine.
If it's not supported what does this fix actually? Or is this only when converting back to seperate objects?
I've been bugging Chaos to support Decal for ForestPack, Railclone and their own Scatter plugin, so far not a lot of response. I gathered some votes on their idea portal: https://chaosvray.ideas.aha.io/ideas/SCATTER-I-6 So if anyone would like to cast their vote, it might speed things up.
But I've seen in the changelogs of the latest Railclone: - Fixed issue using VRayDecal with opacity maps and instancing engine.
If it's not supported what does this fix actually? Or is this only when converting back to seperate objects?