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1
RailClone Lite / Re: Spline Node Issue
« Last post by Michal Karmazín on Today at 10:09:11 AM »
Thanks for providing the scene. The issue is caused by using a NURBS Curve - you should use the Editable Spline object instead. Please find attached the modified scene (20240514_NURBSToEditableSpline_iToo.max).

Best regards,
2
RailClone Lite / Re: Spline Node Issue
« Last post by ss on Today at 09:13:16 AM »
Hi,

Now I checked the Distance value, still no changes here...
(Also I switched the Mode under Evenly section from Distance to Count.)

I attached my scene file. There may be something that I missed.
RailClone version is 5.2.2. and 3ds Max is 2020.

Kindly regards,

3
Forest Pro (*) / Re: ETA Forest Pro 9 Beta and 3ds Max 2025
« Last post by iToo on Today at 09:09:43 AM »
This is not good. Doesn't Autodesk keep developers in the loop so plugins can be ready for MAX updates? I just moved over to MAX 2025. Didn't it come out two months ago?

Autodesk provides us a beta version so we can update our plugins, but they don't announce the final release date.
Unfortunately this time we were too busy with other tasks, and had not time to prepare the upgrade until the last minute (a poor excuse, i know... but it's the reality).

With Max 2025, the release coincided with the latest stages of Forest 9, so we had to work on both tasks simultaneously.
Futhermore, this Max build requires some internal changes, so we are applying them to the Forest 9 code, keeping the Forest 8 branch in hold.

Said that, the core of Forest 9 for Max 2025 is already finished. We're working now in the ForestIvy models for the library, installer, and other auxiliary tasks.
On parallel, we're preparing RailClone for 2025. Our plan is to release both plugins simultaneously.

I hope everything is ready in the next days.

4
RailClone Lite / Re: Spline Node Issue
« Last post by Michal Karmazín on Today at 08:44:26 AM »
Hi,

I would suggest you check/adjust the Distance value (which determines the space between segments) under Properties > Rules > Evenly of the used L1S Generator. I hope that helps.

Best regards,
5
RailClone Lite / Spline Node Issue
« Last post by ss on Today at 04:56:27 AM »
I am just trying to set the box object along the curve01.
Though I linked spline node and segment node, nothing has changed on my viewport.
Is there any solution?
6
RailClone Lite / Re: No Size or Spline on X
« Last post by ss on Today at 04:47:18 AM »
I made sence about X Size, thanks a lot.
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Forest Pro (*) / Re: ETA Forest Pro 9 Beta and 3ds Max 2025
« Last post by Bobby Parker on May 13, 2024, 09:22:51 PM »
This is not good. Doesn't Autodesk keep developers in the loop so plugins can be ready for MAX updates? I just moved over to MAX 2025. Didn't it come out two months ago?
8
Forest Pro (*) / Re: AcesCG workflow
« Last post by grue on May 11, 2024, 12:08:37 AM »
from what i could tell from reading vray docs and looking at vray assets from cosmos, the idea is that you could also go through the bitmaps > convert them to vraybitmaps > then set the color space transfer funtion & further down, RGB primaries to sRGB & sRGB primaries.

now, for forest objects i was using the built in vray converter bitmap to vraybitmap.

for my last playing around with it, the colors aren't going to be super exact render-to-render, but it's pretty close to the old gamma workflow.

the other thing is, in the 3ds max color management settings i set my displays and views like the attached image.  this gives me the benefit of saving out a 16bit tif file from the vray frame buffer. so you get not only the wider color gamut, but also greater bit-depth in the image which is the best way to capture and work with all the colors you can.

in the vray frame buffer, when you are going to save, make sure include the option to save the color profile (aRGB) in the image when you save it.

finally, i think that doing the "the color space transfer funtion & further down, RGB primaries to sRGB & sRGB primaries" set like this assumes the maps are in srgb to begin with.  which i think is pretty safe to assume depending on where you get your actual bitmaps.  downloading a logo  for a company from their website, you assume it was prepared with srgb in mind.  srgb is more or less the standard and has been for a long time.

the cosmos trees i have in a scene right now are all set to srgb/srgb so that means they prepared the leaves and the trunk/branch maps in srgb.
9
Forest Pro (*) / Re: edge mode in vray 6 gpu
« Last post by grue on May 10, 2024, 10:02:31 PM »
huh.  so i was using a test scene with a circle edit spline offset like a donut and edit poly on it as my surface.  still getting that error.

i went into the scene i was working on when i noticed this problem.  not only did i get the error that edge mode was not supported, but 3ds max would completely lock up on me.

i noticed that the flat surface i was using to distribute one of the grass presets(which came from Revit) had thickness to it.  i deleted all polygons except for the top - nice and flat too.  i isolated just the newly modified surface and the forestpro object, hit render in point mode, then switched to edge mode and this time no error, no lock ups and edge mode worked as expected.  all while in RTX mode.

so the original scene is working just fine which is great.  not sure why a completely new scene (the donut one) was a problem. i had closed max and re-opened it to create the new test scene.  i will give that a try.

it makes sense that edge mode would freak out on a solid object with top/bottom/sides.
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Forest Pro (*) / edge mode in vray 6 gpu
« Last post by grue on May 10, 2024, 09:11:23 PM »
i'm getting an error in vray 6, update 2.1 (6.20.06 build 00000) and forestPro 8.2.6.702

i'm loading a preset lawn, layered lawn, or autumn leaves and applying it to a circle spline with a hole in it and an edit poly modifier.

when i switch from point mode to size mode, it works just fine and i see it update in my viewport.

when i switch to edge mode, i get an error that say "Edge mode is not supported for the current render. See documentation for details. point mode will be used instead"

now, i opened a scene from about 6 months ago (created in an earlier version of vray and forestpro) and those rendered just fine, i confirmed the grass were set to edge mode.

i have been using Vray GPU in RTX mode for just over a year now.  The video card drivers are appropriate for Vray GPU, sometimes they lag behind a version or two.

I switched my Vray GPU to CUDA mode, started an IPR render while in Point mode for the forest object, then i stopped the IPR and switched to edge mode and the error went away and it was working.

Finally, i stopped all IPR rendering, switched back to RTX mode, and switched between Point - Size - Edge mode and got no errors.  The edge mode even worked as expected.  Oh and I also switched to one of the Large gravel presets having deleted all the leaves in the Geometry rollout, clicking on library and imported a Large gravel preset.

so this is all very interesting.  thanks.
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