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Forest Pro (*) / Re: Forest Pack Grass Preset
« Last post by Michal Karmazín on Today at 09:08:36 AM »To use smaller items for edges, as Thomas mentioned, there are several possible setup options - for example, you can also use the bundled effect 'Change items by distance to boundary'. If any gaps appear, you can quickly fix them by adjusting the Distribution Map settings, specifically the Density or Offset X/Y values. This should resolve the issue, as shown in the attached screenshots.
I hope that helps.
Best regards,
I hope that helps.
Best regards,
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Forest Pro (*) / Re: Forest Pack Grass Preset
« Last post by PX2937 on November 10, 2024, 11:38:49 AM »Hey thanks for the reply, that's a good idea that! I'm going to give this a go on my next build, thank you
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Forest Pro (*) / Re: Forest Pack Grass Preset
« Last post by Tomas on November 10, 2024, 12:33:45 AM »Hi, I'd say it is typical for low density. You can decrease the threshold or change the density to a lower size. I assume you are using the edge mode to prevent overlaps. Anyway, all of these things in large real estate projects makes my scenes slow for a work. So I am not using the edge mode or don't push the density much, but I solve overlaps or gaps by second FP that has the same area as the first one, but it has much smaller proxies and use Fallof Affect (AREAS) parameter to scatter these small proxies only along edges.
It is sometimes better also do fallof affect parameter on first FP to cut proxies out of edges.
So in final, you have one FP for inside parts of areas and second one only for edges. This way my scenes still go fast for render and fast for work.
It is sometimes better also do fallof affect parameter on first FP to cut proxies out of edges.
So in final, you have one FP for inside parts of areas and second one only for edges. This way my scenes still go fast for render and fast for work.
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RailClone Pro (*) / Re: Hit and Miss Brick help
« Last post by LC3D on November 09, 2024, 11:44:36 PM »Yes, for example, you can use the spline’s Material ID to control where it will be applied. Please find attached a revised version of your scene (241108_HitMissBrick_ITOOSOFT.max). I hope that helps.
Best regards,
Thank you SO much! I really appreciate it!
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Forest Pro (*) / Forest Pack Grass Preset
« Last post by PX2937 on November 08, 2024, 11:02:27 PM »Hey, I work on a lot of large scale estate scenes using the preset for large areas of grass, for example if an area of grass ends at edging to a path way, there are always areas in which there are gaps, where the scatter clips that object as it crosses the include area/surface, are there any tips or tricks to gain a cleaner look straight out of render? Currently stamp every gap in post but cant be quite time consuming on complex areas. Maybe increasing the density could fix this? But could make the scene a lot heavier. Thanks!
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RailClone Pro (*) / Re: Hit and Miss Brick help
« Last post by Michal Karmazín on November 08, 2024, 04:01:18 PM »Yes, for example, you can use the spline’s Material ID to control where it will be applied. Please find attached a revised version of your scene (241108_HitMissBrick_ITOOSOFT.max). I hope that helps.
Best regards,
Best regards,
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Forest Pro (*) / Re: Vray 7 update release date?
« Last post by PixelWindChill on November 08, 2024, 03:24:36 PM » Glorious! We are back in business, time to go push some lovely pixels! Thanks iToo team, you guys rock!
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RailClone Pro (*) / Re: RailClone functionality wish list
« Last post by iToo on November 08, 2024, 12:13:56 PM »Hi, many thanks for your suggestions. We're currently working on RC7, and your feedback is very important for us.
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Multilevel password protection, macro and entire editor
This can be done actually. Each macro can be protected by its own password, which is different of the Style's password.
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Use of multiple splines
RC7 will include an option to combine several Base Objects (splines) in a single one. I hope this helps.
Unfortunately it's not possible to assign a list of splines directly to a Base Object, because limitations in the way that references are stored in the Max object.
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rcSlice modifier - so that you only add the main mesh, and the modifier distributes to the various inputs.
Agreed. We'll think how to improve this.
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100% integration between RC and Corona
Integration with Corona is a bit tricky, because it has not a SDK for third party plugins. Instead, other renderers as V-Ray or Arnold provide us a more seamless integration.
We'll check if materials by instance can be implemented, although that probably will require some changes by the Corona team.
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Loose panel for parametres (like the parametre panel in Macros)
Currently we have some limitations for the UI because the compatibility with older Max versions.
I hope we can improve it in the future, once we remove these versions.
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Integration of node points on segment level, to be able to link external meshes to the RC model.
Would it be help if Segments are exposed in the Max rollout (same as Base objects) ?
We are hesitant to expose Segments to the Max UI for several reasons, but we would reconsidere that.
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Better UVW handling. Fx. shift between global and local coordinates.
Sorry, but i don't understand this.
Segment UVW coordinates are local to the RC object, and they follow the base spline to create a continuous mapping.
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Possibility for automatic renaming of RC objects when a style is attached. The RC Object will adopt the name of the style.
This is not possible because a RC object could belong to different nodes in the scene. For example when using Max Instance/References.
Basically the name of the object is not stored in the RC object itself, but in a scene node which references to the RC object.
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RailClone Pro (*) / Re: Missing RC .............. in context menu
« Last post by QN1156 on November 08, 2024, 12:07:42 PM »I have the same situation and tried the above method but it still doesn't work。
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Forest Pro (*) / Re: Vray 7 update release date?
« Last post by iToo on November 08, 2024, 11:54:45 AM »Anyone else still having issue even after installing the update. Max 2025.3 - I re-installed vray 7 and the iToo updates, started new scene, FP with Cosmos assets and rendering out of Vant the originals on the left look fine but the FP still not picking up things. Is this a Chaos ask or a iToo ask? Please move if wrong thread.
Fixed in Forest Pack 9.1.5.
It affects only to V-Ray proxies rendering with GPU/Vantage.