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RailClone Pro (*) / Re: Curb with pavement corner problem
« Last post by Michal Karmazín on Today at 01:26:47 pm »Using the Corner input with the Bevel Corner option enabled should help avoid these issues. Additionally, slightly shortening the segments using the Transform Operator can improve the result. I've attached a revised version of the scene. I hope this helps.
Best regards,
Best regards,
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RailClone Pro (*) / Re: combining sequence and random segments
« Last post by tzaar on Today at 11:46:01 am »Ok that's brilliant! I was a bit tired and though "segment" refered to segment as in the sub-object on a spline. But of course "Segment X" is the number of segments railclone has created on that spline 

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RailClone Pro (*) / Re: Curb with pavement corner problem
« Last post by NHimages on Today at 11:42:49 am »Hi,
Thx for your answer, it seems to be working better with the Y offset yes !
I was wondering if there is a way to now fix the "wrong slicing" effect on the corner of the pavement ?
I've done some test of default mode (attachment) :
- TILE made a fill effect with little square wich is not what we'r looking for
- SCALE is what I'm looking for but it strech the geometry too much and we don't have the effect of random anymore
- ADAPTIVE is also better but there is too much of deformation betwteen pavement stones
I don't really know what is the best option to achive the scale effect with the adaptive one !
Thx for your answer, it seems to be working better with the Y offset yes !
I was wondering if there is a way to now fix the "wrong slicing" effect on the corner of the pavement ?
I've done some test of default mode (attachment) :
- TILE made a fill effect with little square wich is not what we'r looking for
- SCALE is what I'm looking for but it strech the geometry too much and we don't have the effect of random anymore
- ADAPTIVE is also better but there is too much of deformation betwteen pavement stones
I don't really know what is the best option to achive the scale effect with the adaptive one !
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RailClone Pro (*) / Re: Curb with pavement corner problem
« Last post by Michal Karmazín on Today at 11:13:12 am »Hi,
In this case, it’s recommended to adjust the Y Offset value instead of using Transform > Y Fixed Translation for the Segments. Please find attached a modified version of your scene demonstrating this setup. I hope you find it helpful.
Best regards,
In this case, it’s recommended to adjust the Y Offset value instead of using Transform > Y Fixed Translation for the Segments. Please find attached a modified version of your scene demonstrating this setup. I hope you find it helpful.
Best regards,
5
RailClone Pro (*) / Re: combining sequence and random segments
« Last post by Michal Karmazín on Today at 10:42:34 am »You're welcome. You can use the Segment > X Counter rule of the Conditional Operator to match the number of items placed by the Sequence Operator before the Randomize Operator takes over. In this case, set the condition to Less than 8. Please find attached a revised version of your scene demonstrating this setup.
Best regards,
Best regards,
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RailClone Pro (*) / Curb with pavement corner problem
« Last post by NHimages on Today at 10:33:10 am »Hello,
We currently have a problem with our RC preset of a curb with pavement distribution on the inner curb, the first line of pavement seem to be ok, but when we had the second and the third it went wrong.
This happens in the corner of the preset, the pavement does not slice correctly and we have bad result with rectangular shape while with circular one the preset seems to work properly (see attachment).
Is there a way to fix the issue on the corner with a rectangular shape ? We already tried all modes of distribution in the default rollout but it did not work.
I attached the scene if you can have a look !
Thank you,
Guillaume
We currently have a problem with our RC preset of a curb with pavement distribution on the inner curb, the first line of pavement seem to be ok, but when we had the second and the third it went wrong.
This happens in the corner of the preset, the pavement does not slice correctly and we have bad result with rectangular shape while with circular one the preset seems to work properly (see attachment).
Is there a way to fix the issue on the corner with a rectangular shape ? We already tried all modes of distribution in the default rollout but it did not work.
I attached the scene if you can have a look !
Thank you,
Guillaume
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RailClone Pro (*) / Re: combining sequence and random segments
« Last post by tzaar on Today at 10:18:50 am »Evently is what I want. I though I'd have to do with default and a padding because I couldn't get it (sequence->random) working. Not sure what your conditional was doing really? It switches when it's on a specifik segment number?
But I've now landed in a final setup that looks like this. It has a manual part of it where one has to tweak the percentage along spline of the conditional to decide wether it uses the sequence or the random. That's fine in my case now. Thought there was a sneaky way of doing it completely automatically. There might be? If one can check how many segments there are in the sequence and then in the conditional (or some other math or scripting node thing that I haven't mastered) check for that amount and then switch to random.
Cheers and thanks for the help!
But I've now landed in a final setup that looks like this. It has a manual part of it where one has to tweak the percentage along spline of the conditional to decide wether it uses the sequence or the random. That's fine in my case now. Thought there was a sneaky way of doing it completely automatically. There might be? If one can check how many segments there are in the sequence and then in the conditional (or some other math or scripting node thing that I haven't mastered) check for that amount and then switch to random.
Cheers and thanks for the help!
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RailClone Pro (*) / Re: combining sequence and random segments
« Last post by Michal Karmazín on Today at 08:42:45 am »If equal spacing is acceptable, using the Evenly input should help avoid this type of misalignment. Please find attached a modified version of your scene that demonstrates this possible style setup. I hope you find it helpful.
Best regards,
Best regards,
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RailClone Pro (*) / Re: combining sequence and random segments
« Last post by tzaar on July 08, 2025, 05:14:48 pm »missed the screenshot
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RailClone Pro (*) / Re: combining sequence and random segments
« Last post by tzaar on July 08, 2025, 05:14:11 pm »Gave it some more tries now and it seems that my test scene with just boxes and teapots for segments and a squiggly test spline was hard for RC.
Sharp turns in relation to the segment size seems to produce situations where the rotations "flips out". But just a bit of curvature makes it not completely aligned to the same orientation.
It's maybe mathematically correct, but not the expected result from a user perspective (the same global rotation for every segment). Good news is that with a long smooth spline, results seem better so far, and this is more similar to my actual use case. Will try with my acctual production scene and get back with my result.
Attached a screenshot and also my scene if anyone wants to have a look
Sharp turns in relation to the segment size seems to produce situations where the rotations "flips out". But just a bit of curvature makes it not completely aligned to the same orientation.
It's maybe mathematically correct, but not the expected result from a user perspective (the same global rotation for every segment). Good news is that with a long smooth spline, results seem better so far, and this is more similar to my actual use case. Will try with my acctual production scene and get back with my result.
Attached a screenshot and also my scene if anyone wants to have a look
