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1
RailClone Pro (*) / Classical Facade with Railclone
« Last post by Anthony Lester on July 16, 2025, 07:58:00 pm »
Hi, this is going back a bit but I wonder if there is a more detailed tutorial that goes into the set-up of the scene used in https://www.itoosoft.com/tutorials/creating-patterns

I am just about to start modelling Regent street in central London which has similar classical facades and remembered this 10 second tip.

fingers crossed
Anthony

2
RailClone Pro (*) / Seat Color Gradient by Height
« Last post by VelvetElvis on July 16, 2025, 03:07:14 pm »
I'm struggling with getting the LED lights on the front of the seats to gradient from the lower seats to the upper seats. The gradient probability macro works as the seats go down the rows, but I'm looking to do this from top to bottom. Is it also possible to do this with 3 colors?

Attached is the file to test with. Max 2024, Vray7, RC 6.4.1

3
Forest Pro (*) / Re: Errant Patches of Large Grass
« Last post by iToo on July 16, 2025, 12:45:41 pm »
Thanks for your suggestion. For next updates we'll include a limit to the scaling.
4
Forest Pro (*) / Re: Errant Patches of Large Grass
« Last post by RealViz on July 16, 2025, 10:41:50 am »
Hi Dustin,

Please try disabling the Surfaces > Scale to fit sloped area option as a quick fix to see if it helps. However, for better control in this region, it may be necessary to use smaller distribution patches or a detailed preset. You can create an additional Forest object specifically for this problematic area and combine it with the larger Forest object by using a Forest Exclude Area. I hope this helps.

Best regards,
Hi, this problem comes up a lot here. I thought of a possible solution. How about simply limiting the scale to e.g. 150% by default. For example, add a "Max scale" parameter for "Scale to fit sloped area". Just an idea for improvement.
5
RailClone Pro (*) / Re: Surface Array problematic Edges
« Last post by iToo on July 16, 2025, 10:07:31 am »
Has the problem been resolved? Or only solution is still to make the surface larger than the clipping area?

No, unfortunately we couldn't find a smart way to solve this issue. The workaround is the same.

6
Forest Pro (*) / Re: Errant Patches of Large Grass
« Last post by Dustin on July 15, 2025, 04:45:58 pm »
Thank you, Ill try these fixes. Its funny to try removing the option of scaling to fit sloped areas but I will try that also. I admit I was kind of sloppy on the geometry but its hard to see time to go into the minutia of the underlying geometry to make the plugin work more efficiently but that might be the ultimate fix. I like the option of using another preset of smaller patches also. Ty.
7
RailClone Pro (*) / Re: Surface Array problematic Edges
« Last post by Szary on July 15, 2025, 03:49:47 pm »
Hello,
Has the problem been resolved? Or only solution is still to make the surface larger than the clipping area?

Best regards
8
Forest Pro (*) / Re: Forrest Pack Reference
« Last post by Michal Karmazín on July 15, 2025, 12:04:09 pm »
Hi,

Exactly, changing the Render Mode of the Forest object that is used as the reference for the other one from Automatic to Meshes (under the Display rollout) should resolve the issue.

Best regards,
9
Forest Pro (*) / Re: Forrest Pack Reference
« Last post by JG_archviz on July 15, 2025, 11:55:11 am »
i guess i found out myself... when finding a answer to using rail-clone and "instancing off" ...

So i set the FP_Planter object render mode to mesh not automatic. that worked then.

10
Forest Pro (*) / Forrest Pack Reference
« Last post by JG_archviz on July 15, 2025, 11:51:35 am »
I've trouble to understand why its not working - rendering.

One ForrestPack Object is distributing Planters - which each has randomly placed Mesh-faces with ID10 as a "reference" for distributing vegetations.

The other Forrestpack Object is having various Plant Models as geometry and are distributed by "Reference" Mode  - using "Mesh Faces" - items by Face 1 and because the other forrestobject reordered the various materials... ID 10 became ID 8 ... so its ID 8.

I do see the Plants have been correctly distributed with point-clouds... its also not too much geometry produced. i increased max items and max faces...

But it doesnt show when rendering.

It does show if i convert the Forrest-Objects with all the vegetations into a mesh and collaps it down to a mesh. then its rendering as it should be .

Any Idea why it doesn't work as i thought it should?

Max 2025 and Forrestpack 9.2.4 and Corona 13

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