Itoo Software Forum

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RailClone Pro (*) / Re: Facade alignmnet
« Last post by iToo on Today at 08:59:13 AM »
No, currently there is not a "X Offset" parameter, to shift the object along the spline.
Although its implementation seems simple, there are some problems to solve, as how to extend the object beyond the spline (use the direction of the last vertex ? ).

The best option for this case may be:

1) Modify the spline manually, extending it along the desired direction.
2) Use Generator->Limits->Padding Start, to shift the start point of the RC object.

RailClone Pro (*) / Facade alignmnet
« Last post by BL4844 on January 19, 2018, 07:52:03 PM »
I have a simple facade and I need to align the double mullion in front of the column. I can change the start point under base objects but it doesn't extend the full length of the spline. I just want to shift the facade along the spline so i can align it where I want to. Is that possible?
RailClone Pro (*) / Re: Railclone License Usage
« Last post by iToo on January 19, 2018, 05:34:44 PM »
Hi, i want to clear that the license is not fetched just opening a scene with Forest or RailClone objects, but when scene is rendered or a FP/RC object is edited.
It works in that way by design, because a license is required for each workstation, both to RENDER or EDIT FP/RC objects interactively (not for render nodes).

We know some plugins require a license only for edit, but this is not our case and we don't like that approach.
In the same way that you cannot use an unique license to edit or render from multiple computers with V-Ray (or Corona), we think it's not fair that you can do that in FP / RC.

Said that, we are evaluating possible changes to our licensing system. But this require time and be very careful to please everyone.
One change that would be relatively simple, is to free the license inmediately after editing or completing a render. That should solve many license inconvenients, as yours.

Thanks for your understanding.
Image Uploads / House outside the city
« Last post by DamianM on January 19, 2018, 03:45:55 PM »
The designer of this house is Wojciech Nowak. The house is located on the outskirts of Krakow, on a large wild plot close to nature. I used 3Dsmax, Vray, Forestpack, Railclone and Adobe Photoshop to do the visualization.

Our main goal was the mapping of the area and the vision of the architect. One of the most difficult tasks was to create a 3D model of shingles and terrain. Railclone helped us, thanks to which we received the desired effect. Large diversification of the terrain has been achieved thanks to Forestpack. All scenes have been illuminated with HDR, the fog has been added to VrayEnvironmentFog. The end result is a coherent vision of the body and nature, the materials used on the façade harmonize well with the surrounding terrain. Thank you for your attention.

Kind Regards
Monsumm Studio

Forest Pro (*) / Re: Sphere on each vertex
« Last post by Michal Karmazín on January 18, 2018, 12:16:19 PM »

In the Forest Pack plug-in, the Tree Editor > Creation Tools > In Vertex Positions feature can be used in combination with an "extracted spline object" from the object (for example from selected Edge Loops and using the Create Shape operation).

Another possible option would be to generate particles on all vertices and use the Particle Flow system as a base for the Mesher object under the Custom Edit mode as Reference Objects choosing the Distribute Using: Face Centers.

Let me add, that we're currently working on the direct support of particles (to link directly the particle system together with the Forest object) in the FP6.

Hope that helps.

Best regards,
RailClone Pro (*) / Re: Bug with RailClone Tools Utility to create Light Spots Ramps
« Last post by IH3888 on January 18, 2018, 11:20:38 AM »
Thanks for your answer !

"In railclone we trust :)"
Great tool !
RailClone Pro (*) / Re: Bug with RailClone Tools Utility to create Light Spots Ramps
« Last post by iToo on January 18, 2018, 09:22:44 AM »
Hi, the segments which cannot converted to instances are placed in the RC pivot point, because are part of the non-instanced mesh.

In previous versions, this issue was not noticeable because these meshes were are attached in an unique object.
But with the new "Separated Meshes" option, it's possible to generate individual objects (although with the pivot placed in that way).

I will take a look if it's possible to move the pivot point to the segment, which should be more correct.

Anyway, there is a simpler way to align the pivot: just turn off Deform->Bend and Slice in the Segment properties (within the style).
Doing that, segments can be generated as instances, and generated by RailClone Tools with their pivot aligned locally.

Forest Pro (*) / Sphere on each vertex
« Last post by Tom on January 18, 2018, 06:30:52 AM »
Hi is it possible to add a sphere to each vertex of an object and how would this be achieved?
Forest Pro (*) / Re: Animate Dead leafs on top of Phoenix water Sim
« Last post by Michal Karmazín on January 17, 2018, 05:29:51 PM »
Hi Mouton,

Though the Phoenix FD object can't be used directly as a Surface Area in the Forest object, a possible workaround might be to export it in the Alembic's .abc format and load it as an Alembic Object, which you can add to the Forest's Surface list.

Hope that helps.

Best regards,

Thanks a lot for reporting this unwanted behavior - our main developers will look at this issue more in deep to check, what can be done to avoid it. Once again big thanks for your collaboration, your feedback is very important to us.

Best regards,
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