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1
RailClone Pro (*) / Preserve Mapping size for random segment size
« Last post by CharlyRT on Today at 02:03:48 AM »
Hi
I want to create a stone wall with segments that has random sizes
The problem is that the mapping its being scaled with the segment size
How can I preserve the mapping size? just like its being preserved in Floor Generator for example
I attach the file and images from my ressult in RC and Floor Gen
maps are from this tutorial
https://www.itoosoft.com/tutorials/macros-mirror-variations-and-stepped-rotation?back=page%3D6%26sortby%3Dcreated%26tag%3Drailclone

question about the forum  ??? how can I insert hyperlink in a word? I cannot figure it out  :(
2
Forest Pro (*) / Pinestraw
« Last post by Bobby Parker on May 20, 2024, 11:35:05 PM »
My pine straw is rendering white. I have the texture, but it doesn't seem to be applying it. I have had this issue with other things, but stopping and starting a render fixes it. With the pine straw, that isn't the case. I am using V-Ray GPU.

3
Forest Pro (*) / Re: ETA Forest Pro 9 Beta and 3ds Max 2025
« Last post by Bobby Parker on May 20, 2024, 08:19:30 PM »
Days have turned into a week. Are we getting close? Of course, it is better to wait for a working copy them to rush it.
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Tutorials / Re: Creating randomised books
« Last post by CharlyRT on May 20, 2024, 06:37:18 PM »
Hi I havent use RC in a while, so, I was following this tutorial and I cannot reproduce the leaning of the books, this is an old method and even with the updated files I cannot reproduce it, its strange coz the file its showing exactly the same as I have but my ressults are different, I have deleted the object in the file and when reproduce it exactly the "error" appears.

I could play with rotation angles but its not the same
The only "solution" was to use Padding and fixed rotation

It ssems that the old solution was practically perfect, I know things have changed, but I was wondering why the updated file seems ok but when reproducing its not the same ressult

Also Im not getting any random ressults with Nest option, using Random seed doesnt seem to work, what I have done is export custom seed from each
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RailClone Pro (*) / Re: Vray IPR changes
« Last post by CharlyRT on May 20, 2024, 05:16:00 PM »
Woah, havent thought that it was complicated to use it, thanks for the explanation Ill try to use what Michal said hope this could help a bit
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RailClone Pro (*) / Re: Vray IPR changes
« Last post by iToo on May 20, 2024, 09:14:13 AM »
This is a limitation with all interactive renders, including IPR:

RailClone generate and keeps on memory a complex set of data, including instances and custom meshes.
Usually data for viewport is different from render, due to the Display setttings.
But when using IPR, there are multiple render and display threads running simultaneously, requesting each one their own data. For this reason, we disable the viewport visualization.

The only solution for this, is to generate two separate data sets (one for viewport, and other for render). This is the way that Forest Pack works.
We tried same approach with RailClone, but it caused a lot of side effects, because code is more complex that Forest. Besides this technique have a significative performance hit (object must be rebuilt two times).

To make things even worse, there is not a standard defined in 3DS Max for interactive renders. Each render engine (V-Ray, Corona, etc.) use their own method, which force us to implement multiple workarounds in the code.
8
RailClone Pro (*) / Re: Vray IPR changes
« Last post by Michal Karmazín on May 20, 2024, 08:27:50 AM »
Hi,

For these purposes, you can disable the Display > Render > Use Instancing Engine option - in most cases, it shouldn't lead to a big performance hit - just please be aware of using heavy geometry as the whole RC object will be treated as a single mesh. Using the Points-Cloud mode would be highly recommendable. Let me add, that as mentioned in this tightly related post: "... the IPR/IR mode has several limitations (in V-Ray and in Corona as well) and it's hard and sometimes even impossible to fix issues that occur with the Interactive Rendering as 3ds max wasn't primarily designed for it - a series of cheats are being used (from the renderer side and from our side) to make it work... "

I hope that helps.

Best regards,
9
RailClone Pro (*) / Vray IPR changes
« Last post by CharlyRT on May 17, 2024, 07:42:03 PM »
Hi, havent use Railclone in a while, but is it a possible way to see changes while on IPR in Vray?
Im creating a simple style and its impossible to see what im doing I need to stop and start again while Im changing settings on the style
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Forest Pro (*) / Re: ETA Forest Pro 9 Beta and 3ds Max 2025
« Last post by Jorish on May 17, 2024, 12:11:54 PM »
Keep up the good work!

As many others, looking forward to the new version with 3ds max 2025 support.
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