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1
RailClone Pro (*) / Re: Help with materials for Array 2S1 generated tiles
« Last post by TL1895 on July 30, 2021, 07:54:31 PM »
Hi Paul,

No, I am using the latest V-Ray :)
I've been tied up today, so have not had time to investigate yet :(
I'm going to bet it's a simple thing hidden somewhere within the RailClone object and or the material setup...

Let's simplify and say you have brick pattern and need to use one bitmap, so each face get's a UVW variation of that bitmap. (Not color/tint variation.)
Is there a simple scene available here, where this has already been accomplished?

Thank you,
TL1895
2
RailClone Pro (*) / Re: Help with materials for Array 2S1 generated tiles
« Last post by Paul Roberts on July 30, 2021, 07:00:59 PM »
Hi!

Are you using a renderer other than V-Ray? If so you'll need to disable the Instancing Engine by unchecking that option from the Display Rollout in order for box mapping and the UVW XForm node to work.

Cheers,
Paul
3
RailClone Pro (*) / Re: Box Mapping Rotation
« Last post by Paul Roberts on July 30, 2021, 04:53:09 PM »
Thanks for the suggestion, we've added it to our wish list. I often solve that issue by using two materials, one with the textures rotated 90 degrees. I find I can then target those problem areas using a different material ID and use box mapping with no issues. It's a bit more set up, but you might find it's more efficient than nesting generators.

Cheers,
Paul
4
RailClone Pro (*) / Re: Box Mapping Rotation
« Last post by Adnan Malkoç on July 30, 2021, 03:16:18 PM »
I forgot to add, I solved this with nested generators. Sometimes I add extra A2S to create simple geometries like this just to solve this UV direction issues.
I believe it may be much more nicer if we have an axis option.
5
RailClone Pro (*) / Box Mapping Rotation
« Last post by Adnan Malkoç on July 30, 2021, 03:09:24 PM »
Hello!

As many people discussed before, I'm having difficulties to arrange my UV directions with box mapping option. Is it possible to rotate box mapping other than single axis? Same like 3ds max's gizmo thing.
It looks like RC's box mapping overwrites max's mapping. If I don't use box mapping I can't achieve continuous wood textures. I'm frustrated...  :'(

That L shaped cover created with two separate boxes so I can change their positions, lengths etc.
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RailClone Pro (*) / Re: Help with materials for Array 2S1 generated tiles
« Last post by TL1895 on July 30, 2021, 02:58:44 PM »
Hi!

You can apply any style that using clipping areas to a vertical spline simply by changing the Auto Align setting to X->XY. If you have multiple splines and you find that they are interfering with each other, you may also benefit from changing Hierarchy checking to none.



Here's a little bit about what these settings do:

Auto Align
This option creates array aligned automatically to each sub-spline when using Extend X/Y mode. It is ideal for roof and panels. Two modes are available, for both modes Z axis is always perpendicular to the plane formed by the spline.

  • X --> XY In this mode the X axis is parallel to the RailClone XY plane (considering the  local axis of the object).
  • To Spline In this mode the X axis is aligned with the Spline's first segment (you can use Make first vertex and Reverse spline to modify alignment).
Hierachy Checking
This option determines the way that RailClone processes multiple or stacked splines when using Extend X/Y Size mode.

  • Complete uses the original RC2 behaviour, stacked splines are alternatively include/exclude geometry
  • None treats each spline as unique, overlapping or stacking splines has no effect.
  • By Material ID uses the material ID assigned to the splines to determine which should be considered to belong to the same array.

Hi Paul,

Thanks so much.  The additional information about hierarchy checking is great!
As you mentioned, I was able to easily apply it vertically, but now noticed I am seeing tiling/repetition of my bitmap...
I must not grasp the idea of the RC uvwxform/uvw mapping segments stuff...

Thanks again
7
RailClone Pro (*) / Re: Help with materials for Array 2S1 generated tiles
« Last post by Paul Roberts on July 30, 2021, 10:05:41 AM »
Hi!

You can apply any style that using clipping areas to a vertical spline simply by changing the Auto Align setting to X->XY. If you have multiple splines and you find that they are interfering with each other, you may also benefit from changing Hierarchy checking to none.



Here's a little bit about what these settings do:

Auto Align
This option creates array aligned automatically to each sub-spline when using Extend X/Y mode. It is ideal for roof and panels. Two modes are available, for both modes Z axis is always perpendicular to the plane formed by the spline.

  • X --> XY In this mode the X axis is parallel to the RailClone XY plane (considering the  local axis of the object).
  • To Spline In this mode the X axis is aligned with the Spline's first segment (you can use Make first vertex and Reverse spline to modify alignment).
Hierachy Checking
This option determines the way that RailClone processes multiple or stacked splines when using Extend X/Y Size mode.

  • Complete uses the original RC2 behaviour, stacked splines are alternatively include/exclude geometry
  • None treats each spline as unique, overlapping or stacking splines has no effect.
  • By Material ID uses the material ID assigned to the splines to determine which should be considered to belong to the same array.
8
RailClone Pro (*) / Re: Help with materials for Array 2S1 generated tiles
« Last post by TL1895 on July 29, 2021, 08:57:07 PM »
Hi Rokas,

I've made good use of the style, for my flooring, based on the nested option/tutorial.

Now, I am wondering, how to use my style on a vertical surface?
Do I need to create a new style?
I'm going to be able to test a bit later tonight...


Thank you,
TL1895
9
RailClone Pro (*) / Re: conditional
« Last post by Paul Roberts on July 29, 2021, 04:43:33 PM »
No problem at all. The default geometry is controlled in a couple of places. First of all, if you only want whole segments to be used and for them not to be slice, I would set the mode to Adaptive. and then to ensure they don't continue around corners, set the Bevel mode to none. To force a new segment to start immediately after a corner vertex you'll need something in the Corner input. If you don't actually need any geometry in that input you can just use an empty "null" segment.



I hope that helps, please let me know if you have other questions.

Cheers,
Paul
10
RailClone Pro (*) / Re: conditional
« Last post by enzo_87 on July 29, 2021, 12:25:11 PM »
Thank you Paul, I thought the condition on the corner wasn't important being the "default" object.
I'll be more carefull in future.

Other question. I managed to use the condition now, and I set up different type of corners for different types of geometry.
It works, but the "default" geometry goes over the "corner" geometry and I can't understand why, rather than respect the geomtry limits.

Is this normal?
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