31
RailClone Pro (*) / Re: Expressions - section length between corners
« Last post by Michal Karmazín on December 17, 2025, 02:12:14 pm »You’re right. This attribute doesn’t help in this case. Unfortunately, I can’t currently see a style setup that would work for this purpose, due to the consecutive way in which RailClone evaluates base splines. We’ll see what can be done in future versions.
Best regards,
Best regards,
32
RailClone Pro (*) / Re: Expressions - section length between corners
« Last post by nubo on December 17, 2025, 12:16:55 pm »Thanks Michal,
But the XSectionAdjustedLength will return the real distance left for the default segment. What I need is the length between one vertex and another regardless of whether there is any evenly subdivision and regardless of the X size of the segments assigned to start, evenly, corner and end nodes. Correct me if I'm wrong.
Maybe I didn't explain my case clearly.
Let's say I have a spline that is an uneven edged triangle. I need the evenly segments generated only along the longest side of the triangle. Will XSectionAdjustedLength help me here?
But the XSectionAdjustedLength will return the real distance left for the default segment. What I need is the length between one vertex and another regardless of whether there is any evenly subdivision and regardless of the X size of the segments assigned to start, evenly, corner and end nodes. Correct me if I'm wrong.
Maybe I didn't explain my case clearly.
Let's say I have a spline that is an uneven edged triangle. I need the evenly segments generated only along the longest side of the triangle. Will XSectionAdjustedLength help me here?
33
RailClone Pro (*) / Re: Expressions - section length between corners
« Last post by Michal Karmazín on December 17, 2025, 11:50:41 am »Hi,
Yes, the XSectionAdjustedLength attribute returns the length of the current section on the X Spline, subtracting the size of any adjacent Start, End, Corner, Evenly, or Marker segments. I hope this helps.
Best regards,
Yes, the XSectionAdjustedLength attribute returns the length of the current section on the X Spline, subtracting the size of any adjacent Start, End, Corner, Evenly, or Marker segments. I hope this helps.
Best regards,
34
RailClone Pro (*) / Expressions - section length between corners
« Last post by nubo on December 17, 2025, 11:46:16 am »Hi,
I was wondering if there's a way to get current line length of the actual spline (between vertices) regardless of evenly and markers divisions?
My precise use case is that I need to find the longest line of a closed spline and then generate evenly segments along that line only. Unfortunately XSectionLength is affected by the evenly so it gives me only the virtual spline section length not the actual spline's line length.
I was wondering if there's a way to get current line length of the actual spline (between vertices) regardless of evenly and markers divisions?
My precise use case is that I need to find the longest line of a closed spline and then generate evenly segments along that line only. Unfortunately XSectionLength is affected by the evenly so it gives me only the virtual spline section length not the actual spline's line length.
35
RailClone Pro (*) / Re: Controlling "chamfer" on Cladding Preset?
« Last post by Michal Karmazín on December 17, 2025, 08:46:06 am »Hi,
You should edit the object used in your style directly, just like any other object in the scene (for example, by using an Edit Poly modifier in the Animate mode, so you can adjust it later as needed). At the moment, this can’t be accessed directly from the RailClone plug-in. I hope this helps.
Best regards,
You should edit the object used in your style directly, just like any other object in the scene (for example, by using an Edit Poly modifier in the Animate mode, so you can adjust it later as needed). At the moment, this can’t be accessed directly from the RailClone plug-in. I hope this helps.
Best regards,
36
RailClone Pro (*) / Controlling "chamfer" on Cladding Preset?
« Last post by spomenik on December 16, 2025, 08:17:02 pm »I'm using custom geometry - a simple box - as the object the cladding preset is plugged into. What I'm struggling to find, though, is which part of the RC settings control this chamfer-type effect on the edges of each cladding piece.
37
Announcements / RailClone Lite/Pro 7.1.5
« Last post by iToo on December 15, 2025, 09:28:47 am »A new version of the software is available:
RailClone 7.1.5
- Improved performance of Update Manager listing and installing packages.
- Warning dialog when importing more than 20 segments has no cancel option.
- Fixed error importing segments from portable format (.rail) without a valid texture channel.
If you have any questions about this release, please let us know on the forums.
RailClone 7.1.5
- Improved performance of Update Manager listing and installing packages.
- Warning dialog when importing more than 20 segments has no cancel option.
- Fixed error importing segments from portable format (.rail) without a valid texture channel.
If you have any questions about this release, please let us know on the forums.
38
Announcements / Forest Pack Lite/Pro 9.3.4
« Last post by iToo on December 15, 2025, 09:26:26 am »A new update of the software is available:
Forest Pack 9.3.4
- Improved performance of Update Manager listing and installing packages.
- Fixed: Ocasionally V-Ray IPR renders using display mode, instead render mode.
- Fixed rare condition which generates invalid vertices in branches of ForestIvy.
- Fixed: ForestIvy->Leaves->Align Ground doesn't work for some items.
- Fixed: ForestIvy may generate twisted branches and skewed leaves.
* Due to the changes in ForestIvy, ivy distribution may look different compared to previous version.
- Non-geometry items (as lights) are now displayed in the viewport as a marker dot, instead their original geometry.
* This change was necessary because previous drawing method was causing problems with the latest Nitrous versions.
If you have any questions about this release, please let us know on the forums.
Forest Pack 9.3.4
- Improved performance of Update Manager listing and installing packages.
- Fixed: Ocasionally V-Ray IPR renders using display mode, instead render mode.
- Fixed rare condition which generates invalid vertices in branches of ForestIvy.
- Fixed: ForestIvy->Leaves->Align Ground doesn't work for some items.
- Fixed: ForestIvy may generate twisted branches and skewed leaves.
* Due to the changes in ForestIvy, ivy distribution may look different compared to previous version.
- Non-geometry items (as lights) are now displayed in the viewport as a marker dot, instead their original geometry.
* This change was necessary because previous drawing method was causing problems with the latest Nitrous versions.
If you have any questions about this release, please let us know on the forums.
39
Forest Pro (*) / Re: Can you add a few forest packs as a single preset in the library?
« Last post by nubo on December 12, 2025, 09:34:42 am »+1
Is it being considered for development in some near future?
That feature would be awesome, we have a lot of multilayered presets that usually utilize common ForestSets to drive the includes and excludes areas, and setting it up every time is a bit time consuming.
Looking forward for this feature.
Is it being considered for development in some near future?
That feature would be awesome, we have a lot of multilayered presets that usually utilize common ForestSets to drive the includes and excludes areas, and setting it up every time is a bit time consuming.
Looking forward for this feature.

40
Forest Pro (*) / Re: Light Instances not visible in Viewport
« Last post by Dragan on December 11, 2025, 10:14:47 am »Yes, I noticed that proxy converts to a dot.
Ok. I'll use some geometry (Cone, Pyramid) in a Group with a Light Source to display.
Thank you.
Ok. I'll use some geometry (Cone, Pyramid) in a Group with a Light Source to display.
Thank you.

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