Itoo Software Forum

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11
Forest Pro (*) / Re: Transform accuracy
« Last post by Michal Karmazín on May 21, 2024, 02:04:26 PM »
Hi,

You should be able to use significantly lower values, corresponding to the units defined in the Customize > Units Setup window. If you're using the Numeric Operator, please ensure it is set to the Float or Scene Units type (not Integer). That should help.

Best regards,
12
Forest Pro (*) / Transform accuracy
« Last post by RealViz on May 21, 2024, 01:25:24 PM »
Hi, would it be possible to add to the accuracy of the transforms? For example, if I am distributing seats in a stadium and I want to rotate them slightly (for a more realistic look) even a 1° tilt is too much. Would it be possible to enter values in tenths/sevenths? Thank you
13
RailClone Pro (*) / Re: Preserve Mapping size for random segment size
« Last post by Michal Karmazín on May 21, 2024, 09:59:18 AM »
Hi,

I highly recommend using tileable textures. With tileable textures, you can utilize the Apply Box Mapping feature along with the Random > Offset feature of the UVW XForm Operator to achieve the desired look.

The link you can add by using the url tag in the following way:
Code: [Select]
[url=https://forum.itoosoft.com/]text[/url]
I hope this helps.

Best regards,
14
Tutorials / Re: Creating randomised books
« Last post by Michal Karmazín on May 21, 2024, 09:20:14 AM »
Hi Charly,

Since this tutorial was recorded, the behavior of the Transform operator has changed slightly. Initially, rotating using the fixed transform controls did not alter the size of the bounding box used to calculate adjacent segments. However, in recent versions, to match the behavior of the Segment node, the bounding box does change when using the fixed transform controls, causing the segments to be pushed apart.

To address this, instead of entering the angle in the Fixed Rotation settings, set identical values in both the minimum and maximum fields in the Random Transform section. Ensure that the "Transform affects size" option is disabled. This will rotate the objects without altering the bounding box size.

Please note that you may experience slight overlapping since the segments are rotating in their original positions. For greater accuracy, you can use expressions to calculate the exact position of adjacent segments based on the bounding box's width, height, and angle, along with some trigonometry. I've attached an example of this technique for your reference.

I hope this helps.

Best regards,
15
Forest Pro (*) / Re: Pinestraw
« Last post by Michal Karmazín on May 21, 2024, 08:43:39 AM »
Hi Bobby,

I'm sorry to hear you're facing these troubles. It might be that you're using the Forest Color map and currently, the Forest Color map is only partially supported by V-Ray GPU - using the Get Color from Map feature with Random values or As a texture on the Surface is not supported at the moment.

Thanks in advance for any further comments on this issue that you can share with us or our user community (in case some users encounter similar troubles).

Best regards,
16
Forest Pro (*) / Re: ETA Forest Pro 9 Beta and 3ds Max 2025
« Last post by iToo on May 21, 2024, 08:43:32 AM »
Yes, we are very close.
We only need to make some adjustments to the Ivy samples, and prepare the Update Manager packages.

17
RailClone Pro (*) / Preserve Mapping size for random segment size
« Last post by CharlyRT on May 21, 2024, 02:03:48 AM »
Hi
I want to create a stone wall with segments that has random sizes
The problem is that the mapping its being scaled with the segment size
How can I preserve the mapping size? just like its being preserved in Floor Generator for example
I attach the file and images from my ressult in RC and Floor Gen
maps are from this tutorial

question about the forum  ??? how can I insert hyperlink in a word? I cannot figure it out  :(
18
Forest Pro (*) / Pinestraw
« Last post by Bobby Parker on May 20, 2024, 11:35:05 PM »
My pine straw is rendering white. I have the texture, but it doesn't seem to be applying it. I have had this issue with other things, but stopping and starting a render fixes it. With the pine straw, that isn't the case. I am using V-Ray GPU.

19
Forest Pro (*) / Re: ETA Forest Pro 9 Beta and 3ds Max 2025
« Last post by Bobby Parker on May 20, 2024, 08:19:30 PM »
Days have turned into a week. Are we getting close? Of course, it is better to wait for a working copy them to rush it.
20
Tutorials / Re: Creating randomised books
« Last post by CharlyRT on May 20, 2024, 06:37:18 PM »
Hi I havent use RC in a while, so, I was following this tutorial and I cannot reproduce the leaning of the books, this is an old method and even with the updated files I cannot reproduce it, its strange coz the file its showing exactly the same as I have but my ressults are different, I have deleted the object in the file and when reproduce it exactly the "error" appears.

I could play with rotation angles but its not the same
The only "solution" was to use Padding and fixed rotation

It ssems that the old solution was practically perfect, I know things have changed, but I was wondering why the updated file seems ok but when reproducing its not the same ressult

Also Im not getting any random ressults with Nest option, using Random seed doesnt seem to work, what I have done is export custom seed from each
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