11
Forest Pro (*) / Re: Rendering with forest, wireframe+triangulation shown as black lines
« Last post by iToo on May 12, 2025, 11:05:15 am »We have fixed the issue in our development build, but it requires further testing.
If you want to test it in your scene, please tell me your Max version, and i will send you a custom patch.
If you want to test it in your scene, please tell me your Max version, and i will send you a custom patch.
12
Forest Pro (*) / Re: How to Scatter Only One Object Per Surface in Forest Pack
« Last post by Arslan on May 10, 2025, 11:39:50 pm »Hi,
This can be done using reference mode, please review the links below. If there is a problem while scattering using this mode, additional operations such as resetting xform or centering the pivot point may be required for the referenced surface objects.
https://youtube.com/shorts/-CH8Q3Sly-E?si=k6QdS0LnhYiR9QGC
https://www.itoosoft.com/tutorials/how-to-use-reference-distribution-mode?back=page%3D5%26tag%3Dforestpack
This can be done using reference mode, please review the links below. If there is a problem while scattering using this mode, additional operations such as resetting xform or centering the pivot point may be required for the referenced surface objects.
https://youtube.com/shorts/-CH8Q3Sly-E?si=k6QdS0LnhYiR9QGC
https://www.itoosoft.com/tutorials/how-to-use-reference-distribution-mode?back=page%3D5%26tag%3Dforestpack
13
Forest Pro (*) / How to Scatter Only One Object Per Surface in Forest Pack
« Last post by marcop87 on May 10, 2025, 03:11:54 pm »Hi everyone,
I'm working on a scene in 3ds Max using Forest Pack, and I need to scatter only one object per surface (or per element). I'm not looking for a dense distribution, just a single instance of the object on each surface centre. See image below
Is there a specific setting or mode in Forest Pack that allows for this kind of control? I've looked into the Distribution and Custom Edit modes but I’m not sure which one is best for this use case.
Any help or workflow tips would be greatly appreciated!
Thanks in advance,
I'm working on a scene in 3ds Max using Forest Pack, and I need to scatter only one object per surface (or per element). I'm not looking for a dense distribution, just a single instance of the object on each surface centre. See image below
Is there a specific setting or mode in Forest Pack that allows for this kind of control? I've looked into the Distribution and Custom Edit modes but I’m not sure which one is best for this use case.
Any help or workflow tips would be greatly appreciated!
Thanks in advance,
14
Forest Pro (*) / Re: Import
« Last post by Bobby Parker on May 09, 2025, 06:25:53 pm »I'll give it a try, thank you! I did get it to work by resetting all of the geometry and rebuilding the Forest Pro object.
15
Forest Pro (*) / Re: Switching from generate to custom edit mode for animation
« Last post by K Gazzard on May 09, 2025, 03:52:57 pm »Hi, thanks for your reply.
No, falloff or distance isn't the issue in the cases I have had. Sometimes it's in using splines imported from OSM data, which can sometimes contain many separate shapes, and possibly some shapes overlap. (I'm talking massive exterior scenes with predominantly planting) However, I've had this issue with more simple spline setups too.
I always tick 'include hidden items' when switching, but I just wondered if it could be made so that FP remembers the settings for density when switching back to generate mode.
No, falloff or distance isn't the issue in the cases I have had. Sometimes it's in using splines imported from OSM data, which can sometimes contain many separate shapes, and possibly some shapes overlap. (I'm talking massive exterior scenes with predominantly planting) However, I've had this issue with more simple spline setups too.
I always tick 'include hidden items' when switching, but I just wondered if it could be made so that FP remembers the settings for density when switching back to generate mode.
16
Forest Pro (*) / Re: Switching from generate to custom edit mode for animation
« Last post by Michal Karmazín on May 09, 2025, 10:14:17 am »Hi,
I'm sorry to hear you're experiencing these issues. First, I'd like to mention that switching to Custom Edit mode shouldn't typically be necessary. Could it be that you're using the Camera > Distance Falloff feature? For walk-through animations, we recommend avoiding this option, as it can cause unexpected behavior. As noted in our online reference guide:
'Be careful if you use falloffs with camera motion, because items may appear or disappear suddenly (the distance to the camera changes when moving).'
As you mentioned, when switching modes, only the currently visible items are processed, and you should receive a warning if there are hidden items. To avoid this, you can either increase the Max Items limit in the viewport or disable it entirely by setting the value to zero.
I hope that helps.
Best regards,
I'm sorry to hear you're experiencing these issues. First, I'd like to mention that switching to Custom Edit mode shouldn't typically be necessary. Could it be that you're using the Camera > Distance Falloff feature? For walk-through animations, we recommend avoiding this option, as it can cause unexpected behavior. As noted in our online reference guide:
'Be careful if you use falloffs with camera motion, because items may appear or disappear suddenly (the distance to the camera changes when moving).'
As you mentioned, when switching modes, only the currently visible items are processed, and you should receive a warning if there are hidden items. To avoid this, you can either increase the Max Items limit in the viewport or disable it entirely by setting the value to zero.
I hope that helps.
Best regards,
17
Forest Pro (*) / Switching from generate to custom edit mode for animation
« Last post by K Gazzard on May 09, 2025, 10:00:17 am »Hi there,
I often render animations with FP and find that to fix flicky assets coming on and off, I need to switch to custom edit mode. However, I find that I need to have all items visible in the display settings otherwise it doesn’t maintain the correct density. This is especially important if I have to edit the forest in generate mode and switch between custom/generate. Is this a bug? Ideally it would be great to not have to worry about the display density, and that fp would remember the number of generated assets, not displayed assets.
I have thought of saving the fp as a preset just before switching to custom edit mode, but that is time consuming on lots of forests.
Thanks in advance.
I often render animations with FP and find that to fix flicky assets coming on and off, I need to switch to custom edit mode. However, I find that I need to have all items visible in the display settings otherwise it doesn’t maintain the correct density. This is especially important if I have to edit the forest in generate mode and switch between custom/generate. Is this a bug? Ideally it would be great to not have to worry about the display density, and that fp would remember the number of generated assets, not displayed assets.
I have thought of saving the fp as a preset just before switching to custom edit mode, but that is time consuming on lots of forests.
Thanks in advance.
18
Forest Pro (*) / Re: Import
« Last post by Michal Karmazín on May 09, 2025, 08:55:37 am »I'm sorry to hear that you're still facing trouble with it. In such a case, please double-check that the Forest object & surface(s) scale is set to 100% on all axes. When using any "scaled surface(s)," Forest inherits its scale (and that's not always desirable).
In case of any further troubles with it, as it's really hard to say what's happening exactly in your scene just from the provided image, if possible, please feel free to send us your scene (ideally simplified and containing just this problematic object(s)) to helpdesk@itoosoft.com to check it here. Thanks in advance.
Best regards,
In case of any further troubles with it, as it's really hard to say what's happening exactly in your scene just from the provided image, if possible, please feel free to send us your scene (ideally simplified and containing just this problematic object(s)) to helpdesk@itoosoft.com to check it here. Thanks in advance.
Best regards,
19
Forest Pro (*) / Re: Import
« Last post by Bobby Parker on May 09, 2025, 03:35:30 am »I was hoping to get an answer since it is causing a mess in my workflow. Here is a screenshot. You see my plants, and I apply the Forest Pro to the plane, just like the plane I have in the master file. It is scattering little tiny versions of the trees. The only thing I changed is a different plane.
When I create a new Forest I can only start with a library and change the geometry it uses. Starting from scratch doesn't work at all.
When I create a new Forest I can only start with a library and change the geometry it uses. Starting from scratch doesn't work at all.
20
RailClone Pro (*) / Re: Pedestrian walkway pattern
« Last post by Pitti.Archviz on May 08, 2025, 06:39:29 pm »Yes!
This is really similar to what I need!
Thank you!
This is really similar to what I need!
Thank you!