Itoo Software Forum

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11
Forest Pro (*) / Re: autodesk plugin packkage
« Last post by frodo on June 18, 2021, 11:06:37 AM »
Its a big dead to make this instalation? We are using just vray and forest pack and vray already have this package. I can do the package by myself for simple plugins, but FP is complicated for me :/
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Forest Pro (*) / Re: autodesk plugin packkage
« Last post by frodo on June 18, 2021, 10:41:10 AM »
server instalation for forest pack (actualy for all plugins) is really pain in the ass and plugin packkage is really a great move from autodesk
13
Forest Pro (*) / Re: autodesk plugin packkage
« Last post by Rokas on June 18, 2021, 10:33:32 AM »
Hi. Not yet.
Just wondering why is that important for You ?
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Forest Pro (*) / autodesk plugin packkage
« Last post by frodo on June 18, 2021, 10:31:37 AM »
Hi,
is there a plugin packkage installation?
15
Forest Pro (*) / Re: vray proxy and edge boundary
« Last post by frodo on June 18, 2021, 08:57:37 AM »
Thanks. Then we can only hope that sometimes... :)
16
Forest Pro (*) / Re: vray proxy and edge boundary
« Last post by iToo on June 18, 2021, 08:47:49 AM »
Yes, there are tecnical limitations for this.
Forest analyzes the mesh structure of the scattered objects, to identify the position of each element respect to the edge.

But proxies have their own format, handled directly by V-Ray. There is not a standard geometry or mesh, which Forest can use.
17
RailClone Pro (*) / Re: System units issue
« Last post by Dragan on June 17, 2021, 05:55:19 PM »
Enhancement request: make scene units  as the default type for numeric node, for obvious reasons...  ;)
18
Forest Pro (*) / Re: vray proxy and edge boundary
« Last post by frodo on June 17, 2021, 05:29:49 PM »
Thanks. I know I saw it somewhere. :) Is this some big technical difficulty behind this? Proxies are much better than xref.
19
RailClone Pro (*) / Re: System units issue
« Last post by Dragan on June 17, 2021, 05:13:32 PM »
Again, never mind!!!
In this case, it was on my side!! :(
I had one numeric constant of value=2 set as an integer instead cm so after unit transition that value stays 2 instead 0.02 for cm>m in scene unit type.
The golden rule for RC: ALWAYS RESPECT UNIT TYPE!  >:( :-[
20
Forest Pro (*) / Re: vray proxy and edge boundary
« Last post by Rokas on June 17, 2021, 03:39:00 PM »
Hi frodo,

As you're using proxies in your scene let me tell, that as mentioned in our on-line reference guide:
"Please be aware that Edge Mode is not compatible with V-Ray proxies. If you wish to reduce file sizes and use Edge Mode it is recommended to use XRef objects instead."

Anyway, it's always possible to use the work-flow explained in the "Grass Edges" tutorial (mixing small / large clumps).

Hope that helps.
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