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11
RailClone Pro (*) / Re: Cars on parking rotate 180
« Last post by Crayox on June 14, 2021, 08:03:10 AM »
Oh - changing random generator to segment helped fix that but actually that transform is the one to rotate the cars. I changed the degrees to 90 to see it more clearly.

So now the random selector works but as you see where I have the rotated version it also puts the normal one. I don't understand this. Shouldn't the selector literally select one? Why it inserts the other too?
12
RailClone Pro (*) / Re: Cars on parking rotate 180
« Last post by Dragan on June 13, 2021, 10:20:28 AM »
Well, you probably have some leftovers from the previous testing in the Segment node transform (orange) as well as in the transform node.
Try to `clean` those and set Random node to Generate on Segment.
Also, check this part of the help documentation about transforms:
https://docs.itoosoft.com/railclone/migrating-to-4-x#Migratingto4.x-ChainedTransformOperators
13
RailClone Pro (*) / Re: Cars on parking rotate 180
« Last post by Crayox on June 13, 2021, 09:35:28 AM »
Yes of course! Thanks...here it is.
14
Forest Pro (*) / Re: Forest pack scatter question
« Last post by amitgedia on June 12, 2021, 04:12:46 PM »
Hi,
Try to exclude that geometry from the forest and see if that works
If forest is trying to protrude from the geometry then it will not after you do the setting or if you are trying to achieve like an ivy falling from the geometry then its altogether a different approach.
Thanks
15
RailClone Pro (*) / Re: Cars on parking rotate 180
« Last post by Dragan on June 12, 2021, 03:02:20 PM »
Can you share the scene file so we can take a look?
16
RailClone Pro (*) / Re: Cars on parking rotate 180
« Last post by Crayox on June 12, 2021, 02:37:31 PM »
I though maybe I could try rotating them after randomizer. So I used selector with one normal and one transformed input. Exported index to a random number generator with integer 1-2 and now they all face the same way. Haha why is that?

This seems so trivial and yet I'm missing something. Transform should be working since I saw the cares rotated and back to their place when they were overlapping.
17
RailClone Pro (*) / Re: Cars on parking rotate 180
« Last post by Crayox on June 12, 2021, 02:05:12 PM »
Thanks! Damn that looks complex but works :)
Since I'm a beginner, I would still like to know why mine doesn't work.
18
RailClone Pro (*) / Re: Cars on parking rotate 180
« Last post by Dragan on June 12, 2021, 11:54:19 AM »
Hi..
Try this generator.
Just add your cars to the noted Randomize node and of course, check the parameters.  ;)


19
RailClone Pro (*) / Cars on parking rotate 180
« Last post by Crayox on June 12, 2021, 10:31:48 AM »
Hi guys,
so I created lines for my parking spaces, and now I'm using it to put cars in. I'm using vrayproxy car models and will randomize them. It's working ok but now I wanted to have each car also be 180 rotated. I use transform to rotate and then move the car back on the space since it rotates on the street. Why though do my rotated cars overlap the normal ones? Shouldn't randomize pick one and insert one into evenly?
Thanks
20
Forest Pro (*) / Re: Forest pack scatter question
« Last post by SE1984 on June 12, 2021, 05:52:09 AM »
Hi,
You can follow the below tutorial and see if it works

https://www.itoosoft.com/tutorials/edge-mode?back=page%3D7%26tag%3Dforestpack

if not the post again in the same thread will try to help
Thanks

Hi,

Yes I have watch and follow the video, it look great for the center patn edge, but it not working for the area in red circle
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