61
Forest Pro (*) / Re: Forest and Railclone never remember texture links
« Last post by Michal Karmazín on October 22, 2025, 08:42:30 am »Yes, there is. When the plug-in is loaded, it automatically adds the necessary paths for bundled or previously added libraries to the external files list. It checks whether the paths specified in the following registry keys exist:
C:\Users<yourUsername>\AppData\Local\Autodesk\3dsMax<maxversion>\ENU\en-US\plugcfg
That said, if you use absolute UNC paths, there’s no need for any complex path configuration setup. Let me add, that as mentioned in this closely related post:
"... asset management preferences and workflows vary widely among users. As noted above, 3ds Max itself must be configured correctly—our plugins aim to assist with automation, but there’s no single "correct" setup that fits every environment. Thanks for your understanding."
Best regards,
- HKEY_CURRENT_USER\Software\Itoo Software\Forest Pack Pro\TexturePaths
- HKEY_CURRENT_USER\Software\Itoo Software\RailClone Pro\TexturePaths
C:\Users<yourUsername>\AppData\Local\Autodesk\3dsMax<maxversion>\ENU\en-US\plugcfg
That said, if you use absolute UNC paths, there’s no need for any complex path configuration setup. Let me add, that as mentioned in this closely related post:
"... asset management preferences and workflows vary widely among users. As noted above, 3ds Max itself must be configured correctly—our plugins aim to assist with automation, but there’s no single "correct" setup that fits every environment. Thanks for your understanding."
Best regards,
62
Forest Pro (*) / Re: Very slow 3dsmax when making any new object with lots of forests in the scene
« Last post by RealViz on October 22, 2025, 08:40:20 am »I agree that it would be good to have a slightly more sophisticated "update system" when using multiple FPs. For example, if I draw in one FP that references three other FPs, the whole drawing is slow. Wouldn't it be possible to make the FP so that only the selected FP is updated when drawing, and the others only when the mouse is released (stop painting)? This would speed things up considerably while almost keeping the drawing responsiveness.
63
RailClone Pro (*) / Re: Escalator problem
« Last post by Jens-a on October 21, 2025, 03:19:12 pm »here we are again with escalators not really being production ready. Is it something on my end? I have latest RC installed and all libs updated, but the yellow stripe is located wrong. Reversing direction of spline or checking "reverse direction" on the RC's options doesn't work.
I tried downloading the ones from Pauls post in 2022 again, but it's the same issue. Yellow stripe located wrongly.
Only fix was for me to go in and tweak the gradiant ramp like attached.
Is this an issue you can recreate or is it just me?
I tried downloading the ones from Pauls post in 2022 again, but it's the same issue. Yellow stripe located wrongly.
Only fix was for me to go in and tweak the gradiant ramp like attached.
Is this an issue you can recreate or is it just me?

64
Forest Pro (*) / Re: Forest and Railclone never remember texture links
« Last post by quadrantatelier on October 21, 2025, 02:58:01 pm »Hi,
Is there no way in which 3ds max and your plugins automatically save the paths without having to go into configure user and system paths and adding every folder of every texture in there manually? This is very time consuming as i must have over 1000 texture folders. And why doesent RC and FP save the textures or add the texture paths into configure user and system paths automatically? I just dont understand why i have to mannually do this? If use the material editor and add a texture via a bitmap, why cant 3ds max automatically add and save that path so that next time i wont have to relink the textures again?
Is there no way in which 3ds max and your plugins automatically save the paths without having to go into configure user and system paths and adding every folder of every texture in there manually? This is very time consuming as i must have over 1000 texture folders. And why doesent RC and FP save the textures or add the texture paths into configure user and system paths automatically? I just dont understand why i have to mannually do this? If use the material editor and add a texture via a bitmap, why cant 3ds max automatically add and save that path so that next time i wont have to relink the textures again?
65
Forest Pro (*) / Re: Forest and Railclone never remember texture links
« Last post by Michal Karmazín on October 20, 2025, 01:03:21 pm »Hi,
First, let me mention that textures for any items handled by our plug-ins are treated like any other asset in the scene. Simply setting the correct paths in 3ds Max under Customize > Configure User Paths > External Files (stored in 3dsmax.ini) should be sufficient. If the Asset Tracking tool shows the status as Found for those textures, there shouldn’t be any problem.
If preferred, using environment variables can be a good option. In recent versions of 3ds Max, you can use environment variables for this purpose (for example, ADSK_3DSMAX_ASSETS_MAPS_DIR). Please see the following link for more details:
https://help.autodesk.com/view/3DSMAX/2026/ENU/?guid=GUID-D7D373FD-CA78-4986-AB3D-B1E25F2A37CC
Let me add that, in general, we recommend resolving all references used by our plug-ins to absolute UNC paths using the Asset Tracker. It’s not strictly necessary, but this approach usually helps avoid texture path issues when using distributed rendering. The “default” file handling is controlled by 3ds Max and can be adjusted under: Options > Preference Settings > File Handling > Convert file paths to UNC. This ensures that all your scenes use UNC paths consistently.
I hope this helps.
Best regards,
First, let me mention that textures for any items handled by our plug-ins are treated like any other asset in the scene. Simply setting the correct paths in 3ds Max under Customize > Configure User Paths > External Files (stored in 3dsmax.ini) should be sufficient. If the Asset Tracking tool shows the status as Found for those textures, there shouldn’t be any problem.
If preferred, using environment variables can be a good option. In recent versions of 3ds Max, you can use environment variables for this purpose (for example, ADSK_3DSMAX_ASSETS_MAPS_DIR). Please see the following link for more details:
https://help.autodesk.com/view/3DSMAX/2026/ENU/?guid=GUID-D7D373FD-CA78-4986-AB3D-B1E25F2A37CC
Let me add that, in general, we recommend resolving all references used by our plug-ins to absolute UNC paths using the Asset Tracker. It’s not strictly necessary, but this approach usually helps avoid texture path issues when using distributed rendering. The “default” file handling is controlled by 3ds Max and can be adjusted under: Options > Preference Settings > File Handling > Convert file paths to UNC. This ensures that all your scenes use UNC paths consistently.
I hope this helps.
Best regards,
66
Forest Pro (*) / Forest and Railclone never remember texture links
« Last post by quadrantatelier on October 17, 2025, 09:46:51 pm »Hi,
Ive had this problem for a while. I understand some forums have said well just relink the textures using the configure projects paths and set a texture path for every folder of plants and other things i will ever use, but this gets just old. Ive reset windows, ive reinstalled 3ds max, but railclone and forest pack never ever remembers where the textures are when imported. Whats worse, everytime i save and reopen the file, it forgets them again so i have to relink everything again. Can anything be done about this because its driving me nuts.
thanks
Ive had this problem for a while. I understand some forums have said well just relink the textures using the configure projects paths and set a texture path for every folder of plants and other things i will ever use, but this gets just old. Ive reset windows, ive reinstalled 3ds max, but railclone and forest pack never ever remembers where the textures are when imported. Whats worse, everytime i save and reopen the file, it forgets them again so i have to relink everything again. Can anything be done about this because its driving me nuts.
thanks
67
Forest Pro (*) / Re: After using Vertical grasses won't reset
« Last post by Michal Karmazín on October 17, 2025, 02:28:49 pm »Hi Phil,
Please double-check the orientation of the Forest object — realigning it to the world axes should fix the issue. If that doesn’t resolve it, could you please send us a simplified version of your scene so we can analyze it further? Thank you in advance for any additional comments on this issue that you can share with us or our user community, in case other users encounter similar troubles.
Best regards,
Please double-check the orientation of the Forest object — realigning it to the world axes should fix the issue. If that doesn’t resolve it, could you please send us a simplified version of your scene so we can analyze it further? Thank you in advance for any additional comments on this issue that you can share with us or our user community, in case other users encounter similar troubles.
Best regards,
68
Forest Pro (*) / After using Vertical grasses won't reset
« Last post by Sketchrender on October 17, 2025, 02:17:19 pm »Afternoon.
After using the vertical grasses, if I want use a normal flat area, it keeps going to vertical not flat.
How do you reset this?
Thank you
Phil
After using the vertical grasses, if I want use a normal flat area, it keeps going to vertical not flat.
How do you reset this?
Thank you
Phil
70
Tutorials / Re: Creating Libraries
« Last post by icchansan on October 17, 2025, 11:56:01 am »How can I download the script¿?

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