41
Forest Pro (*) / Re: Forest Pack on a specific part of a Railclone
« Last post by Michal Karmazín on November 26, 2025, 09:48:33 am »Hi Bernhard,
Please double-check that you’re using the latest ForestPack release - we’ve made adjustments to this feature in recent versions, and in the latest release the Surface Area > Surf. Mat. ID option should work fine in the UV Surface mode.
Thanks in advance for any further comments on this issue you can share about it with us / our user community (in case some user(s) will run into similar troubles).
Best regards,
Please double-check that you’re using the latest ForestPack release - we’ve made adjustments to this feature in recent versions, and in the latest release the Surface Area > Surf. Mat. ID option should work fine in the UV Surface mode.
Thanks in advance for any further comments on this issue you can share about it with us / our user community (in case some user(s) will run into similar troubles).
Best regards,
42
Work in Progress / Re: Clipping and curved question
« Last post by djibvongenf on November 26, 2025, 09:37:57 am »hello,
thank you for the feedback. I guess i'll do it in archicad. No point to complicated a simple process.
thank you for the feedback. I guess i'll do it in archicad. No point to complicated a simple process.
43
Forest Pro (*) / Forest Pack on a specific part of a Railclone
« Last post by BL_zoomvp on November 26, 2025, 09:30:22 am »Hi.
We would like to generate a Forest on a part of Railclone. In our case we would like to forest some greenery on a part of a balcony (see attachment).
As far as I know I have to disable "Use Instancing Engine" in RC and need UV-Mode in FP to generate items. (XY-mode is not working because of the "overlapping" surface seen from top-view)
Unfortunatly UV-mode doesn't support Face-ID limitation in Area-mode (Srf.Mat.ID).
The RC is a linear generator with one corner-element and 3 randomized default-elements (with compose-node grouped to one element).
I tried a workaround like the following:
I duplicated the RC and changed the elements to have just the faces needed for scattering, but the randomization is very restless and doesn't stay the same.
Is there a way to syc the randomization between two different railclones?
Please let me know if you can think of a better solution!
Thank you in advance.
best regards
Bernhard
We would like to generate a Forest on a part of Railclone. In our case we would like to forest some greenery on a part of a balcony (see attachment).
As far as I know I have to disable "Use Instancing Engine" in RC and need UV-Mode in FP to generate items. (XY-mode is not working because of the "overlapping" surface seen from top-view)
Unfortunatly UV-mode doesn't support Face-ID limitation in Area-mode (Srf.Mat.ID).
The RC is a linear generator with one corner-element and 3 randomized default-elements (with compose-node grouped to one element).
I tried a workaround like the following:
I duplicated the RC and changed the elements to have just the faces needed for scattering, but the randomization is very restless and doesn't stay the same.
Is there a way to syc the randomization between two different railclones?
Please let me know if you can think of a better solution!
Thank you in advance.
best regards
Bernhard
44
Work in Progress / Re: Clipping and curved question
« Last post by Michal Karmazín on November 26, 2025, 09:24:08 am »Hi,
The Clipping Area feature clips/slices geometry - it doesn't resize/scale it. To scale these panels, a different setup is required. The approach in the “Follow Spline but deform to ground” thread might suit your needs. Also, please feel free to send] us / upload your scene and we'll check it here.
Best regards,
The Clipping Area feature clips/slices geometry - it doesn't resize/scale it. To scale these panels, a different setup is required. The approach in the “Follow Spline but deform to ground” thread might suit your needs. Also, please feel free to send] us / upload your scene and we'll check it here.
Best regards,
45
Work in Progress / Clipping and curved question
« Last post by djibvongenf on November 26, 2025, 08:47:55 am »Hi all,
Im turning around. I have a clipping area with a simple linear node.
An object has to follow a path and a spline is used for the clipping area. Main problem i don't understand why the top of the object is sliced and not simply resized in height.
Any clues would be helpful.
thanks.
Im turning around. I have a clipping area with a simple linear node.
An object has to follow a path and a spline is used for the clipping area. Main problem i don't understand why the top of the object is sliced and not simply resized in height.
Any clues would be helpful.
thanks.
46
Forest Pro (*) / Re: Forest Pack Missing Materials
« Last post by Michal Karmazín on November 26, 2025, 08:37:08 am »Hi,
From the screenshot, it seems like you're importing Aleppo pine models from our Mediterranean Pine Trees Volume 1, but our 3DGarden collections don't include Arnold materials, as noted in this related post.
Best regards,
From the screenshot, it seems like you're importing Aleppo pine models from our Mediterranean Pine Trees Volume 1, but our 3DGarden collections don't include Arnold materials, as noted in this related post.
Best regards,
47
Work in Progress / Re: 50% row like a regular parquet
« Last post by djibvongenf on November 26, 2025, 08:32:38 am »thanks!
the main idea was to get a custom object to be distributed....tutorial is great even if i don't see why spending time to use two objects to only display one is "artist friendly".
thanks anyways for your effort even if a 30.- euros plugin do the job.
the main idea was to get a custom object to be distributed....tutorial is great even if i don't see why spending time to use two objects to only display one is "artist friendly".
thanks anyways for your effort even if a 30.- euros plugin do the job.
48
Forest Pro (*) / Forest Pack Missing Materials
« Last post by stu on November 26, 2025, 01:01:43 am »Hello All,
I'm not sure what's wrong, but none of the forest pack materials are loading properly and I'm not sure what to do.
Specs:
3ds Max 2025 / Arnold with MAXtoA 5.8.4.0 / Forest Pack Pro 9.3.1
Asset Tracking shows the maps are found. However, when I drag the material (from the FP properties panel), there are missing materials attached to the main Multi/Sub-Object material. These materials only say:
My only guess is that my version of Forest Pack doesn't work with my 3ds Max/Arnold version, but I'm not sure which version of Forest Pack to use for (what would be) Arnold 7.4.4.0. Is there a way to know which version I need?
Thanks for any help!
-stu
I'm not sure what's wrong, but none of the forest pack materials are loading properly and I'm not sure what to do.
Specs:
3ds Max 2025 / Arnold with MAXtoA 5.8.4.0 / Forest Pack Pro 9.3.1
Asset Tracking shows the maps are found. However, when I drag the material (from the FP properties panel), there are missing materials attached to the main Multi/Sub-Object material. These materials only say:
Code: [Select]
This class does not have an implementation supplied by any of the currently loaded DLL'sMy only guess is that my version of Forest Pack doesn't work with my 3ds Max/Arnold version, but I'm not sure which version of Forest Pack to use for (what would be) Arnold 7.4.4.0. Is there a way to know which version I need?
Thanks for any help!
-stu
49
RailClone Pro (*) / Re: Window with RC Slice
« Last post by EI3056 on November 25, 2025, 10:28:21 pm »Thanks for your replies.
@Michal
I was really hoping for a more flexible solution. I need this RC style mainly for exterior renderings, where I have a lot of windows at different heights, so splitting the X/Y spline is unfortunately not an option.
@Dragan
Thanks for the link to the generator. It looks really cool and has a lot of great features, but I don’t think it really fits my needs.
Basically, I only have three elements: Windows, Fixed Frames, and Doors. This is pretty easy with RailClone, where each one is a rectangle with an ID of 1-3.
I’m not 100% satisfied with this solution because the divider has the wrong width (see screenshot).
If anyone has a good solution for this, I’d be really happy to hear it.
@Michal
I was really hoping for a more flexible solution. I need this RC style mainly for exterior renderings, where I have a lot of windows at different heights, so splitting the X/Y spline is unfortunately not an option.
@Dragan
Thanks for the link to the generator. It looks really cool and has a lot of great features, but I don’t think it really fits my needs.
Basically, I only have three elements: Windows, Fixed Frames, and Doors. This is pretty easy with RailClone, where each one is a rectangle with an ID of 1-3.
I’m not 100% satisfied with this solution because the divider has the wrong width (see screenshot).
If anyone has a good solution for this, I’d be really happy to hear it.
50
RailClone Pro (*) / Re: Nested Railclone causes 3dsMax to crash with VRay GPU
« Last post by TR1151 on November 25, 2025, 04:55:40 pm »It works.
Thank you so much!
Thank you so much!

Recent Posts