41
Forest Pro (*) / Re: Forest Library not Work
« Last post by Michal Karmazín on November 28, 2025, 10:17:36 am »Thank you for providing all the additional details. This shouldn’t be related to the scene itself, but it might be connected to the connector application or how it interacts with 3ds Max. Have you tried closing the connector application to see if that makes any difference? Are you able to reproduce the problem without using the connector application?
Thanks in advance for any further details you can share about this issue.
Best regards,
Thanks in advance for any further details you can share about this issue.
Best regards,
42
Forest Pro (*) / Garbage/Animation layers in base files
« Last post by Erik Clemens on November 27, 2025, 07:42:21 pm »A lot of your base files (Forest Presets, 3D Garden Library, ForestIvy) contain animation layers, which to my knowledge are completely unneccessary. This really slows down my file loading and rendering. Normally when I see it is one of these meshes, I just load, clean and save them back and the problem is solved.
However, with ForestIvy the base files are *.pl format. I tried to rename it to *.max so I could load them and do the same resaving, but the *.pl file is something proprietary.
Could you please clean these files and resave them, or get rid of the animation layers inside them?
Thanks
However, with ForestIvy the base files are *.pl format. I tried to rename it to *.max so I could load them and do the same resaving, but the *.pl file is something proprietary.
Could you please clean these files and resave them, or get rid of the animation layers inside them?
Thanks
43
Forest Pro (*) / Re: Forest Library not Work
« Last post by Carlos Gamundi on November 27, 2025, 04:34:14 pm »The model
44
Forest Pro (*) / Re: Forest Library not Work
« Last post by Carlos Gamundi on November 27, 2025, 04:32:35 pm »Hi. This happens with some scene only and begin. When i create a new scene all works fine. But in some scenes after work for many hour when i try to do or open other scene with models inside some times dosn't work. In the Attachment i put the same scene am using in the video for test.
45
Forest Pro (*) / Re: New Update Manager - Maxscript access for location?
« Last post by Michal Karmazín on November 27, 2025, 12:18:40 pm »Hi Morne,
You can modify the path without opening the UI by editing the Assets Folder entry in the following system registry key:
HKEY_CURRENT_USER\SOFTWARE\Itoo Software\Update Manager\Preferences
I hope this helps.
Best regards,
You can modify the path without opening the UI by editing the Assets Folder entry in the following system registry key:
HKEY_CURRENT_USER\SOFTWARE\Itoo Software\Update Manager\Preferences
I hope this helps.
Best regards,
46
Forest Pro (*) / New Update Manager - Maxscript access for location?
« Last post by Morne on November 27, 2025, 12:05:00 pm »Hi
Just noticed the latest manager lets you set the location of the built in library.
Do we have maxscript access to set this location?
Just noticed the latest manager lets you set the location of the built in library.
Do we have maxscript access to set this location?
47
RailClone Pro (*) / Re: VrayProxies displaying as full mesh with Railclone 7?
« Last post by DT on November 27, 2025, 11:13:19 am »Thank you!! That was super fast!
V-Ray Proxy improvements
Added registry option to use full mesh for V-Ray proxies (required for V-Ray GPU/Vantage), or the mode defined in the proxy (RC6 behaviour)
V-Ray Proxy improvements
Added registry option to use full mesh for V-Ray proxies (required for V-Ray GPU/Vantage), or the mode defined in the proxy (RC6 behaviour)
48
Announcements / RailClone Lite/Pro 7.1.4
« Last post by Paul Roberts on November 27, 2025, 10:13:13 am »
RailClone 7.1.4 is out now!
RailClone’s latest update adds non-rendering Segment and Transform nodes so you can use geometry for layout that doesn't appear in the final render, a new Randomize Order and Count mode in the Sequence operator for more sophisticated pattern creation, expressions gain new attributes, and texture paths are now easier to manage with automatic relinking and support for UNC paths.
Changelog
Segment and Transform Operators:
Added a "Renderable" option to the Deform rollout. When disabled, segments are used for construction but remain hidden in the viewport and during rendering.
Sequence Operator:
Introduced a new Randomize Order and Randomize Count options that give you much finer control over variation in sequences. With Randomize Order enabled, objects still repeat according to their Count settings, but the order in which they appear is shuffled within each group. With Randomize Count enabled, the order remains fixed, but the number of repetitions varies randomly up to the value defined in Count. If both modes are enabled, then both the number of repetitions and the order of the items are randomized, providing highly varied yet predictable results.
Spline Ops operator
Add a new mode to the Change Material ID function to increment the existing spline IDs by 1 for each sub-spline. This better mimics the same features in the SplineOffset modifier
Viewport Display:
The "Draw Spline" option under Display → Viewport now applies only to terminal generators, ie those not connected to other nodes.
Expression Attributes:
- Added "XMarkerPosition" and "YMarkerPosition", returning the normalized position of the latest RC Spline Marker.
- Added a "Seed" attribute, allowing access to the RailClone object’s Seed parameter.
Link Node Styling:
- Added the ability to modify the style of multiple Link nodes simultaneously. To use, select the desired Link nodes in the Style Editor, open the right-click menu, and choose "Link Nodes".
- Added a default Link Node style setting in Options → Preferences.
Expressions Initialization:
Expressions now default to `return 0;` as a reminder that a return statement is required
V-Ray Proxy improvements
Added registry option to use full mesh for V-Ray proxies (required for V-Ray GPU/Vantage), or the mode defined in the proxy (RC6 behaviour):
HKEY_CURRENT_USER\SOFTWARE\Itoo Software\RailClone Pro\fullMeshProxy. By default is 1 (full mesh)
Update Manager Improvements
New options in Preferences allow you to change the location of the Assets folder, including support for shared network paths commonly used in studio environments. The Download folder location is now fixed to ensure consistent installation behavior, and the previous Network shared folder setting has been clarified and renamed to Packages Cache folder. Stability has also been improved when cancelling downloads or installations.
Fixes
- Corrected the evenly calculation when using multiple closed sub-splines.
- Fixed incorrect width computation for Macro nodes with multiple outputs.
- Exported UVW parameters are now correctly labeled as "U, V, W" instead of "X, Y, Z".
- Resolved an issue where a new node could be unintentionally added to the chain when dropped over a hidden wire.
49
Announcements / Forest Pack Lite/Pro 9.3.3
« Last post by Paul Roberts on November 27, 2025, 09:59:39 am »
ForestPack 9.3.3 is out now!
ForestPack 9.3.3 is out now and adds automatic texture relinking using your library’s folder structure, full control over where built-in libraries are installed, and an improved ForestSet plugin that can now be manually updated after layer changes or automatically when you need it. New right-click selection options or ForestSet and ForestLOD make navigating complex setups faster, with a handful of UI and stability fixes improving everyday work.
Changelog
New Features and Improvements
Library Texture Relinking
Added a new "Relink textures to library path" option in Library → Preferences. When enabled, texture paths are automatically redirected to the "maps" folder within the library directory. For network environments, textures can use UNC paths by enabling "Convert file paths to UNC" in Customize → Preferences → Files within 3ds Max.
Update Manager Improvements
New options in Preferences allow you to change the location of the Assets folder, including support for shared network paths commonly used in studio environments. The Download folder location is now fixed to ensure consistent installation behavior, and the previous Network shared folder setting has been clarified and renamed to Packages Cache folder. Stability has also been improved when cancelling downloads or installations.
Improved Feedback for Locked Areas
The message displayed when Areas are locked while using Distribution modes other than Image has been updated for clarity.
ForestSet Update Controls
Added a new option to update ForestSet objects either manually or automatically when layer changes occur. To improve performance, automatic updating is disabled by default.
Contextual Menus for ForestSet and ForestLOD
Both ForestSet and ForestLOD now feature right-click menus that make it easy to select associated geometries and dependencies directly from the interface.
Fixes
- Fixed: "ForestSet → From Layers" no longer triggers unwanted rebuilds when unrelated layers are modified.
- Fixed: Texture tiling was unintentionally disabled for ForestIvy library presets.
- Fixed: The ForestSet items list now retains its size between sessions.
- Fixed: The ForestLOD items list can now be resized properly.
- Fixed: Incorrect file extension when using "Library → Import from Scene" in portable format.
- Fixed: Library preferences are now correctly saved when the browser is opened from the toolbar.
50
Forest Pro (*) / Re: Forest Library not Work
« Last post by Michal Karmazín on November 27, 2025, 09:05:46 am »Hi Carlos,
I'm sorry to hear you're experiencing issues with it. So far, we haven't received any similar reports regarding the Library Browser. Did the problem start occurring after a recent update? You also mentioned that “... it’s not with all the projects.” Could you please clarify this in more detail? Does the problem appear with a specific library, or only in certain scenes? Thanks in advance for any additional feedback you can share.
Best regards,
I'm sorry to hear you're experiencing issues with it. So far, we haven't received any similar reports regarding the Library Browser. Did the problem start occurring after a recent update? You also mentioned that “... it’s not with all the projects.” Could you please clarify this in more detail? Does the problem appear with a specific library, or only in certain scenes? Thanks in advance for any additional feedback you can share.
Best regards,

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