41
Forest Pro (*) / Re: radial distribution
« Last post by Michal Karmazín on November 26, 2025, 01:54:47 pm »Hi Pierre,
In my opinion, it would be handy to use/involve the RailClone plugin for this task, as the X Evenly Count Mode makes it easy to define - either to create placeholders for ForestPack in a radial pattern or to handle the final geometry distribution directly. Please find attached a sample scene demonstrating a possible approach using the RailClone plug-in (251126_RadialArraySampleScene_ITOOSOFT). I hope this helps.
Best regards,
In my opinion, it would be handy to use/involve the RailClone plugin for this task, as the X Evenly Count Mode makes it easy to define - either to create placeholders for ForestPack in a radial pattern or to handle the final geometry distribution directly. Please find attached a sample scene demonstrating a possible approach using the RailClone plug-in (251126_RadialArraySampleScene_ITOOSOFT). I hope this helps.
Best regards,
42
Forest Pro (*) / radial distribution
« Last post by Pierre on November 26, 2025, 11:33:26 am »Hi everyone,
I am trying to recreate a specific distribution using Forest Pack to gain more control over the parameters, but I'm struggling to get the look right.
Currently, I have achieved this using standard Max modifiers (as seen in the attached screenshot). It is essentially a radial distribution where the scale and rotation are dependent on the distance from the center.
How can I replicate this behavior in Forest Pack? Specifically, I need to control the progressive scaling and rotation as the objects move outward.
Thanks in advance for your help!
Pierre
I am trying to recreate a specific distribution using Forest Pack to gain more control over the parameters, but I'm struggling to get the look right.
Currently, I have achieved this using standard Max modifiers (as seen in the attached screenshot). It is essentially a radial distribution where the scale and rotation are dependent on the distance from the center.
How can I replicate this behavior in Forest Pack? Specifically, I need to control the progressive scaling and rotation as the objects move outward.
Thanks in advance for your help!
Pierre
43
Forest Pro (*) / Re: Forest Pack on a specific part of a Railclone
« Last post by BL_zoomvp on November 26, 2025, 10:42:59 am »Thank you so much!
I have read that this feature is now avaliable, but somehow forgot about it.
I hope that without instancing my RAM is sufficent.
I have read that this feature is now avaliable, but somehow forgot about it.

I hope that without instancing my RAM is sufficent.
44
Forest Pro (*) / Re: Forest Pack on a specific part of a Railclone
« Last post by Michal Karmazín on November 26, 2025, 09:48:33 am »Hi Bernhard,
Please double-check that you’re using the latest ForestPack release - we’ve made adjustments to this feature in recent versions, and in the latest release the Surface Area > Surf. Mat. ID option should work fine in the UV Surface mode.
Thanks in advance for any further comments on this issue you can share about it with us / our user community (in case some user(s) will run into similar troubles).
Best regards,
Please double-check that you’re using the latest ForestPack release - we’ve made adjustments to this feature in recent versions, and in the latest release the Surface Area > Surf. Mat. ID option should work fine in the UV Surface mode.
Thanks in advance for any further comments on this issue you can share about it with us / our user community (in case some user(s) will run into similar troubles).
Best regards,
45
Work in Progress / Re: Clipping and curved question
« Last post by djibvongenf on November 26, 2025, 09:37:57 am »hello,
thank you for the feedback. I guess i'll do it in archicad. No point to complicated a simple process.
thank you for the feedback. I guess i'll do it in archicad. No point to complicated a simple process.
46
Forest Pro (*) / Forest Pack on a specific part of a Railclone
« Last post by BL_zoomvp on November 26, 2025, 09:30:22 am »Hi.
We would like to generate a Forest on a part of Railclone. In our case we would like to forest some greenery on a part of a balcony (see attachment).
As far as I know I have to disable "Use Instancing Engine" in RC and need UV-Mode in FP to generate items. (XY-mode is not working because of the "overlapping" surface seen from top-view)
Unfortunatly UV-mode doesn't support Face-ID limitation in Area-mode (Srf.Mat.ID).
The RC is a linear generator with one corner-element and 3 randomized default-elements (with compose-node grouped to one element).
I tried a workaround like the following:
I duplicated the RC and changed the elements to have just the faces needed for scattering, but the randomization is very restless and doesn't stay the same.
Is there a way to syc the randomization between two different railclones?
Please let me know if you can think of a better solution!
Thank you in advance.
best regards
Bernhard
We would like to generate a Forest on a part of Railclone. In our case we would like to forest some greenery on a part of a balcony (see attachment).
As far as I know I have to disable "Use Instancing Engine" in RC and need UV-Mode in FP to generate items. (XY-mode is not working because of the "overlapping" surface seen from top-view)
Unfortunatly UV-mode doesn't support Face-ID limitation in Area-mode (Srf.Mat.ID).
The RC is a linear generator with one corner-element and 3 randomized default-elements (with compose-node grouped to one element).
I tried a workaround like the following:
I duplicated the RC and changed the elements to have just the faces needed for scattering, but the randomization is very restless and doesn't stay the same.
Is there a way to syc the randomization between two different railclones?
Please let me know if you can think of a better solution!
Thank you in advance.
best regards
Bernhard
47
Work in Progress / Re: Clipping and curved question
« Last post by Michal Karmazín on November 26, 2025, 09:24:08 am »Hi,
The Clipping Area feature clips/slices geometry - it doesn't resize/scale it. To scale these panels, a different setup is required. The approach in the “Follow Spline but deform to ground” thread might suit your needs. Also, please feel free to send] us / upload your scene and we'll check it here.
Best regards,
The Clipping Area feature clips/slices geometry - it doesn't resize/scale it. To scale these panels, a different setup is required. The approach in the “Follow Spline but deform to ground” thread might suit your needs. Also, please feel free to send] us / upload your scene and we'll check it here.
Best regards,
48
Work in Progress / Clipping and curved question
« Last post by djibvongenf on November 26, 2025, 08:47:55 am »Hi all,
Im turning around. I have a clipping area with a simple linear node.
An object has to follow a path and a spline is used for the clipping area. Main problem i don't understand why the top of the object is sliced and not simply resized in height.
Any clues would be helpful.
thanks.
Im turning around. I have a clipping area with a simple linear node.
An object has to follow a path and a spline is used for the clipping area. Main problem i don't understand why the top of the object is sliced and not simply resized in height.
Any clues would be helpful.
thanks.
49
Forest Pro (*) / Re: Forest Pack Missing Materials
« Last post by Michal Karmazín on November 26, 2025, 08:37:08 am »Hi,
From the screenshot, it seems like you're importing Aleppo pine models from our Mediterranean Pine Trees Volume 1, but our 3DGarden collections don't include Arnold materials, as noted in this related post.
Best regards,
From the screenshot, it seems like you're importing Aleppo pine models from our Mediterranean Pine Trees Volume 1, but our 3DGarden collections don't include Arnold materials, as noted in this related post.
Best regards,
50
Work in Progress / Re: 50% row like a regular parquet
« Last post by djibvongenf on November 26, 2025, 08:32:38 am »thanks!
the main idea was to get a custom object to be distributed....tutorial is great even if i don't see why spending time to use two objects to only display one is "artist friendly".
thanks anyways for your effort even if a 30.- euros plugin do the job.
the main idea was to get a custom object to be distributed....tutorial is great even if i don't see why spending time to use two objects to only display one is "artist friendly".
thanks anyways for your effort even if a 30.- euros plugin do the job.

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