ITOOSOFT Forum

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41
ForestIvy / Re: Saving a ForestIVY Preset
« Last post by KD4391 on November 11, 2025, 11:29:07 pm »
great thanks so much  - is there a way to move presets within the library browser?  a drag and drop feature would be super helpful
42
Forest Pro (*) / Re: mask for multiple surfaces object
« Last post by Pierre on November 11, 2025, 03:30:38 pm »
Hi Michal
Thank you for your reply
I am currently working with  Redshift 2026.1.1 ( and Forest Pack 9.3.2.)

I am trying to randomly vary the color of individual grass clumps within a Forest Pack scatter. Since using the built-in Forest Color tool often results in rendering errors with Redshift, I would prefer to use a Redshift map, such as `RS Random Color` or `RS Jitter`. These maps typically accept inputs like Object ID, Name ID, or UserData ID for randomization.

Could you please advise on what type of ID (Object ID, Name ID, or UserData ID) Redshift can extract directly from the Forest Pack instances in 3ds Max to effectively randomize the color?

Thank you for your assistance.
Pierre
43
RailClone Pro (*) / Re: Catenary Operator
« Last post by Michal Karmazín on November 11, 2025, 10:42:56 am »
You can adjust the Absolute values for the Padding operations. Just keep in mind that for the Start & End and Start/End modes, the values should match just like in the case of Relative values set to 80% and 20%.

Best regards,
44
RailClone Pro (*) / Re: Catenary Operator
« Last post by arch3d on November 11, 2025, 05:20:38 am »
Michal,
One more question.
How about using absolute values not realtive?

Many thanks
Michal
45
RailClone Pro (*) / Re: Catenary Operator
« Last post by arch3d on November 10, 2025, 02:05:48 pm »
Michal,
Thank you very much. I miss hov to combine splines :)
Its perfect!
46
Forest Pro (*) / Re: Select all Forest Pack source geometry at once
« Last post by TQ2762 on November 10, 2025, 01:27:55 pm »
Great! Really helpful, tks!
47
Forest Pro (*) / Re: mask for multiple surfaces object
« Last post by Michal Karmazín on November 10, 2025, 10:49:16 am »
Yes, for these purposes, you can use the Surf. Mat. ID field, which allows you to include only the listed Material ID(s).

Best regards,
48
Forest Pro (*) / Re: mask for multiple surfaces object
« Last post by Pierre on November 10, 2025, 10:17:29 am »
Thank you for your reply Michal
Unforntunatly my meshes are overlapping in places. With the method you described, is it possible to limit the distribution of a mask to a specific mesh, perhaps by using an ID?
49
Forest Pro (*) / Re: mask for multiple surfaces object
« Last post by Michal Karmazín on November 10, 2025, 09:59:29 am »
Hi Pierre,

Although there’s only one Surface Area, you can disable it and add two Spline Areas to cover those surfaces instead. This way, you can adjust the Distribution Map settings individually for each of them.

I hope this helps.

Best regards,
50
Forest Pro (*) / mask for multiple surfaces object
« Last post by Pierre on November 10, 2025, 09:45:33 am »
Hi
I am currently using iToo Forest 9.3.2 with 3ds Max 2026.2.
I would like to distribute grass across two separate mesh objects (rocks), with each object utilizing a different mask for distribution. I am wondering if it is possible to achieve this using a single Forest Pack object, or if it requires creating two separate Forest Pack ?

Thank you for your help.

Best regards,
Pierre
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