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21
Forest Pro (*) / Re: Feature Request: non destructive Item Editor
« Last post by Michal Karmazín on April 12, 2024, 10:01:39 AM »
Hi,

Thank you so much for your suggestion. We will evaluate its implementation, but let me mention that the current workflow is quite complex, both for internal handling and for the user interface, and it may bring several issues, so it's hard to say if it could be integrated somehow at the moment. Additionally, compatibility might be a problem. Anyway, thanks a lot for your feedback; it's very important to us.

On the other hand, the double-click selection is something that should be done easily.

Best regards,
22
Forest Pro (*) / Re: Feature Request: Scale multiplier by Area
« Last post by Michal Karmazín on April 12, 2024, 09:40:07 AM »
Hi,

We will see what can be done in future version(s), keeping in mind what we have mentioned in this related post: "... our intention would be to try to simplify the UI, as it already might look for some users quite complex. Currently, it's possible to archive it easily by using two Forest objects ...".

Apart from having two individual Forest objects, you can "duplicate" used items, scale them as needed, and use the Select models feature to pick corresponding items for such a Spline Areas or using the Effects feature for these purposes.

Best regards,
23
Forest Pro (*) / Re: Feature Request: non destructive Item Editor
« Last post by RealViz on April 12, 2024, 09:01:52 AM »
+1
And it would be great to be able to double-click on an object/surface/area to select it (also like in ChaosScatter).
24
Forest Pro (*) / Re: Unity Support
« Last post by Morne on April 12, 2024, 08:56:45 AM »
Thanks Morne. I just moved that post to the Forest Pro board.
It was archived because we usually clean posts of the beta forum, when a new beta starts.

Thanks Carlos
25
Forest Pro (*) / Re: Unity Support
« Last post by iToo on April 12, 2024, 08:49:43 AM »
Thanks Morne. I just moved that post to the Forest Pro board.
It was archived because we usually clean posts of the beta forum, when a new beta starts.
26
Forest Pro (*) / Feature Request: non destructive Item Editor
« Last post by CharlyRT on April 11, 2024, 07:14:37 PM »
Hi, could it be possible to edit items and not disable Area/Distribution parameters like Chaos Scatter does?
27
Forest Pro (*) / Feature Request: Scale multiplier by Area
« Last post by CharlyRT on April 11, 2024, 06:54:07 PM »
Hi there, right now we can scale by area but only with falloff, long ago this was requested as a new feature, I want to bring this again hoping that this could be added.
28
Other free plugins / Re: Spline Offset causing issues on network rendering
« Last post by inkvisual on April 11, 2024, 06:40:32 PM »
Hi Michal,
Sorry for digging out the old thread but I finally found time to prepare the example scene file.
The issue still seem to exist after we updated to Max 2024 and newest Pulze RM 2.2.1
I've just sent you an email with all the details.
Let me know if you need anything else please.
Thanks,
Michal
29
Forest Pro (*) / Re: Unity Support
« Last post by Morne on April 11, 2024, 05:12:30 PM »
Hi Dries

Back when I was testing this few years back, I had some success by importing the script to an earlier version of Unity, then updating the Unity project to a newer version, at which point Unity automatically updates all existing scripts to suit the newer APIs

My findings were posted here (however Itoo has since archived the post)
https://forum.itoosoft.com/forest-pro-beta/unity-importer-various-version-tests-fail-and-success/

If you think it's useful, then ask Itoo to take the post out of archive and give you access to it
30
Forest Pro (*) / Re: Forest should respect crossing selection rule
« Last post by ritoo on April 11, 2024, 12:56:16 PM »
I've done some additional tests with different Display > Viewport modes, but I wasn't able to reproduce the mentioned behavior apart from the Points-Clouds mode. Would you mind specifying your current software - 3ds max & Forest Pack configuration (also, please check the Display Driver used by 3ds Max)? Thanks in advance.

Let me mention that usually, the best performance is achieved with the Display > Viewport > Proxy mode.

Best regards,
Indeed, the  cloud mode is the only mode which misbehaves . But this mode is the most usable because it reminds the actual geometry without obscuring the rest of the model.  The real  situation: I need to select with crossing window multiple dummies which serve as references for the Forest in Ref mode and this forest is always selected as well, I need an extra step to deselect it.
So is it possible to fix?
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